Fatal Shot

Chapter 694: Controller’s skill changes

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The skill release may fail, which is definitely a blow to the master!

Moreover, this knife is more serious than gunmen and soldiers.

Because the damage caused by the master's skills is mainly energy additional damage, and most of them are attacks within a range, they were least affected by the appearance of the single-part damage limit!

However, the fact that skill release may fail is a very fatal change for them!

Now, there will be two possibilities for Master's skill failure.

The first is energy interference with each other!

When two controllers choose to put their skill energy models into the same area for construction, this mutual influence may occur, causing one or both parties' skills to fail!

This problem may have a minor impact in other situations, but it has a huge impact on boss fights.

In the past, most bosses were killed by gunners and controllers from a distance. The role of the warrior was to contain and protect the enemy to a certain extent.

However, because the gunner's shooting angle is easily blocked by the soldiers in front, and because the boss is very responsive to high-damage attacks, the direction of the attack source will be discovered almost instantly after being attacked, and their attack range is extremely far!

Therefore, even a sniper is likely to be shot back by the boss after firing a shot.

But the controller can project high-damage skills into the sky or release them at a certain distance from himself.

In this case, the boss will not be able to lock on the real target for the first time, and the safety will be much higher than that of the gunner, and it will not be affected by the terrain.

Therefore, the Control Master has always been the main output for fighting bosses, and his status is therefore vaguely above the other two professions!

However, this change has undoubtedly affected the absolute main output position of the controller against the boss.

Because the skills interfere with each other, it becomes more difficult for a certain number of masters to cooperate.

Obviously, the shooter profession will have greater opportunities!

In addition to interference, there is another situation where the master's skill release fails.

It's just that I don't concentrate enough.

Yes, attention!

This is a change that made many people complain in the past.

To release a skill, you only need to click on the skill icon on the energy converter, and then quickly determine a few simple parameters, and the system will automatically complete the subsequent release process!

But now, the system will specifically determine the concentration level of the master during the process of releasing the guidance skills.

If the controller's attention is affected and he is not concentrated enough, "failure" may occur!

This change is super deceptive. After all, who can guarantee that you will always focus on the guidance skills. Especially because many instructions have been removed, there are suddenly a lot more parameters to consider!

It is simply difficult to have to concentrate while at the same time being required to consider more complex skill parameter issues!

However, the official words made countless controllers accept this change with humiliation amid the scolding.

That is, this more complex way of fighting is of great help in stimulating the "evolution" of the human body, especially the brain!

Evolve!

The reason why Chronicles is truly exciting for so many players right now.

Just this sentence directly silenced countless complaining controller players!

It's kind of funny, though.

This change to the controller caused dissatisfaction among the other two professions.

Why can the controller make such modifications that force the "evolution" to be accelerated? No, we also want this kind of increase in combat difficulty!

This may seem a bit funny, but when you think about it, it's actually quite normal.

In the foreseeable era of universal evolution, competition among individuals in the future will never be the same as it is now. Who has better equipment and who has more credits? And who should have a higher degree of evolution shown in the game cabin

Even, this comparison will definitely extend to reality!

In this era of nationwide change, no one would want to lag behind others in the future.

Therefore, the two professions of warrior and gunner have indicated that they will no longer work, and we need to make it more difficult.

Under such circumstances, the always aloof Tianxing Games official finally spoke out and explained specifically!

The settings and fighting methods of the Controller profession prioritize the stimulation of the brain. The Warrior profession mainly focuses on physical fitness, while the Gunner focuses on both.

The skills and fighting methods of the three all have a stimulating effect on the real body, and it does not matter who has the advantage!

Moreover, in the future, a multi-professional system will be opened, so there is no need to worry about any profession.

If you really can't wait, you can choose to change professions. After the update, each player has been given three opportunities to change professions without completing tasks.

Moreover, after changing jobs, the original professional skills and proficiency will still be retained, and you can also choose to transfer back!

The announcement of this news calmed the complaining players.

Feng Luo's attention was focused on the phrase "multiple career systems"!

Obviously, as he had guessed before, the second profession is indeed not unique to "agents".

Just like the function of the former Force Guidance Chip, it is now installed in each player's attribute panel!

This point seems a bit unfair to their "agents" who have hidden professions. Big Pineapple even complained to him specifically in the communicator!

However, Feng Luo didn't feel much.

Because, in "War Chronicles", there is no real "hidden profession", and there is no real player who can completely surpass others.

What really exists is to be faster than others and gain the upper hand!

It's like an agent career, although others will also get "dual careers" in the future.

However, by that time, agent players may already have three or four professions, and may even obtain the "real full profession" that Jingzi mentioned before!

What's more, Feng Luo knew clearly that the greatest advantage of the agent profession was never having a second profession.

Rather, it lies in the agent equipment library, a channel that can be exchanged for various rare items, and the agent missions that can earn a large amount of redemption points!

I don’t know when the next mission will be.

Is there any chance to obtain a "third professional chip" that requires A-level permissions