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Chen Mo plans to develop ten themes, and the other is to take out Drake's house in the final chapter and make it into an independent unit for players who bought "Uncharted Sea".
The theme of the vr game cabin is similar to the theme of the computer, which is the big background that you saw when you first logged in.
On the computer, the theme may be just a wallpaper/live wallpaper plus a unique interface ui, but in the game cabin, the theme is a completely independent scene.
After purchasing the game cabin theme, players will enter a special space when entering the game cabin, and then enter different games through this space.
And this space can be decorated with different scenery. There are some companies that go to all over the world to shoot some excellent scenery, or make some beautiful scenes and make them into the theme of game cabins for sale.
After all, everyone has a desire for beauty, and many people still like to dress up their game cabin scenes beautifully.
The themes of "Uncharted Sea" chosen by Chen Mo are basically some particularly beautiful vistas, such as the scene in [Chapter 12: On the Sea], the sea is turquoise, as clear and transparent as crystal, and the blue sky and white clouds are like oil paintings Generally poetic.
The islands are dotted like jewels on the sea, with sandy beaches, caves, lush plants, and lost ruins. Overlooking from the top floor of the tower, everything around you can have a panoramic view, which is so beautiful.
Moreover, this kind of scene is unique, because it has been exaggerated by art. In reality, such an inaccessible island is absolutely hard to come by.
It is not difficult to make these themes, because the scenes are all ready-made scenes in the game, which can be used after modification. The only thing that needs to be changed is to reduce the scale and reduce the required performance of the game cabin, otherwise it is not suitable to load a theme as hard as loading a game.
Moreover, these themes can be used as scenes in soothing mode, so that players can take a good rest here.
In addition to these themes, Chen Mo also intends to create a home in the vr game cabin for players.
Other designers have had similar ideas, but so far, no particularly popular products have emerged.
The reason is simple, not doing well enough.
You must know that the current vr technology in the parallel world has not achieved the realism of "soul wear". It is higher than Chen Mo's previous technology, but it is still far from the concept in online games.
"Preparing a mansion for players in the game cabin" sounds like a very good idea, but many designers only discovered that there were many problems when it was actually produced.
The scene in the game cabin is fake after all. Players can watch TV, lie on the sofa, cook, look in the mirror, change clothes in the "home" in the game cabin...but there is a premise that the scene is extremely real.
Extreme authenticity means extremely high investment.
It is necessary to do high-precision scenes, complex character movements, and scene interactions... and these are things that some small companies cannot afford.
For large companies, there is also the question of whether making these things can cover the cost.
Players will pay for vr games, but few people will pay a lot of money for a scene without any plot.
There are some similar products on the market, but on the whole, they still follow the "low quality and low price" route, mainly to create gimmicks.
Make a low-quality home scene, and then sell it to interested players (especially female players) at a cheaper price to maintain the profitability of the product.
But for Chen Mo, there was no investment problem, because these were all off-the-shelf scraps from "Uncharted Sea".
There is no need to consider the issue of profitability, all players who spend a certain amount on the Thunder game platform will be given away.
In the final chapter of "Uncharted", there is such a scene, Nathan and Elena settled in a seaside mansion, the beach, the sea, next to coconut trees and cliffs, and there is a hut next to it for storage rooms and studios.
There are deck chairs, hammocks on the beach, and a small trestle where yachts can be moored.
There are also many interactive props in Drake's residence, such as guitars, wardrobes, video game consoles, photo albums, cameras, bookshelves, record players, and a dog.
Of course, some modifications will be made relative to the original scene in "Uncharted".
The first is to delete some parts that are too life-like in the scene, such as clothes thrown around, sundries on the sink, etc. After all, in order to highlight the breath of life in the original work, Nathan’s home was made too messy.
The second is to add interactive props.
For example, players can freely change clothes next to the closet, play games on sith in front of the TV, browse the photo album to view screenshots of themselves in the game, browse books purchased online on the bookshelf, and listen to them on the record player. Songs, you can also interact with dogs.
Even when these interactive contents are expanded, they can be made into some small games.
For example, to interact with dogs, you can add feeding, bathing, shearing, training, etc., and make this module a gameplay similar to "electronic pets".
This house can continuously add new content, update and iterate continuously, and even support players to DIY the room by paying for the scene online.
Of course, these are follow-up development plans, and the first version is just a gimmick.
From the current point of view, due to the difficulty of guaranteeing the duration of vr games, the game time of players is very precious, so except for the soothing mode, players will basically not waste their normal play time staying too much in this room.
However, if the technology breaks through again in the future, the player's spirit in the game cabin will no longer be so easily fatigued
If the degree of simulation is further improved in the future, players can even experience the VR technology of intubation behind the head
Will there be many players who don't like the real world, but choose to enjoy it in the game cabin or in the virtual world
It's hard to say anything in the parallel world, so Chen Mo's arrangement can be considered in advance.
Use the currently established advantages to expand the market share of those marginal areas as much as possible, establish more first-mover advantages than other game companies, and when the technology breaks through again, it will be one step faster.
It looks like a flashy plaything now, but it may become a key scene that everyone can't live without in the future.
The name of this scene is named "Beach Mansion", and it will be used as an independent scene (it can also be regarded as a small game), as long as players who spend 2888 soft sister coins on the Thunder game platform can get it for free.
Of course, this is only the initial version, the room type is fixed, and there are only some relatively simple interactive functions, and there are no extended services such as custom room decoration, large room type, etc.
But only in terms of scene level, it is definitely the top among similar products, completely blowing up other similar products.
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