Almighty Game Designer

Chapter 831: Learn about Egyptian history

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In the experience store, Chen Mo was looking at the new game development plan sent by the co-designers of Thunder Game Platform.

In the new year, many independent game designers in China have arranged new development plans, and the planned development time is also different.

In fact, before, the designers under Thunder Interactive Entertainment made their own research and development plans, and released them to the Thunder game platform after the development was completed. Chen Mo basically didn't bother to ask about the quality of these games, anyway, he would recommend them according to relevant regulations. , Based on player feedback to determine follow-up recommendations on it.

This can basically be regarded as a stocking policy, whichever game has achieved results will be promoted.

However, since last year, the Thunder Game Platform has introduced a new rule for its designers, which is to coordinate their research and development direction as much as possible.

It's not that they want to limit their freedom of research and development, this is just to make better use of existing platform resources and avoid game crashes and waste of resources as much as possible.

Although the number of users of the Thunder game platform is still growing steadily, players' attention is still limited after all. If two games of the same type appear at the same time, and the quality of these two games is good, it is equivalent to diverting the players, and it may be difficult for the two games to achieve good results.

Therefore, Chen Mo considered that all the designers who cooperated with the Thunder game platform should submit new game development plans in a unified way. The designers under the banner collide with each other and cause internal friction, so that channel resources can be more fully utilized.

This is also a good thing for players. For example, some players like rpg very much. As a result, rpgs appeared together in a certain month, but after this month, another rpg disappeared. They were all strategy and casual games. They will also feel like they have nothing to do during this time.

Through overall planning, it is a good thing for designers and players to properly arrange the release sequence of upcoming games on the Thunder game platform. Therefore, these designers are more supportive. Although this regulation is not mandatory, these designers are quite cooperative.

"Lin Mu... "Greece"?"

It was just a routine, going through it casually, but after seeing Lin Mu and the name of this new game, Chen Mo couldn't help but pause.

Lin Mu was the designer who developed "Prosperous Tang" before, and lost to "Overwatch" developed by Chen Mo with a slight advantage in the annual game selection that year. After that, Lin Mu developed two more games, namely "London" and "Babylon". Although they were not big hits, they also aroused good response in China and were sold in overseas markets.

The reason why it didn't sell well is because of the problem with the previous "Prosperous Tang Dynasty", which is that it did a particularly good job in terms of scenes and cultural background, but it didn't have any particularly significant advantages in other aspects.

This is also related to the personal preferences of Lin Mu, a designer. He prefers to delve into things related to history and cultural connotations, but he has weak control over gameplay and many characteristics that attract players.

"Prosperous Tang Dynasty" is set in Chang'an City, and "London" is set in London in the 18th century. The current history is the goal. "Babylon" used more fantasy content, but the response was mediocre, so when it came to this year's new work "Greece", Lin Mu obviously decided to go back to the old path before, and his first goal was to reproduce history.

This kind of choice can’t be wrong, after all, “faithfully reproduce history” is also a good gimmick. For some players, it can be said that Lin Mu is the only one in China who has done research and made similar games in a down-to-earth manner. There are not many similar designers abroad, so these players who are interested in history have basically become core fans. Even if the gameplay of games such as "The Tang Dynasty" and "London" are not particularly good, they will still buy it .

Now, Lin Mu puts the vision of the next sequel in "Greece". If there is no accident, this game should still be called a qualified sequel.

However, Chen Mo felt that it would be a bit condescending for a designer like Lin Mu to only work on one city at a time. After all, Lin Mu is an independent game designer, and the funds he can invest are very limited, so the development cycle is long, and it is difficult to increase the sales by a large margin, and it is difficult to expand the scale of the entire game.

After thinking about it, Chen Mo decided to call Lin Mu.

"Hello? Lin Mu, I'm Chen Mo. Let me ask you a question, are you familiar with Egyptian history?"

After receiving Chen Mo's call, Lin Mu immediately said that he would rush over to discuss in detail.

After hanging up the phone, before Lin Mu arrived, Chen Mo still had half an hour to draw the lottery.

This time, Chen Mo used the Lucky Capsule, and luck finally broke out, and he got a few skill books on ancient world history. However, after all, this lottery draw has been relatively short since the last lottery draw, so not too many lottery draws have been accumulated.

With Chen Mo's current professional knowledge, it is still a little difficult to make an authentic game with an exotic ancient background, but with Lin Mu in charge of the background culture control of the entire project, there is basically no major problem.

Soon, Lin Mu arrived.

Chen Mo and Lin Mu have met and known each other for a long time. It's just that the routes of the two are different. Lin Mu still insists on making independent games, while Chen Mo is following the route of commercialized games. The volume of Thunder Interactive Entertainment has expanded rapidly in the past two years, and the gap between the two has grown It was a world of difference.

However, Lin Mu will definitely not regret his original choice. After all, everyone has their own ambitions, and independent game designers also have their own principles and persistence. For him, it is also very happy to be able to produce games like "Prosperous Tang" for players, and to popularize and carry forward ancient cultural knowledge. What's more, he is not good at taking the commercial route. It is much more difficult for him than making games to take the road of emperor mutual entertainment and Zen mutual entertainment.

The two of them didn't have too many pleasantries. After all, they are both designers, and their words are straightforward.

"You said on the phone that you want to make a game with an Egyptian background? Want to cooperate with me?" Lin Mu asked.

Chen Mo nodded: "Yes, I think you should be the most suitable candidate for domestic designers. At that time, I will be in charge of the entire game's gameplay structure, plot, combat, etc., and you will be in charge of the game. historical evidence, cultural connotation, etc.

Lin Mu hesitated for a moment and asked, "I want to know, why Egypt? Do you want to make a sequel to "Uncharted Sea", with a similar adventure theme?"

Chen Mo shook his head: "Actually, it's not just Egypt. There will also be North America, Jerusalem, Florence, Paris..."

He paused, and then continued: "This will be a series of games, and will even include many major historical events in the ancient history of the world."