Shortly after the release of Assassin's Creed: Origins, follow-up activities followed.
First up is the game pod theme for Assassin's Creed: Origins.
Like "Uncharted", how can this kind of sightseeing game not have a theme? There are also ten themes, corresponding to scenes with different styles, such as desert, oasis, pyramid, Alexandria, Nile scenery and so on. Basically, these iconic locations in ancient Egypt are all themed for players to choose from.
As for the price, it is still the theme of 10 yuan a piece. You can’t buy it for 10 yuan, you can’t be fooled, and you can buy it for 10 yuan. A huge advertisement urges you to buy the game “Assassin’s Creed: Origins” every day. Well, spend money on advertising, totally ojbk.
Secondly, Orgrimmar, the second city in the world of Azeroth, is almost complete, and it will soon be released as a follow-up addition to "Beach Mansion" for players to experience.
With the launch of Orgrimmar, not only the city began to meet players, but also more racial models for players to choose from.
In the version of Stormwind City, the player is a human by default, but in Stormwind City, you can also see npcs such as dwarves, gnomes, and night elves. The same is true in the Orgrimmar version. You can see all kinds of orcs, undead, tauren and so on.
As for why the default race is blood elves instead of orcs... Don't you have any points in your heart
By default, becoming an orc is estimated to dissuade more than 90% of the female players. It is impossible to swing the knife from the palace before the world of Azeroth is online, right
Orgrimmar is similar to Stormwind City in that it is mainly for sightseeing. Although there is a copy in the city, it is also for the players to have fun. The main function of this city is to level the player's faction tendency, otherwise everyone wanders around in Stormwind City every day, subconsciously choosing humans, and then the faction balance cannot be achieved.
Now that there are blood elves with outstanding looks, the tribe can also attract a group of young ladies, and the tribe players will not be so passionate every day.
Of course, since the vr version of Azeroth world produced by Chen Mo uses the latest physics engine and art level, and also incorporates a lot of aesthetics that are biased towards the East, humans and night elves are more beautiful than the original "World of Warcraft" appearance. It is much better looking, especially the human males are no longer short and fat, and their appearance has increased a lot.
As for when it will be online...
Chen Mo counted, and it was 618!
Double 11 is still half a year away, it’s too long, what should players do if they can’t wait? It doesn't matter, the e-commerce companies in Chen Mo's previous life have already thought about it. 618 is a very auspicious day, and it happens to be half a year away from Double 11. In terms of time, it can be said to be perfect.
As for the 618 event, Chen Mo planned to distinguish it from the Double 11 event.
In the final analysis, the double 11 event is one sentence, everything is half price. But if 618 is also half price, in fact, the positioning of these two festivals is somewhat conflicting, and there are two discounts a year, and players can't bear to earn too much Celent.
Therefore, Chen Mo gave 618 a unique positioning, which is to be active.
What game developers care about is nothing more than two data, one is profit, and the other is player activity data. In a sense, the player's activity data is even more important than the game's profit data, because high player activity means that many people play the game and new blood joins in. Even if the profit is not high temporarily, there will always be follow-up Slowly rise up.
Since Double 11 has already focused on revenue, 618 will focus on player activity, allowing players to spend more time indulging in the VR world.
In addition, other versions of "Assassin's Creed" are also under development in an orderly manner.
In Chen Mo's previous life, the main works of "Assassin's Creed" were basically released every year before its origin, so it was also called "New Year's goods" by some fans. In fact, one game per year is still too short for this kind of 3A masterpiece, so there will be a lot of bugs in "Assassin's Creed", which is dubbed by players as "buy a bug and get a game", "You may be a victim of a genuine game" "etc.
In the parallel world, the technical level, development methods, etc. are different. There is a huge art resource library, and Chen Mo doesn't need to spend too much time thinking about the gameplay, so the development time is greatly shortened. But anyway, with so many "Assassin's Creed" in the previous life, it is impossible to make all of them at once, so we still have to do it slowly.
The project team that developed "Assassin's Creed: Origins" continued to develop other works of "Assassin's Creed" and released them one after another.
In addition, Chen Mo also plans to develop a new game at the same time.
The main goal of this game is to collect the resentment points of the players.
From "Dark Soul" to the present, Chen Mo has basically not developed any games that can retaliate against society. Although the "Dark Soul" series is enough for players to continuously contribute resentment points, and there are still new players entering the pit, but anyway, this speed has slowed down.
For many players who have never played "Dark Souls", this game is regarded as a masterpiece by many old fans, and the combat system and level design are even more praised, but its difficulty also makes many players Stay away.
Nearly two years have passed since the release of "Dark Soul". The players who bought it, whether they passed the level or were persuaded to quit, have basically experienced it. Except for a few hard-core players who cannot be more hard-core, others Humans don't experience things over and over again.
Moreover, even for those hard-core players who have cleared the level several times, their suffering threshold has become higher and higher, and the generation of resentment value has long been much worse than before.
Therefore, this time, Chen Mo intends to make a game that can harvest players' resentment points.
This game doesn't need to be particularly large, just as short and concise as "Escape", the important thing is to bring continuous depression and torture to the players. It's best to complete the research and development in a short period of time, and it would be even better if it can catch up with the 618 event.
If there are rich levels and combat systems like "Dark Soul", the development time will definitely be extended accordingly, and it should be difficult to complete as scheduled.
Therefore, horror games are the most suitable. After all, after "Escape", players have gradually forgotten the fear of being dominated by the director of the mental hospital, Serent.
However, considering the current word-of-mouth of Celent, this game must still have a richer connotation. Not only must it be scary and cruel enough, but it must also allow players to be baptized a little bit spiritually after clearing the level. Otherwise, a game that mainly creates negative energy and has no artistic connotation can easily affect the evaluation of the game by players and game media.
Therefore, this will be a horror game with a relatively small production but rich connotations. Moreover, there must be a certain spiritual connotation.