Regarding the dispute between open world and linear game, it has also caused a lot of controversy on the Internet.
Even some pure game enthusiasts joined in the discussion, but their discussions mainly focused on personal preferences and feelings, and it was inevitable that they would become self-talking, chickens talking with ducks, and no one could convince anyone.
As for the game designers, some of them did demonstrate the development direction of future games through various data and research, while more people adjusted their research and development direction through this discussion, and decided to adopt the which way.
I have to say that "Uncharted" and "The Last of Us" really revived the linear game.
It is not accurate to say that it has been resurrected. It should be that these two games redefine what is a truly qualified linear game and bring this concept back to life.
In this discussion, Chen Mo's example was inevitably discussed repeatedly.
Last year, he won the best of the year with the perfect masterpiece "The Last of Us". This year's first vr masterpiece "Assassin's Creed" created a new big IP. Chen Mo can be said to have become a benchmark figure, and his approach is also It is regarded by many people as representing the most advanced design concept in the game industry today.
Just like Chen Mo's Apple mobile phone in his previous life, even if there are many people complaining about ugly things when the new product is released, even if there are so many mobile phone manufacturers in the world with their own strengths, when Apple's new product is released, everyone will still be clearly aware of one thing. The thing: The best phone is still Apple.
Just like Apple's reputation is built up with generations of flagship phones, Chen Mo's reputation is also built up with one classic game after another.
He is no longer the little-known rookie designer who will be questioned to some extent every time he steps into a new field. Now Chen Mo, no matter what type of game he is, the first reaction of most people is: "Chen Mo Is Mo going to redefine this game genre again?"
And many people who support the open world are just using Chen Mo's practice as an example.
When other game designers imitated Chen Mo to make games like "Traveler" and "Lost Fleet", what was Chen Mo doing
Working on Assassin's Creed: Origins.
What type of game is Assassin's Creed: Origins
open world.
Look, Chen Mo is not doing linear games anymore, he is doing open world now, obviously the open world is the future direction of development!
Needless to say, this argument, although it may seem silly, is really bluffing.
Many people are wondering: Did Chen Mo think that after "The Last of Us" he had tapped out the potential of linear games, that's why he chose more promising open world games
On Weibo Q&A, many people are expressing their opinions on this issue, and the discussion is in full swing.
At this time, someone had an idea and asked Chen Mo for a fee!
The last time Chen Mo answered that the new game was "PUBG Mobile" on Weibo Q&A, it was watched hundreds of thousands of times with just four words, and the local tyrant who paid 9999 to ask Chen Mo a question actually made hundreds of thousands.
This time, another local tycoon decided to follow suit, paying 9999 to ask Chen Mo: "What do you think about open world and linear games? Which game type has a better prospect? Is the success of "The Last of Us" the success of linear games? Why did the "Assassin's Creed" made this year go to the open world instead?"
There are many questions asked, and it is obvious that this local tyrant is full of curiosity.
Many players are eagerly looking forward to hearing Chen Mo's own answer.
After all, in a sense, his answer is the correct answer to the current development direction of the game industry.
However, some players felt that Chen Mo would not answer. Even if he saw the future development direction of the game industry, how could he make it public and let those competing game manufacturers know
If the linear game is really so good, and the game manufacturers rush to make it, wouldn't it be very unfavorable to Chen Mo himself
However, what these people didn't expect was that Chen Mo really answered.
And the answer... In a sense, it's a bit dumbfounding.
"I think too much everyone, I'm just tired of doing linear games, and I just want to change the pattern."
Players who spent 1 yuan to watch this answer all spurted out a mouthful of old blood.
"Just want to change tricks???"
"Damn! I thought I could hear some shocking inside story! Just cheat me out of a dollar?"
"Come on, drag Serent out to me. It's for you to answer the question, not for you to pretend!"
"Pretending to be like the wind, always with me?"
"It means that you are so entangled with the linear game and the open world, I am not entangled at all, I can do whichever I want, and I can still do it well?"
"Hahahaha, I'm afraid other designers will be mad at you!"
…
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Although Chen Mo's answer was frantically watched by netizens again and received a lot of likes, but I have to say... this answer is the same as no answer.
The debate continues, with each designer making his or her own judgment on where the game should go in the future.
And Chen Mo himself... At this time, he has basically decided on the development plan for the new game. At the same time, he also paid attention to the game design competition.
So far, the game design competition is still moving forward in an orderly manner. For this competition, graduates from various universities have shown extraordinary enthusiasm.
Because any player with outstanding performance can directly get the opportunity to join Thunder Interactive Entertainment. Whether joining as an employee or as an independent game designer, it is equivalent to hugging a thick thigh that cannot be thicker, and the future is bright.
Those other jobs, no matter whether they were stable or seemed to make a lot of money, compared with the job opportunities of Leiting Huyu, they seemed to have become scum.
After all, it was rumored that Leiting Huyu's year-end bonus was based on a three-digit monthly salary.
There are also rumors that the total amount of quarterly bonuses for all the employees of Thunder Interactive Entertainment's popular projects has even reached nine figures.
It can be said to be inhumane!
Moreover, many of these people really came here with a love for the game industry.
These fresh graduates are full of ambitions. They hope to make a big splash in the game industry. They hope that players can play the games they make. They hope that their games can enter the international market like "The Last of Us" and conquer the world. Major game evaluation media, making his name a household name...
Even if you can't be the main creator, even if you're just a participant, it's a great honor to be included in the final list of credits for such a masterpiece.
After layers of screening, those players with real ability and attitude have basically come to the fore.
And now, they're all excited.
Because Chen Mo was going to give them a question.