Thanks to Jinjin Jinhu and Ma Suichen for the two rewards of 20,000 yuan, and the debt remains unchanged at 63.
Everyone knows the subject of this book very well, it is Wen Chao Gong, that is, the subject of using current literary works to obtain parallel world pretense.
From the time when this book was first published, until now, some readers have been asking, why don’t you write about domestic games? Why not an original game? Why don't you play games yourself
I didn't want to talk about this kind of question before, and I thought it was meaningless, but today I happened to have a lot of feelings, so let me talk about it by the way.
When I heard that Total War is going to be released in the Three Kingdoms, many people on the Internet and on the bullet screen were very happy, and the promotional video was really well done. But I feel very sad. We can only hope for foreign companies to do our own Three Kingdoms theme, which is really helpless.
Am I not writing domestic games? On the contrary, I think the quality of domestic games is not bad, basically all of them are written.
Even if it's "Glory of the King", I actually don't have any resistance to this game. I am more open to the matter of "randomly changing" historical themes. If the elementary school students didn't even know who Zhong Kui was or how to pronounce the word , and after playing "Glory of the King", I can help them recognize the word "Kui" and let them know that there is such a historical figure. I think this is also a merit.
Knowing a little is better than knowing nothing, right
I have always felt that domestic games, even if they are krypton gold games, are worth writing about as long as they can play such a small positive role.
Such as "Onmyoji", "The Legend of the Chivalrous Man", "The Shore of the Land", etc., in fact, it is difficult to compare with these foreign masterpieces in terms of magnitude, but they are all written. Many people say why do you keep writing foreign games? I want to write about domestic games, but the problem is, at this stage, I really have nothing to write about.
It’s not that I’m obsessed with foreigners, but the current game industry is like this. The domestic game industry doesn’t live up to expectations and can’t produce 3A masterpieces. I want to write, but I don’t have the material.
Why don't I make original games
First of all, as a public subject, I haven't finished writing popular IPs, so I don't need to create original ones.
If I am original now, many readers will definitely ask, why don't you write Zelda? Why not write about the world of fierce men? Why not write God of War? Can your original be better than these games
Yes, there are still many popular IPs. Even if it is original, it must be done after the hot IPs are written.
In addition, whether it is original or making games by yourself, it is not something that comes out of the mouth.
The development cycle of a 3a masterpiece is often one or two years, and the game script basically needs to be revised again and again, which is all tempered by thousands of years of hard work. While I update 6000 to 8000 every day, I also have to write a plot comparable to a 3A masterpiece? Do you feel realistic
When this book is in the later stage and stabilized, I will write some original games, but not necessarily original plots, maybe it will apply the plots of movies and novels, and only original gameplay. If some readers hope that I can write a plot comparable to "The Last of Us" while the daily update is 8,000... Then I can only say that it is impossible to think too much.
Unless I don't update for two or three months in a row, and just polish the plot of one game, can you bear it
Also, why don't I make the game myself
Because in China, what game to make is not decided by the designer, but by the capital.
3a masterpieces need to spend money in addition to the background, and no one in China is willing to spend tens of millions or hundreds of millions to make 3a stand-alone games.
If you are so stubborn and spend 100 million yuan, you don’t need US dollars, just RMB, no problem, you can recruit reliable planners, artists and programmers, and you can do 3a. The question is, can you afford it
Those who can afford this money are thinking about how to make more money. 3a masterpieces are thankless, and rich people, especially the bosses of domestic game companies, are not stupid.
Those who can't afford this money are wondering why everyone is unwilling to do 3a? But if you really have so much money, you will definitely not invest in the game field.
How good is it to speculate on a house with this money
If you just enter the industry as a game planner? So even if you are the main planner or even the producer, it still depends on the face of the publisher and the capital, not that you can do whatever you want.
You are your own boss, dragging your employees up and down, and the channel tells you that your game must add a mall and recharge activities, and if you don’t add it, it won’t be promoted for you. You look at the employees who have been working overtime for several months, and think about the amount of money you have invested so far. Do you want to add the mall or add top-up activities
At that stage, you have to change whatever the channel asks you to do, even if you change your beloved game beyond recognition, otherwise the channel will not push you, no one will see your game, and all your hard work will be in vain , It may be a year or two to lose everything and pay back.
That's why I hate channels so much. In the current domestic game industry, channels kidnap R&D, especially small R&D companies, who don't have any right to speak.
Moreover, in the process of research and development, you may be held back by various people, such as the program is not strong enough, the art is not strong enough, if any link is not repaired, your game quality may collapse. It came out a pile of garbage.
And powerful programs and art also cost money.
That is to say, money is everything. I have neither money nor the ability to change the status quo, so I changed my interest and wrote a book.
At least, you don’t need to look at the face of the channel to write a book, and there will be no other people holding you back. If you write well and make readers happy, you can be considered a success.
I believe that many people are reading this book with the same mood, because things that have not been realized in reality hope to be realized in the book.
There are no designers and bosses like Chen Mo in reality, but I hope there are in the book. I hope he can make a game that shocks the world, so that every player can experience the shock and touch brought by a good game.
The above is a little science popularization for some students who don't understand the game industry at all and are particularly curious.
As for the domestic game industry, can it be saved? I don't know either.
Of course, my attitude is still relatively optimistic. Sooner or later, there will be good 3A masterpieces in the domestic game industry, but it just takes time. Maybe five years, ten years, or more.
If everyone really cares about the domestic game industry so much and wants to support domestic games, then I think everyone should be down-to-earth, work hard to make money, and buy more genuine games.
In the final analysis, all industries are still supported by genuine consumers, so I would like to thank every genuine reader of Qidian, the more and more you are, the domestic cultural industry will only get better and better.