Almighty Game Designer

Chapter 887: Cartoon style

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Genius One Second Remembers "→Net.", providing you with wonderful novels to read.

Chen Mo's new game has not even been written down, and the game's name has not even been released, and the players are already looking forward to it.

Now for many players, "predicting Chen Mo's new game" has become a routine every few months. Although few people guess correctly every time, but... this is more worth guessing, isn't it

At the same time, at this stage in the middle of the year, various game works have also leaked out.

There are linear games and open world games, but the number of open world games is significantly less than in previous years. From the beginning of the year to the present, there are only two of them, and one of them is Chen Mo himself. Assassin's Creed".

On the contrary, there are four or five more good works in the linear game this year.

Although Chen Mo didn't disclose any information about the new game at all, there is a key word, which is switch.

Many people speculate that since this is a game that will be equipped with switchpro... it is likely to be a linear game.

Because based on previous experience, the performance of the switch is far worse than that of the vr game cabin. After all, the switch is a handheld device that can be carried around, and the vr game cabin is so big. No comparison at all.

Everyone buys the switch because it is cheap and portable, but if you really want to compare the experience and effect with the vr game cabin, it is Shi Lezhi. After all, one is more than 2,000 yuan, and the other is tens of thousands. The price difference is dozens of times. Woolen cloth.

Therefore, porting a game like "Dark Soul" to the switch requires a lot of resource adjustments and castration. Although the gameplay is the same, the experience in all aspects has shrunk too much.

Moreover, "Assassin's Creed" was not ported to the switch because the capacity is too large.

The process of "Dark Soul" is relatively fixed, and the excellent level design saves the amount of resources required by the game to the greatest extent, and there are not so many cool special effects and extreme art effects, so it can run smoothly only after transplanting it to the switch.

If a game of the level of "Assassin's Creed: Origin" is transplanted to the switch, it does not mean that it can't be done. Anyway, it's over, but the game experience is definitely not as good as the swtich version of "Dark Soul".

Based on the consideration of maximizing the use of switch performance, linear games are relatively resource-saving.

What's more, Chen Mo's linear game is good, not to mention last year's "The Last of Us", this year's "Silent Hill" is a small audience, but it still shows the advantages of this kind of movie game to the fullest.

Everyone was scared to pee!

However, some people have also suggested that the launch of SwitchPro is to transplant more and more powerful games on it

Maybe it is a game of the level of transplanting "Assassin's Creed: Origin"

While discussing Chen Mo's new game, a topic became popular on the Internet.

This topic first appeared in some internal groups of game designers, and then quickly spread to forums, Weibo, and Q&A websites.

The original title of the post was: "Want to join Leiting Huyu? Try to answer this question!"

It has to be said that this author is well versed in the essence of the headline party, and this headline alone has triggered a lot of crazy reposts.

Not only players, but also in many designers' internal groups, everyone is discussing this issue.

"Design a unique combat system around the 'environmental interaction mechanism'."

Whether they are players or designers, everyone really wants to join Leiting Huyu. After all, this is the only top-notch factory in China, and the treatment is not to mention.

Moreover, even those designers who are satisfied with the status quo and don't want to join Thunder Interactive Entertainment are very curious, what will the topic that Chen Mo personally propose look like

According to the poster, this question is the final question of this game design competition, and it was posed by Chen Mo himself. With a good answer, you can directly enter the latest project that Chen Mo is developing.

In the question-and-answer community, this question became popular in an instant, and there were thousands of answers, and there were even many well-known domestic first-line designers among the answerers.

"If it were you, how would you design the 'environmental interaction' system Chen Mo requested?"

Many people have expressed their views on this question, and the opinions of several highly praised answers are surprisingly consistent, thinking that this may represent the direction of Chen Mo's next stage of research and development.

There are also many people who have written very good design proposals, which have received a lot of approval, and some designers even consider putting their own proposals into practice.

However, no one knew what the standard answer in Chen Mo's mind was.

Some people still have doubts, secretly asking the whistleblower, is it really okay to leak the exam questions

The whistleblower replied: "It doesn't matter, there is no confidentiality requirement for the entire design competition."

In fact, Chen Mo doesn't care about this kind of thing at all. This is a very vague topic. With just the words "environmental interaction mechanism", who can think of the entire chemical engine system

Even if someone thinks about it, "The Legend of Zelda" has already been made before he started the project.

It's good to let the topic out and make everyone active and active.

Anyway, you can't guess it.

In August, news of various masterpieces came to light.

There are promotional pictures and game materials, and there are promotional videos and even demo videos.

Not to be outdone, Chen Mo released...

The title of the game and a concept art.

Many players were shocked. Chen Mo is really getting more and more good at fooling things. Adding a picture to a name, is this considered propaganda

Moreover, seeing this picture, many players feel a little confused.

What style is this

On the right side of the screen, a male character in a blue shirt is climbing on a cliff, while the main part of the screen is a beautiful distant view.

The morning sun shines through the white clouds, casting a layer of afterglow on the outline of the mountains in the distance, and a volcano towering into the clouds can be vaguely seen in the distance.

Looking closer, there are tall towers, bridges across the lake, hills, fields, forests, shrines...

There is no problem with the composition and layout, and the scenery is pretty good. The only thing that is a little strange is...

The feeling of cartoon style is a bit strong.

Not only is the color scheme of the whole picture cartoon-like, but even the design of the protagonist is full of cartoon-style in terms of shape, clothing, actions, etc.

Of course, it’s not the kind of particularly naive cartoon style, which is relatively close to the Japanese style, or in other words, the whole environment feels like a gouache painting.

But in any case, it has nothing to do with "realism".

Many people are a little confused, Chen Mo... has changed his style of painting

From my impression, Chen Mo seems to seldom make such cartoon-style games. Of course, the "Plants vs. Zombies" kind of game is not counted...

Take a look at the recent works, whether it is "The Last of Us" or "Assassin's Creed", they are all on the road of refinement and realism. This is also the general trend of the game industry now. I can't wait to make the game as detailed as reality .

So... what's going on with this game called "The Legend of Zelda"? For mobile phone users, please visit m.reading for a better reading experience.