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It can be said that "Glory of the King" is a master of many krypton gold games in terms of krypton gold. Some of the more popular designs, "Honor of Kings" are all concentrated in it, and the profitability is beyond doubt. [△Net.]
Moreover, many designs in the design concept draft also surprised Qian Kun. Qian Kun was also a little puzzled before. As a PC game, "League of Legends" has many operations that are not suitable for mobile games. So a mobile game moba What should I do
Obviously, Chen Mo already had a very clear idea, including the double roulette system, special operation mode, and some changes in the game settings, all of which explained that this game is very suitable for mobile phone operation. game.
However, there are also some designs that shocked Qian Kun very much.
Qian Kun asked Chen Mo: "The store manager, I see that your design concept draft says that you will use the derivative functions of the Pangu system to make some very simple AI for this game? Pretend to be a player?"
Chen Mo nodded: "Yes, what's wrong?"
Qian Kun couldn't help but support his forehead: "Manager, isn't it a bit too good for you to use the Pangu system to make simple AI? Isn't this a sledgehammer? And these are useless, right? As long as our fish pond is deep enough and there are enough players No need for these robots to support the scene!"
Chen Mo shook his head: "How can it be overkill? Anyway, the Pangu system permissions are all given, so there is no need to use them for nothing, and these are relatively simple AI, which will not take up too much performance of the Pangu system. Anyway, the Pangu system is useless. ,Yes or no?"
Qian Kun: "Huh?"
Chen Mo continued: "Besides, robots are needed if the fish pond is deep enough. This is different from "League of Legends", because the player group is different. In "Glory of the King", there are many elementary school students and girls who have never been exposed to similar robots before. Their real strength may be weaker than that of simple computers, so how can they feel the fun of this game and enjoy the thrill of killing people? Obviously, use AI."
""Honor of Kings" wants to capture more players. The depth of the fish pond is not too deep. We must try our best to let the players at the bottom of the fish pond feel the fun of this game."
Qian Kun was thoughtful: "I understand, store manager. But I still feel that if the Pangu system can talk, it must be talking about mmp..."
"Hehe." Chen Mo smiled, "Then let him bite me."
…
Regarding AI, it was also Chen Mo's painstaking design.
In fact, the original "Glory of the King" game also had some AI, but it was done in a relatively subtle way, and the performance was also relatively stupid.
These AIs only appear in some low-end segments to ensure the gaming experience for the lowest-end players.
But for Chen Mo, he has a more convenient AI, which is the Pangu system.
In addition to fully simulating the real physics engine, the Pangu system also has some other functions. For example, in the new functions of "Dark Soul", Chen Mo intends to use the Pangu system to create a more powerful monster AI, so that players can Experience the death mode.
As for "Glory of the King", Chen Mo intends to let the AI play the players in the game, so that those real players can get a better game experience.
Of course, as soon as the ai appears, five people will appear together, and will not be on the same side as the real players, and there will be a situation where players are cheated.
These ai will strictly control the way they behave, and the level of these ai will be determined according to the level of the enemy player. Overall, it must be slightly lower than the players.
In this way, the chances of players winning will be relatively high, and at the same time, most players will be skeptical and will not really recognize these AIs, because these AIs have a certain internal behavioral logic, and they are not the kind of very stupid simple man-machines. .
These AIs are mainly concentrated in the lower tiers, ranging from Bronze to Gold tiers. There are a lot of scams in this segment. Some players can't play at all, and even the operation is not as good as a simple computer, so there is no need to worry about being discovered.
Of course, it doesn't matter even if it is discovered, because the players have no evidence and can only rely on guesswork.
Moreover, this system is nothing more than giving benefits to players, and it does not harm the interests of other players.
Of course, the only problem is that it’s a bit wasteful to use something as high as the Pangu system to make sandbags for rookie players…
But Chen Mo is very open to this. Isn't artificial intelligence just for use? Is it still possible to save the Chinese New Year
…
The mobile game version of "Ancient Catastrophe" and "Glory of the King" are developed very fast. After all, many design concepts are relatively mature, and both parties are racing against time to move forward.
Relatively speaking, the research and development progress of "Ancient Catastrophe" is much faster than that of "Glory of the King", because this project was established earlier than "Glory of the King", and the designers at Emperor Interactive Entertainment are also working overtime .
As the progress of the mobile game version of "Ancient Catastrophe" continues to accelerate, Dichao Entertainment's publicity offensive is also launching.
Although "Ancient Catastrophe" is not a very successful PC-side project, after all, there are still a group of core players, and the quality is also good, and it can barely be regarded as an ip.
Manuscripts about the mobile game version of "Ancient Catastrophe" also appeared on major game media.
"Epoch-making moba mobile game work, the ancient catastrophe mobile game version will be launched soon! "
"Continuing the classic gameplay of the PC mode, redefining the mobile game MOBA!" "
"Passionate summer file, come to the mobile game version of the ancient catastrophe and play hacking together with me!" "
"After playing this game, I haven't touched League of Legends for several days! "
Various manuscripts.
Some are serious, some are not serious, and many of them are playing side-by-side to catch the popularity of "League of Legends".
After all, there is no doubt about the popularity of "League of Legends" on the PC side. These mobile games are basically trying to get in touch with "League of Legends" and introduce as many "League of Legends" players as possible.
As long as it can attract some of the "League of Legends" players to play in their spare time, this game should also make a lot of money.
Of course, such a way of publicity will definitely arouse the resentment of many core players of "League of Legends".
On the forum, many loyal players of "League of Legends" are complaining.
"Nimma, didn't "Ancient Catastrophe", which was instantly reduced to scum by "League of Legends" at that time, already became cold? How could you have the nerve to release a mobile game version?"
"Continuing the classic gameplay of the PC version of "Ancient Catastrophe", why don't I know what classic gameplay it has?"
"Redefining moba mobile games? This bullshit is blown to the sky!"
"Wow, Emperor Dynasty still has the same style, and it's really shameless to promote it! But I really want to complain, the current moba mobile game is really not good, it is completely incomparable with "League of Legends". "Mobile users please visit m.reading for a better reading experience.