When Qian Kun said this, everyone reacted, as if they had heard this introduction somewhere...
Think about it carefully, isn't this the rhetoric of Josh Wilson's new game!
Apocalyptic themes, zombie themes, focus on the depth of the plot, and explore human nature?
All the dots have collided together! Hey!
Qian Kun coughed twice: "Shop manager, are you ready to fight with ga? Let's just do what they do. It was an adventure before, but now it's a zombie?"
Chen Mo shook his head violently: "Hey, don't talk nonsense, you are responsible for being spread by the game media. How could this be in conflict with GA? This is obviously because our development ideas 'coincidentally' came together, It’s impossible that Josh Wilson wants to make a zombie theme, so we can’t do it, right?”
The corner of Su Jinyu's mouth twitched slightly: "Manager, I think you are narrow-minded. Josh Wilson said something bad about you, so you want to take revenge."
Chen Mo chuckled: "You're the one who talks too much. That's enough, let's read the design concept draft."
The design concept draft of "The Last of Us" is actually not complicated, because many of its gameplay and combat systems actually have something in common with "Uncharted", such as shooting, stealth, assassination and other gameplay. Moreover, "The Last of Us" is no longer about climbing walls frequently, but more about deciphering through scenes, interacting with your companions, and reaching your destination.
In terms of scene setting, "The Last of Us" and "Uncharted" can be said to be in the same line, and they can also achieve no loading throughout the process, giving players an impressive immersive experience.
Of course, if we only discuss the gameplay, "The Last of Us" does not have any particularly shocking gameplay innovations. Its greatest charm lies in the story.
This is a story that makes everyone shout a masterpiece after experiencing it. Not only is the script well written, but more importantly, the rendering of the atmosphere and the control of the rhythm of the game have reached a peak state, which makes the whole The game becomes a flawless work of art.
Of course, it is difficult to explain this kind of plot in a few words, and it is impossible for Chen Mo to let everyone appreciate the greatness of "The Last of Us" just through a few hundred words of the concept draft. However, as long as the game is made and everyone goes to experience this game, they will naturally understand why it is so fun.
…
In Chen Mo's previous life, "The Last of Us" was regarded as an eternal classic of game art.
Many ps players who have just entered the pit will always ask what game they should buy, and many people will answer that the first game must be "The Last of Us".
Of course, this statement is exaggerated, but there is no doubt that if there is any game that must be played after getting a PS4, then "The Last of Us" must be one of them.
In the ps4 era, the reset version of "The Last of Us" got almost full marks from more than 30 media, including ign, and the public statistics reached 10 million sales in March 2016.
The British Empire magazine selected "The Greatest Game in History" and listed "The Last of Us" at the top of the list.
"The Last of Us" is a recognized classic game under the traditional game production thinking (traditional linear level), which redefines the upper limit of the game quality that a game can present.
Judging from the theme and gameplay of "The Last of Us" itself, there are actually not too many highlights.
The rotten zombie theme has been used, the traditional linear level design, and the beautiful graphics are used as one of the gimmicks for publicity.
If you only look at it on the surface, it is indeed not as "distinctive" as some types of games. For example, when it comes to games such as "Uncharted Sea", "Assassin's Creed", and "God of War", players can clearly say that How they are played is different from other games.
The biggest feature of "The Last of Us" is that it has almost no big scenes of "exploding trains, jumping off planes, going anywhere". You know, "Uncharted" was also made by Naughty Dog...
This is a kind of restraint. It is obvious that it can do those big scenes that stimulate the player's hormones, but it just doesn't do it, purely relying on the game level design and plot to impress the players.
Its greatest charm lies in its complete interactivity, as well as the constant sense of unease and unknown inherent in the game.
Moreover, the protagonists of "The Last of Us" are ordinary people.
The protagonists of other games may be adventurers, killers, heroes, saviors, hackers...or have some great blood, or have some cursed fate. But the protagonist of "The Last of Us" is an ordinary person, which instead allows players to gain a deeper sense of substitution and better understand the story.
In the end, the controversial ending of "The Last of Us" is also the key to raising the ideological level of this game.
A game that makes people move, doubt, and reflect, then it can already be called a good game.
…
After finishing the design concept draft, Chen Mo came to the vr game experience area on the third floor.
"How is it, the uncle hasn't come out yet?" Chen Mo asked.
The girl at the front desk shook her head: "No, he's still playing "Beach Mansion"."
Chen Mo also felt a little strange, this uncle is quite trendy!
At present, the main gameplay of "Beach Mansion" is actually "warm dressing up", but for people of Uncle Zhang's age, why would he like to play dressing up games
This kind of content is basically something that young female players will like.
Could it be that he has a special preference for this type of game
Chen Mo himself felt that this idea was a bit too ridiculous.
Chen Mo was very curious, and wanted to ask Uncle Zhang why he wanted to play this game. After all, there were so many games in the game cabin, and it would be nice to go to the farm to grow vegetables. Why did he have to play "Beach Mansion"
After waiting for another half an hour, the uncle came out of the game cabin.
"Hey, Xiao Chen, have you been waiting outside?" Uncle Zhang was a little surprised when he saw Chen Mo as soon as he came out.
Chen Mo was happy: "How can it be, I just finished the meeting, so I came down to have a look. How are you playing?"
While talking, Chen Mo led Uncle Zhang downstairs.
Uncle Zhang nodded: "It's good. I've been bored at home by myself for a long time, and I feel much more comfortable chatting with the little girl in this game."
Chen Mo was taken aback: "Master, do you live alone?"
Uncle Zhang nodded: "Yes, my wife passed away due to illness last year, and my daughter is working in other places, so she can only come back once every two or three months. My daughter said before that there is a game where you can have a little girl to chat with you after entering. He also helped me apply for an account. I saw this little girl today, she is really cute, and she can really talk to me. It seems that the speed of technological advancement is very fast, and I can’t keep up with you young people. thinking."
Chen Mo said: "Master, if you feel lonely, you can come to the experience store and chat with other players. It's also good."
Uncle Zhang shook his head quickly: "Hey, you young people have your own affairs to be busy with. I won't cause you any trouble as an old man. It's good to just chat with that little girl in the game. Her age reminds me When my daughter was little."
Chen Mo sent the uncle to the door: "It's okay, uncle, you can come often in the future, and I will take you to play other games."
Uncle Zhang nodded: "Okay, thank you so much today, Xiao Chen."
Chen Mo smiled: "It's okay, sir, you can come here often, and when the new game comes out, you can also come and experience it."