Almighty Game Designer

Chapter 735: Players are waiting impatiently

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Fighting with prisoners was discovered by Vargas.

Black eat black to kill Vargas.

prison Break.

Sam had already left, but jumped down to help Nathan take out the jailer.

Sam was shot and died in prison.

Nathan and Rafe managed to escape.

A series of intense and exciting plots made Lin Xue basically concentrate on the whole process, and she didn't even have time to distract herself from watching the barrage or chatting with fans.

"Ah?! Brother was shot? You've been shot so many times that you're fine, and now you're shot? Nima!"

"Can I go and save my brother!"

Lin Xue was still immersed in this sad plot while running.

Leaping down from the cliff into the sea, Lin Xue's vision became black, and only the sound of "gurgling" water remained in her ears.

Then, the soothing bgm sounded.

A character and props appear in the form of dynamic pen drawings, introducing the developers and staff of the game. These pen drawings are some concept original line drawings given by Chen Mo, and they are specially made into dynamic pictures and put here to enhance the style.

"So... the game just started? Is this the opening animation?"

Lin Xue was shocked, because her game time had reached nearly an hour and a half so far. If it was in a movie, this time would be enough to enter the sexual intercourse.

Moreover, although she played for an entire hour and a half, Lin Xue didn't feel the slightest bit of burnout or fatigue. This long opening foreshadowing made her full of expectations for the next plot and content.

If you think about it carefully, the game seems to have the effect of eliminating the player's fatigue by switching between different tones.

Sea battles, orphanages, prisons, and climbing scenes use different tones, and the plot is relaxed and orderly. After an exciting level, there is a relatively relaxed climbing. After the most tense escape scene at the end, with Nathan's jump on the edge of the cliff, the player's emotions reached their peak, and the whole opening ended perfectly.

Lin Xue couldn't wait to see the next development of the plot.

While the players in the experience store are fascinated by the follow-up plot of "Uncharted", the players who have tried "Uncharted" on the Internet are almost rebellious.

On various forums, post bars, and game websites, #陈末端章狗# was a hot topic by angry players.

"Damn it, I'm having a great time playing it, and it's gone with just a click like this! It's gone below!"

"Oh my god, the plot is at a critical moment, and I still want to see brotherhood!"

"After watching Lin Xue's live broadcast in the experience store, this should have seamlessly connected the plot of the adult Nathan in prison, but Chen Mo abruptly cut it off here... This is not even half of the entire opening plot..."

"Ah? It's not even half of the opening scene? It's too much! Chen Mo really forcibly broke the chapter!"

"Unscrupulous designers! Strongly condemn!"

"It's so uncomfortable to hold back! Is there an anchor live broadcasting the behind-the-scenes plot in the experience store? I want to watch it!"

"Lin Xue is broadcasting live. But! Watching on the screen and playing in the game cabin are really not the same concept. The difference is too much. It's really not fun!"

"Yeah, it's recommended not to watch the live broadcast, the picture quality and experience are completely different from the game cabin, and it will be spoiled!"

"AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Players are in a hurry, Serent, why don't you hurry up and release it, I really can't take it anymore!

It’s okay if you haven’t tried it. After the trial, the players were shocked by the extremely detailed picture of “Uncharted Sea”. It is indeed higher than any vr game on the market. The latest masterpiece of European and American manufacturers It doesn't work either!

And during the game, players are basically immersed in it all the way. The surrounding environment, light and shadow, smooth and natural dialogue between characters, first-person sense of substitution, almost negligible game UI... these factors all make players feel like they are It's like enjoying a movie, or more accurately, more intoxicating than a movie.

Because when watching a movie, the player is a bystander throughout the whole process, but in the game "Uncharted", the player "possesses" on the protagonist and participates in the whole process from the first perspective.

In addition, in the game, the first-person perspective is not the whole process. In some key plots, the camera will be switched appropriately, just like a movie. Through the appropriate splitting, light and shadow, and lines, the character, relationship, and traits of the characters are vividly expressed.

This kind of lens switching is smooth and natural, allowing players to switch freely between the first-person and third-person unconsciously.

Moreover, many viewers who watched Xue Lin's live broadcast also raised the same question as Xue Lin: "What about the loa of this game?"

Many people just tried the first half of the opening, only the sea and the orphanage, and thought that the content of the trial version was relatively small, so there was no need for loa, but players who watched Xue Lin's live broadcast knew that not only were there no loa, there is no back!

The switching of all scenes is completely seamless. The most impressive thing is the change of the face from the orphanage to the prison, from the young Nathan to the adult Nathan. There is no barrier between the two scenes.

The levels of other games are often separated from each other. Every time a player reaches a new scene, they will choose to save and continue next time after reading the article; but "Uncharted" is different. Many players who try it in the experience store play while playing. Wondering, it's been three hours, why haven't I found the save point yet?

The continuity of the plot of "Uncharted" is so good that many people completely forget the time when playing it. The previous scene has just ended, and the next scene has already begun.

"Oh my god, what kind of black technology did Chen Mo use, so there is no loa in the whole process?"

"Isn't this the seamless connection of large maps used in many games?"

"It's not the same. What is the picture quality of those games with large maps seamlessly connected? What is the picture quality of "Uncharted Sea"? Can it be compared?"

"That's right, those who make seamless maps have sacrificed the game screen to some extent, but the screen quality of "Uncharted Sea" is a level higher than that of the vr games currently on the market!"

Many designers who asserted that "Uncharted" is very likely to be "Reading Sea" also felt a little bit pained.

This face is slapped too hard!

According to the original inferences of these people, in order to improve the picture quality, "Uncharted" must focus on the performance of the game cabin to process a small level, then the level resources must be loaded multiple times, and the loa must be done, nothing more than what to use The form is easier for players to accept.

But when the game came out, there wasn't even a single loa!

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