Fatal Shot

Chapter 690: Gunner’s epic enhancement!

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"boom!"

On the roof of the off-road vehicle on the sand dune, Feng Luo stared at the sniper scope. After a slight adjustment, the Death Wing in front of him fired again!

At a distance of 900 meters, for Deathwing with the energy accelerator pendant, the bullet fired can hit the sand whale's huge body in 0.6 seconds!

Of course, for Feng Luo, what he wanted was more than just a hit!

"puff!"

Feng Luo's third shot hit the giant sand whale again. The mouth of the giant sand whale still did not close despite the pain and rage. Instead, it became more obvious because it jumped out of the ground. [△网WwW.]

And with almost no deviation, it hit the position of the washbasin-sized hole that was blown out after the first shot hit!

"-2894!"

However, it is a bit surprising.

This time, the damage value that appeared on the head of the sand whale was only more than 2800, which was less than half of the previous gun!

"Well... I forgot again!"

After Feng Luo was slightly stunned, his face suddenly thought of something.

Immediately afterwards, the Wing of Death in his hand turned slightly, and the next shot was to abandon the position where the previous two explosive armor-piercing bullets had blown a big bloody hole, and instead attack the front of the sand whale that was exposed under the head after it raised its head. abdomen!

"-5070!"

Although the damage of this third shot was not as good as the first shot in the mouth, it still exceeded 5,000.

It is enough to prove that although this sand whale has an amazing amount of HP, its defense is indeed average, and it can even be said to be somewhat poor!

As for why the second shot only caused more than a thousand points of damage before, this was because of the changes to the damage system after the system update.

After this update, the total damage caused to a non-vital part will not exceed a certain percentage of HP for a period of time!

This sentence is not difficult to understand.

Taking the human body as an example, if you attack a single location, and this location is not the throat, brain and heart, then there is an upper limit to the damage caused within a certain period of time.

For example, the arms are 15%, the thighs are 20%, the lungs are 50%...

If the theoretical damage value of an attack reaches these proportions, subsequent attacks will no longer deduct blood!

This is a change that has a great impact on the way players fight!

Because the existence of a single-part damage limit makes it impossible for players to directly use damage to kill people as before.

If you want to kill the opponent, you must either choose to attack a vital part, attack multiple parts, or find a way to clear the opponent's HP by causing special damage such as continuous "bleeding and poisoning"!

As a result, the battle has obviously become a bit cumbersome!

But think about it, this is actually more realistic.

Like a person was attacked by another person with a super attack, and a sword was slashed on the arm, and the person fell to the ground and died

This is obviously not very reasonable!

Of course, in this case, a problem will also arise.

That is, after the damage sustained by a certain position reaches the upper limit, use that position to resist the fatal attack!

After seeing the content of the system update, many players immediately thought of this seemingly buggy combat method. [△网WwW.]

However, obviously, the "War Chronicles" system will not allow players to take advantage of this loophole at all.

Those players who rushed to practice it suddenly found themselves miserable, and the game hospital was suddenly overcrowded!

This is because after a certain part reaches the damage limit, it will no longer lose blood when being attacked.

However, it does not mean that it will not be "injured"!

Now, if a part reaches the damage limit and then continues to receive higher amounts or specific types of attacks, there will be a great chance of being "disabled".

Yes, player bodies.

After this update, it is no longer nearly "invulnerable" like before except for the final blow!

But in this case, it will be chopped off or penetrated like an NPC.

If you are not worried about the cost and wasted time of physical rehabilitation after disability. Then, just use the parts that reach the upper limit of damage to block the attack!

Also, in addition to the damage cap.

This time, the degree of damage caused by attacks at different locations has also been adjusted!

For example, with the exact same attack, if unimportant parts such as hands and legs are hit, the damage received will be lower than important parts such as internal organs.

If vital parts such as the brain and heart are injured, depending on the attack, the damage bonus will be greater than before!

To put it simply, it can be understood that injuries to the hands and feet will become "normal injuries."

The damage to the internal organs is roughly equivalent to "weak point damage". When the heart is injured, the blood loss will be more serious than before!

This one also has a big impact on ordinary snipers.

Because this means that if you want to deal high damage, you will have to improve your marksmanship and deal fatal damage!

Don't look at Feng Luo's ability to hit the vital point almost 100% of the time. This is because the real body has "evolved".

For ordinary people, even the best snipers can hardly say that their guns hit the target.

This article is undoubtedly a weakening of the sniper professional group!

However, if there is a weakening, there will naturally be a strengthening!

In this update, there is a change with a greater impact on the gunner profession.

That is - cancel the fixed built-in cooling time of firearms.

Yes, whether it is a sniper rifle, a submachine gun or a machine gun, the built-in forced cooldown time between two bullets has been cancelled.

This is undoubtedly another change that increases "authenticity"!

(Well, let’s talk about it. Some people complained about the “100% simulation” mentioned in the first few chapters. Let me explain here. This refers to the realism of the game. This term is generally used in online games. This does not mean It’s no different from the real world, huh?)

This change will definitely have a significant impact on the shooters.

Especially for snipers.

For example, the Deathwing in Feng Luo's hand and the previous "Barrett" have built-in cooldown times of up to two seconds.

This means that after a shot, you have to wait two seconds before making a subsequent attack.

And this time also leaves time for the person being attacked to react or even fight back.

After all, in two seconds, for those who react quickly enough, they can run away, hide, or even fight back!

The sniper's position is several hundred meters away. The opponent only needs to move behind a bunker, and subsequent attacks will not be able to keep up!

This is actually a very serious problem. It may be fortunate now that the cooldown time of a regular sniper rifle is only one second, and even faster under the "rapid fire" skill.

Not many people can react to this situation.

However, the game "War Chronicles" can promote the "evolution" of the human body, and one of the key points is the "brain domain"!

Take Feng Luo himself as an example. His reaction speed is now more than half faster than before, and he can react almost instantly when he is attacked.

Almost certainly if a sniper were to attack him.

Before the first shot failed to kill him and the opponent fired the second shot, he must have dodged.

Even, like in the previous mission on the Devil's Triangle Island, the sniper from the Northern City was killed by him with a counterattack on the spot during the second shot!

Perhaps, some people would say that this anti-sniper killing is because of the Force skill "Life Armor"!

However, when the game reaches a certain stage, who doesn't have the power of the Force

Obviously, it is for this reason that the system has unlocked the restrictions on firearms and given the sniper an "epic enhancement"! Mobile phone users please visit m.read for a better reading experience.