In the anticipation of the players, "Assassin's Creed: Origins" has successively updated two promotional videos.
And "Castle: Middle Ages" is not idle, and also updated some gameplay introduction videos.
In fact, strictly speaking, the difference between the game types of these two games is relatively large, and there is no absolute competitive relationship, unlike "Uncharted" and "Lost Treasure".
Many diehard players who like similar themes will basically buy it no matter what "Castle: Medieval" looks like.
But this does not mean that the two games have no competition. Their main competition is not in their respective core fans, but in the group of players who like both types of games.
In fact, in many cases, the division of player groups is relatively vague. Many players play slg, moba and fps, but they like rpg the most. A player like this does not have an absolute preference for a certain genre, so when he chooses a game, he will consider other factors, such as the theme of the game.
"Castle: Medieval" is not just a simulation building or management simulation game, because this genre has not been particularly successful in VR games. Compared with the PC side, the biggest advantage of vr games is the sense of substitution. If you just build a house in the castle and observe the daily life of the peasants and soldiers in the castle from the perspective of God... then it is really meaningless to spend money on vr.
Therefore, in "Castle: Medieval", the simulated management is only a small part, and the core experience is to experience life in the Middle Ages as a lord.
For example, walking in your own castle, watching blacksmiths forging iron, watching farmers transporting food, watching soldiers training, etc., and the content that really stimulates players lies in the battle.
In this game, the refreshing feeling brought by the battle is far greater than that of the simulated business gameplay. After all, this is a vr game.
Players can experience a variety of different combat methods such as siege warfare, city defense, and field battles. For players, the most enjoyable part of the whole game should be to command their own troops to fight outside the castle, and take advantage of the situation after defeating the enemy troops. Siege the city and plunder resources from other castles.
In this part, the combat system of "Castle: Medieval" is very similar to many rpg games and act games. Many players even consider buying "Castle: Medieval", mainly to experience its combat system and experience the high degree of restoration. Historical cold weapon fighting, but not much interest in the operation and construction of the castle.
After all, pure business simulation games are already very unpopular in the field of VR platforms.
Therefore, although "Castle: Medieval" has no absolute competitive relationship with "Assassin's Creed: Origins", the launch of these two games at the same time will definitely have a certain impact on each other's sales, especially for those who have a large number of For marginal players, they are likely to only buy one.
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The two new promotional cgs released by "Assassin's Creed: Origins" are named "Egyptian Style" and "The Beginning of the Legend".
In "Egyptian Style", the entire promotional cg still uses the real scene in the game, but the protagonist is no longer a certain historical figure, but the scenery of Egypt.
In this promotional cg, in the melodious and soothing ballad, scenes of desperate situations are presented in front of everyone.
Pyramids in the long yellow sand.
The hardworking Egyptian people.
The setting sun shimmers on the Nile.
An Egyptian city-state in an oasis.
A hippopotamus that opened its bloody mouth and bit the crocodile.
A male lion catching antelope on the grassland.
Crocodiles swimming under the water.
Hyenas foraging in the grasslands.
Egyptian slave labor building statues of gods.
At the end of the picture, Bayek is riding on a camel, overlooking the Egyptian territory below from the top of the mountain, which is even more beautiful under the sunshine.
In "The Beginning of the Legend", the entire promotional cg focused all the shots on Bayek.
The Bayek in the mural and the Bayek in reality are perfectly integrated through camera switching, and through scenes of thrilling battles, every detail of this legendary figure is told.
Slide down the pyramid.
Fight huge war elephants.
Assassinate with Hidden Blade.
Come to the dusty temple.
Fight to the death in the arena.
Vigorous naval battles.
Throat slitting, chest piercing, headshot.
Bayek's impassioned speech was deafening.
["We must fight for the free will of the people!"]
["Even if there is little hope, our fraternity is the only chance!"]
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Unlike the previous games, the three promotional videos of "Assassin's Creed: Origins" didn't have too much mystery or cover-up, and basically explained many aspects of the game clearly.
The earliest promotional film "Power Struggle" tells the story background and main line outline of the game, that is, the history of the period between Caesar and Cleopatra.
"Egyptian Style" tells the world view of the game. Obviously, this game is an open world including Vientiane, and even the wild animal ecology of Egypt, hippos, crocodiles and lions have been created.
"The Beginning of the Legend" focuses on Bayek, and while reflecting his personality charm from the side, it also basically explains clearly the fighting style of the game.
Bayek can use Hidden Blade to assassinate, use bow and arrow to shoot enemies from a distance, or use long sword, machete or heavy weapon to fight in close quarters.
Unlike "The Last of Us", the previous promotional video of "The Last of Us" can be said to be cloudy and foggy. After watching it, it is impossible to guess what the story of the game is.
But after watching the promotional video of "Assassin's Creed: Origins", basically most players have already guessed the core gameplay of the game and the general development direction of the story.
Probably the only question is: why is this game called Assassin's Creed? Where is the assassin
However, this kind of "clearness" did not affect the players' expectations for this game. On the contrary, after learning about these elements through the promotion of cg, the players' expectations became even more explosive!
"I'm going, Chen Mo's new game is going to be an Egypt travel simulator? I actually saw "Animal World" in the promotional video?? Hippopotamus, crocodile, lion, antelope, hunting dog... even these? Don't Tell me these animals are related to the main plot!"
"So, this game should be an open world game, right?"
"I saw shields and assassinations in the promotional video... Since there are assassinations, then this game shouldn't be like "Dark Soul"?"
"Upstairs, "Dark Soul" also has assassinations. Walk slowly to the back of the knight and backstab, isn't it an assassination 2333"
"Now I am very interested in the name of the game 'Assassin's Creed'. I really want to know what the so-called Assassin's Creed is!"
"I don't want to say anything, I have to buy and buy for the Egyptian style! I really want to experience what it feels like to slide down the pyramid!"
"...Glide over the grave??"
"Hahaha, the upstairs is so talented, it's really gliding on the grave!"