As a horror game, being able to maintain such a high turnover rate should be something to be proud of, right
After all, the players are scared to death, isn't that the original intention of horror games
However, Chen Mo was not particularly satisfied with this data.
Too many players are lost, how to collect resentment points
This is not to say that Chen Mo designed the game to be too difficult. From the perspective of the difficulty of solving puzzles and the difficulty of combat, "Silent Hill" is not difficult. The puzzle solving is actually very simple, and the combat is not that special. Technology is required.
But mainly... Silent Hill is a modified version.
"Silent Hill 2" in Chen Mo's previous life is a relatively old game. If you look at it from a later perspective, the picture is nothing to say. It is basically a mosaic image quality. It is particularly brilliant, but the plot, background music, and game rhythm are at their peak, which is why many players regard it as the work with the highest artistic level in the "Silent Hill" series, and it is also one of the masterpieces of horror games.
Chen Mo wants to redo the VR version of "Silent Hill 2", of course he needs to use the Pangu engine and first-class art resources to make the game's realism to a super high level.
From all aspects, it will even surpass "." produced by Hideo Kojima. After all, "." The production of "Silent Hill" is a complete version based on the script of "Silent Hill 2" as the main line. There are no shortcomings in terms of screen, music, atmosphere, model, plot and other aspects.
As a result, the effect after the rework was beyond expectations, it seems to be a bit too scary for the players...
Basically, very few players can persist in the game time of "Silent Hill" for more than half an hour. Even those players who have advanced the plot to the apartment part can only play for a while every few hours. No one can Play continuously for over an hour.
And this difficulty also discourages many players.
If all the players were lost in the first scene, even if they could contribute resentment points, they would not contribute much.
As the saying goes, money can make ghosts turn millstones.
If the players don't continue to play, it must be because the money given is not enough.
Chen Mo greeted Qian Kun: "Come on, increase the rewards of "Silent Hill" again. In addition to the original rewards, the top 1,000 players who cleared "Silent Hill" can choose ten games on all platforms; The first player who has cleared "Silent Hill" can choose six games on all platforms; the first 50,000 players who have cleared "Silent Hill" can choose three games on all platforms. This reward and customs clearance rewards can be superimposed."
Qian Kun hesitated for a while, and said to Chen Mo: "The store manager, murder is against the law..."
Chen Mo glanced at him: "What are you talking about? I'm obviously giving benefits."
Qian Kun was speechless: "Manager, you don't have any idea about the game "Silent Hill". Even all the designers of the "Silent Hill" project team dare not play it, which is enough to prove how terrible it is." it's..."
Chen Mo chuckled: "It's okay, the players are very strong, how can they see the rainbow without going through the wind and rain? I believe they will be able to go all out for the ten games on all platforms."
"Okay." Qian Kun sighed, "Let's talk about it first, the store manager. This is all your instruction, and I won't take the blame..."
Chen Mo chuckled: "You are the value, if you don't take the blame, who will take the blame?"
Qian Kun: "..."
…
On the forum, "Silent Hill" is still one of the hottest topics.
Players have actually discussed a lot about how scary this game is, and players who have actually played to the end all said that the scariest part of this game is actually the beginning.
The unknown is the scariest thing.
Because everything in "Silent Hill" appears in an unreasonable way and is completely illogical, such as heavy fog and various monsters that are humanoid but completely incomprehensible. In the face of this "unknowable fear", the san value of the players dropped wildly without knowing it.
Like other horror games, it may be a virus crisis, a biochemical experiment, or a biological mutation... But anyway, those monsters and scenes are still within the scope of people's cognition.
But "Silent Hill" is different. There is no explanation, no reason, and you never know what will come out of the thick fog ahead.
If you really fully accept this setting, then the situation will be much better, but the problem is... From knowing this setting to accepting this setting, it is a very, very long process.
Many players said: "Don't play! Don't play again! Only by clearing the level can you get a game for free? Blood loss! This is like gambling your life!"
However, just when players said they would never play again, a new announcement came out again.
Rewards have been upgraded!
"What the hell? The top 1,000 players who pass the level can choose ten games on all platforms?! And can they be superimposed with the previous rewards? That is to say, you can get a total of 11 games?! If it is calculated according to a vr game around 1600 If so, that would be...nearly eighteen thousand!"
"The range is so wide! The lowest level is the top 50,000, and you can choose 4 games from all platforms! That's seven to eight thousand yuan!"
Many players said that they would never play again, but when they saw this reward, they silently retracted what they said before.
Not to mention the reward for the top 1,000 players who cleared the level, it is a huge profit, a game worth more than 10,000, even for some players with sufficient financial conditions, they cannot ignore it.
And the customs clearance rewards for the top 50,000 are actually equally attractive, because the price/performance ratio is too high.
Top 1,000 is too difficult, but top 50,000? Many players feel that they still have hope to try it.
What's more, Chen Mo's super classic vr games are not particularly numerous, and many people have already bought them at a discount during Double 11. Selecting 4 games from all platforms is actually enough for them to collect all the remaining classic games. For example, the main body of "Dark Souls", "The Last of Us", the main body of "Uncharted", and "Assassin's Creed: Origin", these four works all won, wouldn't it be a lot of money
Chen Mo didn't set a prize for the first player to clear the level, because he couldn't mobilize the enthusiasm of most players.
On the contrary, setting awards in this way of top 1,000, top 10,000, and top 50,000 will make most players feel that they have something to play, so they will invest in "Silent Hill" and provide Chen Mo with massive resentment points.
Many players said, fight!
If you don't fight for the top 1000, you have to fight for the top 50,000!