The current mobile game market is basically in a state where a hundred flowers are blooming, and no one game type occupies a dominant position.
In the parallel world, there are several critical stages in the development of mobile games. The first stage was after the appearance of "My name is mt", which set off a wave of card mobile games in mobile games.
Designers found that this kind of card mobile game has strong profitability, simple production, and full use of IP, so there has been a wave of card mobile game boom in the market.
The second stage is the heavy game boom brought about by "The Shore of the Land". Although "Onmyoji" can be regarded as an epoch-making work in mobile games, after all, it is a master of card mobile games rather than a pioneer. It has played a perfect harvest on the market, but it has not stimulated new changes in the mobile game market.
Although "The Shore of the Land" is a relatively unpopular strategy game, its heavy attributes have made many designers realize that in fact, the current mobile games can be made more complicated.
Some mobile game designers have also been inspired to try to port PC games to mobile game platforms. These games are becoming more and more serious, and some games even need four or five hours a day to play.
Basically at this stage, the mobile game market in the parallel world is very close to Chen Mo's previous life. Although the design concept of mobile games in the parallel world is very backward, after all, the technology has already been achieved, so the development speed is much faster than the previous life.
But there is one thing that is different from the reality, that is, the moba game appeared relatively late, and it has only been more than a year since it appeared to become popular.
In the past year or so, "League of Legends" has grown from being unpopular at the beginning to continuous development and growth. In fact, it is a very fast process, so that many designers did not realize the importance of this game mode at the beginning. potential.
After the "League of Legends" became popular, these people are also trying to develop moba mobile games, but because of time constraints, they haven't found a good transplantation method yet.
…
Zhang Bei felt very pained right now.
On the computer screen in front of him were several revised design drafts of the "Ancient Catastrophe" mobile game, but none of them were finalized.
Chen Mo's previous words made Zhang Bei as sad as a sun-kissed dog. The main reason is that Chen Mo's tone at the time was too firm, as if this was an unquestionable thing...
The traditional moba mobile game operation method is definitely not good, it needs to be changed!
But how to change it? Obviously Chen Mo won't reveal it...
Zhang Bei instinctively doesn't want to change it, but after all, he is the main person in charge of the mobile game project "Ancient Catastrophe", and he always feels uneasy about this key design, so he has already published several revised design drafts in private.
But no matter how he changed it, he himself was not satisfied.
The phone screen is so big, Zhang Bei really can't figure out how to change the operation mode.
A better way to think about it is to change the entire operation method to touch, that is, to click on the screen to perform operations such as replenishing soldiers and attacking heroes.
But the problem is that this design has already been done in mobile games, and the effect is not good.
This design is very comfortable on a tablet, but the feeling on a mobile phone is simply pulpy. Most of the domestic mobile game players still play mobile games on their mobile phones, and very few people play on tablets.
So this design doesn't work at all.
Zhang Bei felt that his head was getting bigger, he really wanted to grab Chen Mo and ask, how to change it!
There is no way to change this at all!
Zhang Bei sent a message in the internal chat group of the designers of Dichao Interactive Entertainment: "Everyone, take a look at these designs of mine, are they reliable?"
There are a lot of designers from Dynasty Entertainment in this group, there are mobile games and PC games, and they know each other better, and they are more trustworthy.
Usually when you encounter some design problems, you will also find other people in this group to discuss and stimulate brainstorming.
Someone saw Zhang Beifa's design plan and asked, "Didn't you say that the operation design of the mobile game "Ancient Catastrophe" has been finalized? Why do you need to change it?"
Zhang Bei typed and said: "Oh, don't mention it. I met Chen Mo today, but Chen Mo didn't know whether he mentioned it consciously or unintentionally, saying that the operation mode of the Moba mobile game must be changed, and he said it very definitely..."
Someone asked: "He told you to change it and you changed it. Why are you so obedient?"
Zhang Bei was a little speechless: "I can't help it. After all, Chen Mo is a well-deserved master in the field of mobile game design and moba games. I can't help worrying about him suddenly saying that..."
Everyone was chatting when Jin Jieguang suddenly appeared.
"Damn it, don't listen to Chen Mo fooling you! He must have set up suspicious positions to deceive you! That's how I was tricked by him at the time! He likes to play this trick the most, pretending to say something inadvertently Something, and you just heard it, then there must be a trick in it, you must not be hooked, just stick to your own design!"
Other designers have chimed in.
"That's right. Zhang Bei, don't change it. The mobile game moba has released several games. The operation modes are basically done in a more traditional way. After all, the left hand needs to touch the virtual joystick to control the character's movement, and The right hand has to press four more skills, and there is no room for other buttons on the screen. The screen space is so large, even if Chen Mo can still play tricks? I think he must be fooling you!"
Everyone said one after another that Chen Da's words must not be believed, most of them are deceitful!
If I believed Chen Mo's words, it would be a mistake for years...
After everyone's persuasion, Zhang Bei felt a little more at ease. The final decision is to follow the previous design!
…
For Chen Mo, the two games, the prequel of "Dark Soul" and "Glory of the King", were basically developed simultaneously and did not affect each other.
"Glory of the King" is a mobile game, although the various settings are relatively complicated, but after all, Chen Mo has already had experience in the production of "League of Legends", and making another mobile game can be said to be familiar and easy to grasp .
Chen Mo didn't even bother too much during the production process, and basically left it to Qian Kun to handle it.
Of course, Qian Kun will definitely ask some uncertain questions.
When he first took over "Glory of the King", Qian Kun was actually a little reluctant, but after reading some detailed settings, Qian Kun suddenly fell in love with this game!
The reason is simple, because this is a krypton gold game!
Qian Kun has always had an extraordinary enthusiasm for krypton gold games, but later Chen Mo did less krypton gold games, so Qian Kun didn't have much chance to show it.
After seeing some settings of "Glory of the King", Qian Kun was very excited, and felt that this game and his own ideas really hit it off!
For example, drawing inscriptions with diamonds, buying heroes with coupons, and a special treasure hunting system, this is completely a lottery!
There are also all kinds of treasure chests in the game, which are simply cheating krypton, all of which make Qian Kun very excited!