Almighty Game Designer

Chapter 850: Killing people is perfect sneaking

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Genius One Second Remembers "→Net.", providing you with wonderful novels to read.

The rich plot of "Assassin's Creed: Origins" quickly became one of the focuses of discussion among players. [△Net.]

In "Assassin's Creed: Origins", there are a total of 5 major chapters and more than 120 main and side missions. In addition, there are more than a dozen tomb exploration missions and various full-collection elements, such as papyrus, stone rings, and synchronization points.

In terms of content, these side missions can be said to be all-encompassing, involving drama, horse racing, poetry, philosophy, vendors, weapon forging, helping townspeople, assassination, etc. It can be said that the large number of side missions is simply overwhelming. It is the panorama of life in ancient Egypt, covering all fields, presenting a highly perfect three-dimensional picture scroll.

Here, the lives of people of various identities and occupations in ancient Egypt are fully revealed in front of the players.

At the beginning, many players felt that these side missions were similar to mmorpg, nothing more than running, finding people, killing, and collecting, just to find something for players to do and forcefully prolong the game time. But as the plot continued to advance, players soon discovered that this view was completely wrong.

In "Assassin's Creed: Origins", side missions are distributed in various towns that Bayek goes to. Each town has different customs and customs, and the missions are also different. The repetitive task of finding people in city a and continuing to find people in city b basically never appeared in "Assassin's Creed: Origins".

Moreover, these side missions will also serve as supplementary explanations for the main mission. Before some plot-filled mainline missions, if the player completes the branch missions ahead of time, they will get some clues or hidden clues about the mainline missions. Although it is not enough to rewrite the mainline plot, it will make players feel that the plot of the entire area The setting is more reasonable and complete.

After clearing "Assassin's Creed: Origins", many people will have an inexplicable sense of reality.

It stands to reason that the two factors in the plot design of this game deviate from the "realism". On the one hand, there are many historical characters in the plot, such as Caesar, Cleopatra, Brutus, etc., these They are all well-known figures in history, and there is a certain gap between them and players; on the other hand, there are a large number of original plots in "Assassin's Creed: Origins", such as Pieces of Eden, Temple Ruins, Assassin Organization, etc. There is no written content.

But why does it give people a high sense of reality

After playing in-depth, many players will understand that this sense of reality mainly comes from the perfect reproduction of ancient Egyptian society.

From the textures, scenery, architecture, clothing, to the clothing, behavior habits, and demeanor of the characters, the origin of "Assassin's Creed" is all carefully researched, strictly in accordance with historical data. Therefore, Egypt in "Assassin's Creed: Origins" does not give people any sense of "out of play". Countless details are integrated together, making it very easy to immerse yourself in.

All kinds of colorful side missions allow Bayek to go deep into that historical era and experience the lives of countless little people.

For example, the husband who was "jumped by a fairy", the street vendor who sold fake goods, the blacksmith who built a chariot but was killed, the slum dweller who broke out with a strange disease...

Every little person suffered in this troubled world, some were saved by Bayek, and some died like nothing. This is just like real life. In that chaotic world where the people are struggling to survive, ordinary people can't control their own destiny at all. They can only hope that an organization in the dark can bring justice for them.

Therefore, a large number of side missions allow players to experience the daily life of the Egyptian people more deeply, which also makes the plot of the entire game more "down-to-earth" and dilutes the "unreality" mentioned above.

Not only that, the two clues of the daily life line and the historical line are intertwined with each other, giving players the feeling of "I am experiencing history firsthand". There is a close linkage between historical events and daily time. Events will change the social environment in a certain area, making the player's sense of experience stronger.

In addition, the high sense of substitution in the game also comes from the ingenious restrictions of various rules.

For example, in other games, players are often in a bad mood to do things that are completely opposite to their characters. For example, he is obviously a hero with a sense of justice, but he wants to kill innocent people indiscriminately; he is obviously a tolerant and charitable lord, but he wants to torture his own people, and so on.

Many players have this habit, which is to look for this "absurdity" in the virtual world. The most obvious behavioral feature is that no matter what the game is, these people will try to attack civilians or try to massacre villages. If the game has an invincible mechanism for npcs, then players will complain that the game is not real at all; if the game allows npcs to be attacked, then there will definitely be many players wielding butcher knives...

In "Assassin's Creed", it is directly through the setting of "memory synchronization", which perfectly limits the player's behavior, and finds the basis for the setting. When the player tries to use Bayek to attack villagers, or cats on the side of the road, Bayek will say: "Guardians do not kill innocent people/Cats are sacred creatures, and Guardians should respect them." If the player is obsessed If not, it will directly "out of sync".

This kind of setting is equivalent to using a very clever rule to restrict the player's behavior, so that the player can unconsciously act according to Bayek's thinking and personality. In the process, the players gradually recognized this identity, and the sense of substitution became stronger and stronger.

The characteristics of "Assassin's Creed: Origins" that are different from other games soon gave birth to many unique "stalks" among the player community, which became part of the "Assassin's Creed" game culture.

"Chen Mo created a grand ancient Egypt for players to play this time. You can play better through the photography mode, you can get a better photo experience through automatic driving, and you can even use Senu's eagle eye to unmanned camera to take pictures... and in this game, you can even be an assassin."

"The name of this game should be "Berserker's Creed", assassination? It doesn't exist! Picking up an ax is reckless, and the guards can also chop it! I haven't played "Dark Soul" before, but I played "Berserker's Creed" After that, I suddenly felt like I could play Dark Souls too! Koko!"

"The ancient Egyptians were really cat slaves. I found that if you squat down in front of a cat, Bayek will still masturbate the cat. It's amazing!"

"I think it's very appropriate to call this game "Assassin's Creed". If I kill all the people, no one will know that I sneaked in? This is the perfect sneak!"

"I think the same goes for horse racing. As long as I knock everyone who surpasses me into the air, I will be number one. This is the perfect horse race!"

"It's the same with borrowing a boat from civilians. It doesn't matter if it sinks. As long as there is no one alive to let me return it, it can't be counted as borrowing!"

"There is a very interesting thing, I went to do the task of 'Book of the Dead', and just after I left for three minutes and came back, the old man who was alive and kicking before was dead! The thing is, I carried him to the burial and then my mischievous mind just exploded and I threw his body in the water and guess what? He f-cking crawled out of the water by himself! Climbed up Afterwards, I lay down on the spot and pretended to be a dead body, and I just peed laughing!!" For mobile phone users, please browse m. reading for a better reading experience.