Summoner of Miracles

Chapter 1812: 1795 〈Big Dipper〉

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In fact, if we only talk about the OSS system itself, its login procedure is actually quite simple.

First open the window, then move to the OSS tab, then enter the recording mode of sword skills and press the button to start recording. Then just swing the weapon as you like, and when the move is completed, press the button to end recording. This way Can complete original sword skills.

However, in order for the sword skill you have conceived to be certified as a sword skill by the system, you must overcome two very strict conditions in order to succeed.

1: It cannot be a sword skill that already exists in the system.

This first condition gives many players a headache, because almost all variations of single-shot skills such as slashing and thrusting have been registered as existing sword skills. Therefore, if you want to create an OSS, you can only Try combos, nothing else.

Two: The overall completion of the sword skills must be similar to the existing sword skills recorded in the system.

In other words, when recording sword skills, you must use moves that are sufficient for the system to recognize as valid, otherwise there is no other way.

When these two conditions are added together, what does the result mean

This means that players can only create consecutive skills, and in the process of recording sword skills, when using sword skills, in a series of actions, except for the movement of the center of gravity and the attack trajectory, there cannot be any problems with other details.

In a nutshell, this system allows players to demonstrate sword skills to a level that can only be used with system assistance without system assistance, and it must be a continuous skill, otherwise it will not be possible to create success.

Just look at Luo Zhen to know how difficult it is. In the real world, before receiving the transformation of extraterritorial magic power, if Luo Zhen wants to use sword skills, he must use them with mystery, otherwise it will be almost impossible to use them.

Although players have virtual bodies with good performance parameters in the game, they don't need to worry about their physical inability to use sword skills. However, if they want to successfully use sword skills, it is absolutely impossible to succeed so easily. This is not only a test The player's reflexes also test the player's proficiency in the sword skills they create. Unless they practice repeatedly and tirelessly until the brain synapses can completely memorize the series of sword skills, no one can succeed.

That guy Shasa had been practicing in the prison of the Black Iron Palace for nearly a year before he could easily use sword skills without relying on system assistance. This shows how difficult it is.

The vast majority of players couldn't stand this extremely monotonous work, and soon gave up their dream of creating their own sword skills.

This is the difficulty of OSS.

Of course, no matter where you are, there is no shortage of capable people who can persevere.

Some players who worked very hard succeeded in developing original sword skills, and eventually gained honors like the founders of ancient swordsmanship schools. Some even established guilds with the name of the school and opened dojos on the streets.

The reason why these people can do this is because of the sword skill inheritance system attached to the OSS system.

Players who successfully log in to OSS can create the secrets of the sword skill and teach it to other players, allowing players to inherit their own sword skills and have their own sword skills.

In view of this, many people want to obtain the secrets of original sword skills and inherit powerful sword skills. If some top players are willing to sell OSS, they can immediately earn a rather astonishing income.

Of course, depending on the number of OSS combos, the power, performance, and effect of the sword skills will be very different, resulting in different values of the original sword skills.

At present, sword skill secrets with more than five consecutive hits have become the most expensive props in the ALO world. The more consecutive hits, the more amazing the power of the sword skill and the more terrifying the value, but the more difficult it is to create, so it can create high Players with sword skills with a high number of combos are undoubtedly top players, and they can be ranked on the front server.

For example, the fire elf general Eugene, once known as the strongest player, created an original eight-hit sword skill - "Volcano Eruption".

For example, Kirito, the black swordsman second only to Razen in "Red Wings", also created an original sword skill of seven consecutive strikes - "Seven Deadly Sins".

For another example, Leafa also relied on her kendo experience in the real world to create an original four-hit sword skill - "Flower and Bird".

Even Asuna, after working hard for several months to practice and conceive, finally successfully registered the five-hit original sword skill - "Star Tears".

Then, including Kirito, Leafa, and Asuna, all players who had original sword skills gave up creating a second original sword skill because of the hardship and difficulty involved. The same goes for other players, unless they spend money to purchase it. Enter, otherwise few people would insist on creating a second sword skill.

To sum up, players who own OSS have always been better than ordinary players and are more popular.

This master who can't even defeat Kirito and Leafa, logically speaking, it doesn't seem surprising to have an OSS, but don't forget, the opponent has just been transferred to ALO, and it only takes a week to defeat him, and he actually... Isn't it surprising that OSS was created

Not to mention...

"It is said that the OSS he possesses is a terrifying eleven-hit combo."

Liz stood up in awe.

"Ten...eleven combos...!?"

Asuna finally couldn't calm down anymore.

"Eleven strikes?"

Luo Zhen also narrowed his eyes.

"This should be the original sword skill that can be confirmed in ALO so far, and even the sword skill with the highest number of consecutive hits among the existing sword skills. It is not an easy person to be able to create such a sword skill."

Luo Zhen couldn't help but admired.

However, his words were met with speechless and helpless expressions from everyone.

"Are you qualified to say that? Brother!"

Leafa rolled her eyes angrily.

This made Luo Zhen smile bitterly.

no way.

"Are you sure this is the original sword skill in ALO and the highest number of consecutive hits among existing sword skills?"

Kirito spoke directly.

"Everyone in ALO knows that among the seven sword skills you created, there is probably a sword skill more terrifying than this."

Yes.

While other players did not dare to create a second sword skill, Luo Zhen created seven original sword skills.

Luo Zhen, who has a bug skill like "Mind's Eye", has seen many real swordsmen, including masters such as Attila, Edwys, Kurotetsu Ikki, and Eiji Kanata. He has unparalleled swordsmanship like the Eisenach style, and has been able to use sword skills in reality for a long time. His nerves that have been sublimated by extraterrestrial magic have become more and more developed. In the end, Luo Zhen created seven types of swords in one go. Skills.

These seven sword skills were named by Luo Zhen after the Seven Stars of the Big Dipper. They are -

——〈Tianshu〉.

——〈Tianxuan〉.

——〈Tianji〉.

——.

——〈Yuheng〉.

——〈Kaiyang〉.

——〈Flutterlight〉.

Of these seven sword skills, Luo Zhen has demonstrated the first five in front of the players - "Tian Shu", "Tian Xuan", "Tian Ji", "Tian Quan" and "Yu Heng".

The five sword skills are two consecutive strikes, four consecutive strikes, six consecutive strikes, eight consecutive strikes and ten consecutive strikes.

As for the latter two sword skills, Luo Zhen has never demonstrated them.

Even so, before this, Luo Zhen's "Yuheng" was already the original sword skill with the highest number of consecutive hits in ALO.

But there are two sword skills that Luo Zhen has never shown.

Therefore, many people have been discussing that ten consecutive hits is definitely not Luo Zhen's limit.