Super Dimensional Wizard

Chapter 2004: High magic area

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The so-called high magic area does not mean a place with a high level of virtual magic power.

Although Sanders has the power limited by the energy level, but now he has not raised the upper limit of the magic energy level of the Wilderness of Dreams, and is still limited to a primary level. In other words, you can only release level 0 and level 1 tricks.

According to him, if you want to raise the upper limit of the magic power level, there are many problems that need to be considered, which can only be solved slowly.

Therefore, the high magic area mentioned by Angel does not refer to the level of magic power, but the concentration of magic power in a certain field. This magic power concentration is not used to advance the energy level, but can quickly absorb and restore the virtual magic power that has been consumed.

Sanders pondered for a moment: "I haven't tried it, but it should be possible to build it. According to the current energy level of the Wilderness of Dreams, combined with the Loos energy cycle formula, it should be possible to build a maximum of 10 Loos per hundred miles. Area."

The Loos energy cycle formula is used to calculate the core nodes in the energy field. It is generally an extraordinary formula used in conjunction with energy gathering spells or magic energy arrays, and is used in advanced energy fields.

Although Sanders has some understanding of this, he certainly cannot use it with the depth of his previous dabbling.

However, there are no absolutes in the world. He now has the two powers of "energy level limitation" and "energy selection". If they are placed in reality, both of them are super-first-class core laws. In the wilderness of dreams, they are also extremely important. power.

With these two powers, Sanders can bypass the preconditions required to learn the "Loos Energy Cycle Formula" and go directly from the ignorant stage to the point where he can use it freely.

Of course, no matter how free the application is, it is limited to the wilderness of dreams.

10 Loos... In his mind, Angel converted it into specific data, which was almost half the size of the Ocean Theater.

"If you shrink it a little more, can you increase the concentration of the domain field?" Angel asked.

Sanders nodded: "Yes, but for junior apprentices, their recovery rate has an upper limit. For example, in an environment with 10 Luss in a high-magic area, they can restore all the virtual resources in the magic source in half an hour. Magic power; reduced to 5 louses, the energy concentration has doubled, and they still recover in half an hour, so if you want a junior apprentice to complete the test, there is no need to continue shrinking."

Angel thought for a while and thought it was right.

The reason why he wanted to build a high-magic area was to speed up Kudoudou and Babaya's trick practice in the Wilderness of Dreams.

In this way, I want to see if the practice of magic using virtual magic can be exemplified in reality.

For example, the relatively difficult "Spike Technique" among the 0-level tricks of the nature department, in reality, it usually takes about three months to half a year to practice. There are three main reasons why the practice is slow:

First, there is no unified system for the juggling model of the spike technique. That is to say, when you are constructing the juggling model of the spike technique, everyone must consider their own situation because of the difference in their thinking space, and go slowly. Modeling. If you are a little careless, the trick model of the spike technique will collapse.

Second, when a junior apprentice is practising the spike technique, if he builds a trick model once, the magic power of the magic source will basically be consumed. Therefore, every time the model fails to build, he will wait a very long time to meditate to restore the magic power before continuing. Practice sharpening.

Third, the construction of the trick model follows a characteristic. As the model becomes more and more complete, once it collapses inadvertently, the power of backlash will also increase. For example, if you have just practiced the spike technique, the backlash when you fail will at most make you dizzy; but the deeper you practice, the stronger the backlash will be, and it will even hurt you in the end. As long as you are injured, the progress of your practice will inevitably be delayed.

That is to say, the difficulty of practicing the spike technique in reality lies in the fact that the trick model is easy to collapse, the recovery efficiency of magic power is slow, and the backlash is strong.

And these three points can be solved in the wilderness of dreams.

As long as a high-magic area is constructed in the Wilderness of Dreams, the magic power recovery efficiency will immediately become faster, then the apprentice can build multiple trick models in a short period of time. Even if the trick model collapses, the backlash is just a backlash against the body in the Wilderness of Dreams. , does not affect reality at all.

When the spike technique is successfully constructed in the wilderness of dreams, and if it can be replicated once in reality, then the situation envisioned by Angel is perfect.

This means that the Wilderness of Dreams can greatly reduce the difficulty of practicing tricks during the apprenticeship period, allowing the apprentices to have more time to accumulate knowledge and set foot on a high-ranking position.

Because of the limited energy level, although this is not comparable to infinite alchemy and information exchange, once it is realized, it is a function that can see benefits as soon as possible.

Apprentices are the grassroots force of every wizarding organization. Once the apprentices grow up, the growth of the wizarding organization is visible to the naked eye.

Therefore, Angel can imagine that when the Wilderness of Dreams really came into the world, the most attention-seeking thing was the apprentice's cultivation.

"Teacher, let's build a 10-lus high-magic area in Chuxin City first?" Angel asked.

Sanders naturally understands the meaning of the high magic area, and he also wants to see if he can bring the experience of constructing tricks with virtual magic power into reality.

Therefore, Sanders did not refuse: "Yes, but virtual magic is supernatural energy after all. When it is stable in a wide area, the virtual magic will maintain a stable state. But once there are variables in the middle, it is likely to form a high-energy phenomenon. "

High-energy phenomenon refers to the abnormal phenomenon that occurs in the material world after an irrational change in energy in a certain area.

For example, some people with strong inspiration will be infected by energy. If they are lucky, they may be fine, and even awaken some strange abilities; if they are unlucky, they will probably die on the spot.

In order to avoid the occurrence of high-energy phenomena, you can choose to restrict it through the magic energy array, or... Build the high-magic area in a place inaccessible to people.

This is why wizards like to build wizard towers in the wild.

"Indeed, high-energy phenomena need to be taken into account." Angel pondered for a moment: "Then Xiu is outside the city, set up a temporary restricted area, and let the people of the Hunting Evil Group protect him outside."

The members of the hunter group all have extraordinary abilities, so they don't have to worry about high-energy phenomena, and they may even benefit.

Sanders: "It's okay to build it outside the city, but what carrier do you plan to use to carry this high-magic area?"

After setting a certain area as a high magic area, it is best to build a carrier to carry it, to avoid the escape of rich magic power, and at the same time to divide a physical boundary.

A common practice in the wizarding world is to build wizard towers as a carrier.

But if it is placed near the original heart city, there is no need to make it so formal. Angel thought for a moment and said, "The carrier, let's build it into a testing ground."