The whole process of the game is very long, even if Lao Song is fascinated and plays every day, when he really gets through, "Assassin's Creed: Revelations" has already been released.
Looking back at the journey he spent in the game, Lao Song felt a little like a world away.
Within a dozen days, Lao Song experienced the lives of three people, spanning ancient and modern times, and covering many historically famous cities such as Jerusalem, Damascus, Florence, and Constantinople.
In the long game time of dozens of hours, "Assassin's Creed: Revelations" created the images of three great assassins, and for Ezio, it was extravagant to show all his experiences from birth to old age come out.
What is even more commendable is that each of these three protagonists has a different life, different experiences, and different personality charms.
From his reckless advancement at the beginning, Altaïr grew into an assassin mentor. His behavior changed the code of conduct of the assassins and guided the development direction of the assassin organization. After studying the golden apple, he improved the assassin's Hidden Blade even more Later Assassins were spared the pain of severed fingers.
And through Altaïr's experience, the players, together with Altaïr, understood the true meaning of Assassin's Creed "Nothing is true, and everything is allowed".
At first, Altaïr thought this creed meant that assassins could do whatever they wanted, but later he gradually realized that this creed was originally a kind of wisdom. Later, Altaïr restrained his arrogance and conceit, and became a calm, focused, humble, patient and intelligent person, and shouldered the responsibility of leading the entire Assassin organization forward.
"Everything is false and everything is allowed" is actually a kind of respect for free will. People's will and thoughts should not be bound by rules. It is because of the existence of free will that new ideas will continue to emerge, human civilization will continue to develop and progress, and the entire human society and ethnic group will have vitality.
The Assassins, like the Templars, have the ideal of building a perfect world, but this perfect world is not achieved through cruel order. The Assassins hope that one day the human will will be liberated, and they can control their own world without the shackles of the law. Behavior.
Altaïr spent his whole life to understand the true meaning of Assassin's Creed. If it wasn't for Altaïr, perhaps the entire Assassin organization would have been destroyed by Al Mualim or Abbas, Altaïr's mentor. And Altaïr's thoughts have been handed down continuously, affecting the thoughts of all assassins in later generations.
And the life of Ezio Auditore was even more magnificent.
In "Assassin's Creed: Revelations", Ezio's story takes up three-quarters of the entire game, and even tells his entire experience from birth to old age, which is unique in all the games Chen Mo made before. Never before, in terms of length, it can be called a long heroic narrative poem.
In Ezio's youth, he gradually understood the mission of being an assassin in the process of revenge, became mature, wise, and courageous, and gradually grew into a qualified master assassin.
In the prime of life of Ezio, in order to fight against the Borgia family of the Templars, he recruited citizens from the bottom to join the Brotherhood and revitalized the Assassin Organization.
In Ezio's old age, he searched for the key left by Altaïr, finally opened the library, saw Altaïr's remains, and completed his historical mission.
As for Desmond, his plot is the least, and players always ignore him at the beginning.
He is unwilling to accept his fate as an assassin, likes to protect his friends, and longs to live like a normal person.
So, he escaped, preferring to be a bartender.
But fate made a joke with him, he was kidnapped by Abstergo, and he was involved in the struggle between assassins and templars, drifting with the tide and involuntarily.
However, as the plot unfolded step by step, everyone also saw the changes in Desmond. His body began to glow with the brilliance of freedom and faith, and he took on the mission of saving the world without hesitation.
…
This long game experience made Lao Song have too many emotions.
Maybe it's because of the spirit of the protagonists? Or the yearning for free will in Assassin's Creed
Maybe it's because of the high repetition of history and cities in the game
Maybe it's the indescribable sense of fate and epic in the whole story
Before, Lao Song originally thought that "Assassin's Creed: Revelations" would be like "Assassin's Creed: Origins", focusing most of the pen and ink on the stories of the ancient protagonists, showing the ancient exotic customs. The plot of the forerunners is just a story. Small foreshadowing or easter eggs.
But he soon realized that he was wrong. "Assassin's Creed: Revelations" not only had a forerunner in the ancient plot, but even specially produced a modern protagonist, perfectly linking the forerunner, the ancient line, and the modern line .
On the issue of dealing with history, "Assassin's Creed: Revelations" still inherits the characteristics of "Assassin's Creed: Origins" and develops them.
In the game, the story is not limited to history, nor is it stubborn to reproduce the entire historical truth, but instead displays history in a "combination of virtual and real".
For example, the assassin mentor Al Muulin, the Borgia family, Da Vinci, Michelangelo and other characters in the game are all real characters in history, and the cities that the protagonists travel through, such as Florence, Jerusalem, etc. , and restore their true appearance as much as possible in the game.
For another example, the Assassin Organization has prototypes in history, and the weapons used by the Assassins, including the Hidden Blade, also have prototypes. Even when dubbing, foreign voice actors are specially asked to bring other accents in English to highlight the identities of these characters. feature.
However, it is obvious that most of the plots in this story are fictitious, but it is just a good use of the historical background to connect the unresolved mysteries and various clues in history, and unify them into "Assassin's Creed". Under the background of the story, it creates a feeling of both real and illusory, just like those illusory legends, like those unbelievable secrets in "Uncharted".
This close combination of art and reality makes the whole story of "Assassin's Creed: Revelations" both real and exciting. The feeling of a story that is unknown to ordinary people is simply unparalleled.
…
Lao Song came out of his game cabin, and couldn't help feeling: "Sure enough, Chen Mo did not disappoint me! "Assassin's Creed" is really particular!"
Although Lao Song first played in the experience store, he bought "Assassin's Creed: Revelations" without hesitation as soon as it was officially released. Because only after experiencing Altaïr's plot, he was convinced that the ip of "Assassin's Creed" would definitely become another core ip of Chen Mo, and "Assassin" would also become a milestone protagonist image in the history of the game!