Almighty Game Designer

Chapter 554: Knight Glory is online

Views:

On September 10, "Glory of the Knights" was officially released.

For "Glory of the Knights", domestic and foreign players also have high hopes. In the eyes of many people, "Dark Soul" is good, but it is too difficult, and many people cannot enjoy the changes brought about by the artificial intelligence engine.

In other words, this game is not fun to play at all...

Many people hope that "Glory of the Knights" must not be the same as "Dark Soul", at least it should be done more coolly. Finally, with such a powerful physics engine, let us have a good time torturing monsters and have a good time!

After "Glory of the Knights" was launched, many players bought it immediately.

After actually playing this game, players quickly discovered some features of "Glory of the Knights".

To put it simply, the feel of this game is similar to that of "Dark Soul", but the world view background, gameplay and some actual combat feelings are different from "Dark Soul".

"Knight Glory" is a story that happened in the Middle Ages, trying to reproduce the life and fighting style of a real knight. In terms of story background, all the costumes and related historical backgrounds of "Glory of the Knights" have been strictly studied, but the only problem is that they look relatively earthy.

Although medieval knight armor is also very handsome, the aesthetic level of that era cannot be compared with the current aesthetic.

In the real history, some knight armors were designed to be relatively ugly in order to take into account the performance. Being too entangled in the real design also made Frank less innovative when designing armors and weapons.

Of course, for this point, players basically have their own preferences. Some players prefer cooler equipment styles, while others prefer more realistic weapon styles.

But the biggest difference between "Glory of the Knights" and "Dark Soul" lies in the combat systems of the two games.

The goal of "Knight Glory" is to completely reproduce the medieval European knight fighting style. Its combat system is divided into two aspects, one is the daily battle with ordinary soldiers, most of these ordinary soldiers are wearing leather armor or mail armor, and the knight played by the player wields a two-handed sword, chops When it comes to these little soldiers, a bloody mouth will be drawn on the body at the slightest, and the hands and feet will be severed or the head will be severed.

While the scene is more bloody and brutal, it also highlights the slashing effect of the big sword.

The other is the battle with the elite monster boss. In "Glory of the Knights", due to the limited background, all the bosses are actually the same knights as the protagonist, and they are all normal human beings, but the weapons they hold are different.

The battle of the boss battle is also exciting, and it feels like watching a movie when playing.

Just like the knight duel in many European medieval movies, the two sides wield their big swords, step forward to test each other, the big swords collide fiercely, and both sides are trying hard to flick the enemy's big sword aside.

After one side reveals its flaws, the other side's big sword will cut on his armor, causing damage to it.

After fighting like this for a long time, the winner will be finally decided, because both sides are wearing heavy armor, and in actual effect, as long as the big sword hits the opponent's body, it is difficult to cause a fatal blow as long as it does not hit the fatal part Effect.

At the same time, since "Glory of the Knights" is biased towards realistic settings, the player's strength is limited, and he can only lift the two-handed sword that existed in reality.

The weight of the big sword is strictly limited. Even if it is cut on the opponent's body, the damage will be very limited if the opponent is wearing heavy armor.

This kind of combat system gave players a very good feeling at the beginning, because it was simple enough and rough enough.

When dealing with miscellaneous soldiers, the difficulty of the game is very low, because most of these miscellaneous soldiers wear light armor, while the protagonist wears heavy armor and wields a big sword, which is completely cutting melons and vegetables.

In the duel with the boss, the players basically focus on fighting with knives. As long as the attributes meet the standard and a certain strength value can be achieved, you can win the duel and cause damage to the boss.

Many handicapped people like this game very much after they start "Glory of the Knights", because unlike "Dark Soul", they are basically rarely abused in the game.

At the same time, some players also began to post comments on the official forum of "Dark Soul", hoping that Chen Mo could make some improvements to the difficulty of "Dark Soul".

"I've always wanted to say that "Dark Soul" is really hard to do. Although this is a game made for masochists, at least there should be a difficulty option, right? Not everyone is a masochist !"

"I also think the momentum of "Glory of the Knights" is very good now. In fact, the physics engine of this game is not better than "Dark Soul", but its battle is simpler, so that many handicapped people can get started. Isn't that true? Is it good?"

"I think Chen Mo is too conceited, so he thinks that the difficult gameplay he made is very good? A down-to-earth game is the best game!"

"I think there is another key point, that is, both sides want to show off the physics engine, but "Glory of the Knights" is obviously better. You see, when the big sword hits the enemy in cloth armor, leather armor, or chain armor There are different effects, even decapitation, bleeding and other effects can be made. When two knights confront each other, special skills such as collision of blades and cutting into the gaps of plate armor can also show the power of the physics engine. .”

"The "Dark Soul" you mentioned also has it. Cutting different enemies has different effects. It can be beheaded, limbs can be chopped off, and knives can also be used."

"Really? I really didn't notice this, because I was too busy rolling on the ground, and I uninstalled the game after not playing for a long time... I remember that Guda was very abnormal, and he played very hard..."

"The Guda you mentioned is the boss. If you still want to come up, you will cut off the boss? Your strength and Guda's armor have corresponding attributes. How could it be possible for you to cut down the boss directly in the middle? …”

There are a group of players who prefer "Glory of the Knights" on the Internet, which also makes many people more dissatisfied with the difficulty of "Dark Soul".

However, there are a lot of people here who are just making use of the topic. They are more sad about being abused in "Dark Soul", so they want to use this to let Chen Mo lower the difficulty and change "Dark Soul" into a mowing game.

In fact, from the point of view of the physics engine, the two games do almost the same thing, and "Glory of the Knights" can also do "Dark Soul", including beheading, stabbing, backstabbing, etc. under special circumstances.

It's just because "Glory of the Knights" is less difficult and closer to real battles, so it's more obvious.