After the news of Thunder Interactive Entertainment's new headquarters was finalized, the players thought about it carefully, and it was indeed time to change.
Not to mention anything else, let’s just talk about the domestic imperial mutual entertainment and Zen mutual entertainment. The buildings are also more beautiful than the other. Thunder mutual entertainment has surpassed this in terms of revenue capacity, influence and appeal. Two, it is not appropriate to continue to use this small experience store.
Although many nearby players feel very reluctant, but in fact, it is not far away if they move away. The new experience store is still directly accessible by subway, and all the equipment in the experience area has been updated, so there should be basically no such crazy queuing situation. Coupled with the exciting theme area, it is still very exciting to think about it.
Moreover, the new headquarters is not only an office area + experience area, but like many headquarters of the world's top 500 companies, it also has various comprehensive service facilities.
For example, in the office area of employees, in addition to various offices and meeting rooms, there are also restaurants, fitness centers, life centers and parking lots specially provided for employees, and there are even indoor arenas.
In the sightseeing area, there are also themed restaurants, viewing areas, larger holographic projection viewing areas, game original painting exhibitions, game character archives, etc. for tourists. Even an ordinary corridor may have With the developer's bad taste and easter eggs.
Chen Mo even specially reserved a part of the area as a future e-sports venue. Perhaps in the near future, competitive games such as League of Legends and PlayerUnknown's Battlegrounds will have a brand new venue in the headquarters of Thunder Interactive Entertainment. You can come here to watch the game.
These brand-new contents were completely absent in the previous experience store. Therefore, the mentality of the players in the imperial capital has changed from being confused at the beginning to excited and looking forward to now.
They can't wait to see the scene when the new experience store is completed next year!
While the players in the imperial capital were full of expectations, the players in other cities also got a piece of news that made them cheer.
That is, Thunder Interactive Entertainment will build experience stores in 20 first-tier cities in China. At that time, players in Shanghai, Sichuan, Chongqing, Suzhou and Hangzhou will also be able to experience Thunder Interactive Entertainment's new games in the experience stores.
Of course, no matter how many cities there are, it won’t be possible. After all, the experience store is only for publicity, and its profitability is basically negligible, and it is impossible to cover all townships and counties across the country.
However, players are also cheering for Leiting Huyu to open experience stores in these first-tier cities. In the future, to experience games, they will finally not have to travel all the way to the capital by high-speed rail.
The experience stores in each city are in charge of dedicated Thunder Interactive Entertainment employees, who are also committed to providing players with the best trial experience. Basically, these experience stores will be officially put into use next year, and by then, the influence of Leiting Huyu will further spread to the whole country.
In addition to the new headquarters, more experience stores and the annual game awards, Chen Mo is still thinking about other things.
In the official capacity of Thunder Interactive Entertainment, hold a game design competition.
In fact, there are many game design competitions in China. For example, Chen Mo's first experience store was won by the game design competition.
However, these game design competitions are often not systematic, with different scales, and they are distributed all over the country, and there is no unified selection mechanism.
The reason is that there is no strong game company to promote this matter.
Emperor Huyu is more concerned about its own profit. If there is a shortage of talents, it can directly recruit people from other game companies, or hire some independent game designers with high salaries, and the job will be over.
Zen Interactive Entertainment is relatively better, but not much better. Although some game design competitions will be held, the main purpose is to create gimmicks and increase the company's popularity, and it has not produced enough far-reaching impact.
Many reliable design competitions are actually sponsored by the gaming committee. For example, the one that Chen Mo participated in before had a slight relationship with the gaming committee.
In fact, think about it, this kind of thing is thankless, no wonder no game company is willing to take the lead.
Because looking at the entire game industry, no matter whether it is the previous life or the parallel world, whether it is domestic or foreign, there is no particularly clear rule to follow, and it is not like many high-tech industries that require such advanced professional knowledge and accumulation.
For example, Hidetaka Miyazaki, the producer of Dark Souls, was just a low-level executive planner and programmer at the beginning. Later, he climbed to the position of president step by step with his talent and hard work.
In the game industry, there are many other examples of this kind. Many top-notch producers may be just an ordinary programmer, a tester, or just an enthusiastic player at the beginning. On the contrary, many of those designers who are serious and professionally trained are working as screws in large companies, and they are slowly disappearing from the crowd.
In the final analysis, it is because the game design itself does not have such clear rules, and there is no guarantee of "inevitable success". The same resources and investment may produce a pile of garbage, lose everything, or sweep the world. Earn a lot of money.
In this case, if you want to rely on the game design competition to select more promising designers, you can. But it is impossible to extrapolate from this to the future achievements of these people.
There may be some people who made their mark in the design competition, but quickly exhausted their talents and disappeared from everyone.
It's also possible that some people fail in design competitions, but later come up with a lot of shocking works.
For companies such as Dynasty Interactive Entertainment and Zen Interactive Entertainment, this kind of competition can at most find some novices with a little prospect, but in fact they can only make a few passable mobile games. The company's profitability is still a million miles away. If you want designers who can really make good works and generate value for the company, you still have to dig in the industry.
If you want to dig in the industry, you can just look at your resume directly, and holding a design competition is superfluous.
Therefore, the game design competitions in the past were nothing more than a special channel led by the gaming committee to encourage newcomers to enter the game design industry.
For example, Chen Mo, after winning the design competition, did get the right to use the experience store, but there are also certain quotas every year. If the games that Chen Mo made later failed, the experience store would be shut down, and he would have to find another way out, and the game committee would definitely not intervene.
The design competition that Chen Mo wants to hold is completely different from the previous design competitions.
Currently, only Chen Mo has the qualification to host a design competition of this scale and level in China.