Roland's tried-and-true law of luck: When two unlucky people are together, a third unlucky one will appear very quickly.
And in order not to be the unlucky one, I chose the most sensible way to deal with it.
"... I've lost the potion here. You decide who will use it. I'll go out to relax."
Yes, I ran away, I never ran away, I was really scared and ran away this time, not just because of the supporters who came to help and the increasingly exaggerated gossip, but according to myself. The summary of the law of luck, if you get close, the most unlucky person in the end is probably me, and if I am unlucky this time... I was actually very happy to see the fun of Chloe and Victoria in the past, but it would be a tragedy to do it myself. , Princess Peach or something, let Renee take the blame.
"I ran away, at least it won't splash on me. If other people are unlucky... tsk, as long as I'm not unlucky, you can still see jokes at that time."
It seems that we have reached a consensus that no matter how it develops, the success rate of Victoria and Kolos is extremely low in the end.
I stepped into the door of the Fire Elemental Plane without hesitation, and it would not be unlucky to change the plane. I also need time to polish my combat skills and strive to complete the final breakthrough as soon as possible.
"Blade of Separation."
He stretched out his hands, took a deep breath, and blew out countless pieces of ice blades.
The endless ice blades devoured everything in front of them. As long as you walk slowly, whether it is a lava giant or a fire element, they will be directly cut into pieces by these ice blades.
However, the salamanders suddenly emerged from the lava sea in front of them. They were armed with spears or shields in the militarized society. More than 30 of them were ambushed here in a battle formation waiting for their prey. It was actually a small army.
"Double Tornado!"
He waved his hand violently, and the prepared spell model was triggered. With me as the core, two ice tornadoes collided and bit each other, and all creatures within the range of more than 30 meters were hit and frozen by the tornado snowstorm. .
The extremely cold blizzard instantly turned the salamanders into lizard ice, and the flames on the top of the head and the back were extinguished, which was equivalent to announcing the death of these half-elemental and half-physical creatures, and there were still several high-level flame king lizards. lingering in the cold.
"Bah!"
The screams calling for reinforcements have not yet come out, and the ice arrows are right between the eyebrows, taking their last lives.
With a wave of my hand, the ice bows and arrows vanished, and now, there was nothing around me.
The miscellaneous soldiers have been cleaned up, and in front of me, the magma pool is still boiling with the breath of flames, probably over there, the flame element plane, this space node is still summoning flame creatures.
It would be time-consuming and laborious to remove the space node of such an elemental plane with conventional space magic, but I know that there is another way to crack the elemental door besides using a key.
"Glacier's Verdict."
Above my head was the Frost Warhammer, and it got bigger and bigger, more and more prototype, and when it finally completely covered the top of my head, I let it fall directly.
Huge glaciers and lava collided together, boiling steam was everywhere, and the elements of ice and fire collided with each other in this world. When everything was calm, this magma pool also turned into a pool.
The surrounding temperature began to drop sharply, this flame element plane node has been closed, no matter what the principle of its operation is, but there is a certain flame element that supports its operation, then it is enough to erode and cover it with the relative ice and snow element.
Of course, the extinguishing here does not have any substantial effect. The entire element plane has been linked to the main plane, and there are hundreds of nodes in operation.
From the beginning of cleaning up this element node, I used the ice technique from beginning to end, and finally solving the problem is also the standard mage's idea. In a sense, the "cramming" teaching of Heloise has really started. to the effect.
Her functional classification is really to my liking. With her help, my ice spells are finally standardized and systematic, that is...
"Blade of Separation is to throw ice shards. Glacier's ruling is to condense a puck and smash it down. Do you have to pronounce these names? Super middle school 2, super shame."
"Nonsense, the spell name is not only the self-suggestion of the caster, but also the modularization of the spell-casting effect. It is also a sign of your systematic spell-casting ability. The spell lists are all messy 'nameless spells'. Great magic... not to mention the messy Ice Age, it's not magic at all."
With the participation of Heloise, my ice magic can be called a thousand miles in a day, but the biggest change is the change in the way of fighting.
The division of ice magic and snow magic has made me clarify my ability system. From the very beginning, I, who am good at martial arts, should embark on the road of ice magic that is suitable for magic and martial arts. The core idea is to create all kinds of ice. weapons to kill opponents.
Ice spears, ice arrows, ice swords, ice shields, and ice hammers have been fixed one by one. I am also used to using these "weapons" to kill enemies in battle. The ice swords of dozens of meters chop up giants. , is indeed much more comfortable than "Little Toothpick", the only thing that I can't get used to is probably the rather shameful names that Heroes gave.
Compared with those ordinary ice spells, the ice magic spells they use are rigid in model and lack psychic changes. They are far less flexible and appropriate than mine. I use them as if there is a giant behind them who is wielding ice weapons to show their martial arts, and they It is a simple and rude throwing spell model. It doesn't seem to be much different, but on the battlefield, the difference is obvious. It is simply the gap between professional veterans and newcomers.
And compared to my past self... Forget it, let's not mention it, at that time I couldn't even compare to ordinary ice techniques.
As for the environmental snow magic that mainly uses low temperature to kill the opponent, I only have the magic model of "snow tornado", "avalanche", "hail" and other common natural disaster ice and snow. On the one hand, it is used to improve combat power, more, But still preparing for advancement.
Perhaps, this is the difference between a professional background and a wild road. It seems that the gap is not big, but the further back you go, the greater the difference in actual performance on the battlefield.
These days have passed, although there is no essential difference in magic power, but if you only look at ice and snow magic, now I have the confidence to hit ten me in the past. In the past, my skills in using magic power were too rough. The method of throwing them out naturally consumes more than half of the magic power, and the rough attack method makes these ice swords better to pick up and chop directly.
And when the foundation is firmly laid, the threshold for advancement does not seem to be so out of reach.