Almighty Game Designer

Chapter 791: MR equipment

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Chen Mo didn't pay attention to how many games of the year "The Last of Us" won. He is now in Zhou Jiangping's office, discussing new equipment with Zhou Jiangping and Lehui's designers.

"These are the three new design drafts from our designer. What do you think, Mr. Chen?" Zhou Jiangping asked.

Chen Mo shook his head: "It doesn't work, the positioning is not very clear."

The three designers were a little confused.

They also just received Zhou Jiangping's task to design a new device for small consciousness reading devices. Time was tight, so each of the three designed a device and showed it to Zhou Jiangping.

The things designed by these three designers are similar, because the design itself has certain limitations.

The new small mind-reading device is slightly larger in size than the pulsating bottle cap and is about the same thickness. And this thing has a limitation, that is, it must be close to the user's head to accurately read the consciousness signal, so it is impossible to make a mind-controlled mobile phone.

The ideas of these three designers are basically the same, and they are all portable.

After all, Lehui is a manufacturer specializing in mobile phones, so the designers more or less advocate simple and convenient designs. There are three designs, two are head-mounted devices and one is backpack-style devices.

Option 1 is a ring-shaped glasses with a consciousness reading device behind the player's head. The entire front-end glasses are fully transparent, with a simple operating system, which can be connected to a mobile phone via Bluetooth, and users can use it to browse the web, send messages and chat, and so on. It is equivalent to making an external device, which realizes the function of controlling the mobile phone by brain waves in disguise.

Option 2 is a helmet that basically covers half of the player's head, similar to the VR helmet Chen Mo has seen in his previous life. This device can present a complete virtual vision for players like a game cabin, and can play some simple vr games. However, its performance is far worse than that of the vr game cabin. After all, only the consciousness reading device has been shrunk, and other configurations have not been shrunk, so the performance of this thing is basically a little bit better than that of high-end mobile phones. "Anytime Anywhere VR" is just a gimmick.

Option 3 is a bit stupid. The player is still wearing a VR headset, but it is connected to other devices through a cable. Players can carry a host device slightly larger than a laptop on their back, which can simulate relatively low-end VR games, and the graphics and quality are at the level of mid-to-high-end PC games. But the problem is that it must be quite heavy to carry.

Just like in Chen Mo's previous life, most of the gaming laptops were just portable desktops. Players generally wouldn't take these gaming laptops around because they were really heavy.

Plan 1 obviously wants to develop an accessory that supports mobile phones, while Plan 2 and Plan 3 want to tentatively take a small step towards VR game equipment.

Lehui is mainly engaged in mobile phones, but in recent years, its business has gradually expanded to smart homes and personal computers, and it also has plans to enter VR game cabins.

After all, in the parallel world, the vr game cabin is the pinnacle of high-end digital equipment, and no one is jealous of the profits in it.

However, after all, it is a specialist in technology. It took Lehui many years to gain a firm foothold in the mobile phone market, and the PC was not very smooth. As for the VR game cabin, there was no clue at all.

The designers of Plan 2 and Plan 3 obviously hope to take this opportunity to test the waters in the VR field.

However, after a brief look, Chen Mo felt that none of the three plans were very reliable. It's not that the level of these three designers is not good, but that their positioning for new products is not clear enough.

Zhou Jiangping was not angry either, and said cheerfully: "Then Mr. Chen, tell me, which direction should the equipment be considered this time? It just happens to teach my designers a lesson."

Chen Mo said: "Obviously, if this equipment is only used as a mobile phone accessory, the layout is too small; but if it is used as VR, the performance will not be up to the mark. Therefore, the most suitable solution should be to do MR, mixed reality. "

Zhou Jiangping was taken aback: "Mixed reality? This concept... has been outdated for a long time, right?"

Chen Mo smiled: "It is true that it has been out of date for a long time, but it will become popular again soon."

In the beginning, there were three branches of virtual reality technology, namely vr (virtual reality), ar (augmented reality) and mr (mixed reality).

The concepts of ar and mr actually have something in common, so these two concepts are often confused. To put it simply, they all insert information in the player's real field of vision, and superimpose virtual objects and scenes on the real scene, so as to realize the enhancement of reality and let the player experience the effect of both real and illusory.

But in the parallel world, the development of VR is much better than that of MR.

At the beginning, there were still some developers who were developing equipment for mr, but later they all went to do vr, so this concept was ignored by people.

Because vr has conscious reading technology, has a game cabin, and is supported by a large number of masterpieces made by game companies, it can bring players a game experience close to "soul wear". However, mr can neither provide players with an exciting gaming experience, nor can it even read consciousness information, so it has gradually faded out of people's field of vision.

After all, the premise of ar and mr is portability. To put virtual objects in real scenes, the premise is that players go out of the house and go to more real places.

Therefore, after hearing that a miniature consciousness reading device had been developed, Chen Mo's first reaction was that mr's opportunity had come.

Chen Mo said to Zhou Jiangping: "I'll send you a design draft, you can take a look."

Zhou Jiangping opened the design draft sent by Chen Mo on the computer.

The first reaction is that this thing is somewhat similar to Option 1. But after taking a closer look at the design plan, Zhou Jiangping realized that this is completely different from the "Bluetooth glasses" in plan 1.

From the appearance point of view, the front of this device is a full-coverage glasses, which are tightly stitched and can basically cover the entire field of view of the player. There is a tiny high-definition camera on the front, which is used to take the view in front of the player.

The back of the device is also a ring-shaped structure that covers the back of the player's head and sides of the ears. Behind the left ear is a consciousness collection device, which can read the player's consciousness signal, and behind the right ear is an operation module, where the player can perform some operations that are inconvenient for the consciousness signal by clicking the button here or using specific gestures.

There are headphones on the device, and it is a surround effect. The headset has two states of on and off. If it is on, the player can not only hear the sound in the headset, but also choose to block the sound of the surrounding environment, which has a good sound insulation effect.

From the design point of view, this thing is quite cool, full of sense of technology, very similar to the glasses worn by spaceship pilots in many sci-fi movies. And it's not as bulky as a helmet, at least it won't make people feel neck pain when wearing it.