Genius One Second Remembers "→Net.", providing you with wonderful novels to read.
Back at the experience store, Chen Mo began to refine the design concept draft of "The Prototype of Massacre", finalized some specific designs, and prepared to explain them to other members of the project team.
The vr version of "Prototype" will be completely reworked based on the story of "Prototype 1", and "Prototype 2" is not planned to be launched.
Because no matter in terms of sales or word-of-mouth, "Prototype 2" is not considered a successful work, and it cannot even be regarded as a qualified sequel.
In terms of sales, the sales volume of "Prototype 2" is less than half of that of "Prototype 1". In terms of word of mouth, it is even worse, whether it is player reviews or ratings from major game media are very poor.
There are many reasons.
In terms of the protagonist, "Prototype 2" not only changed the protagonist, but also arranged for a generation of popular protagonist Alex to be killed as a villain, which caused dissatisfaction among a large number of old players.
It can be said that this should be a low-level mistake that even third-rate web writers would not make, but the production team of "Prototype 2" just made it...
There is no need to argue whether the plot is reasonable or not. A very simple fact is that Heller's personality is much worse than Alex's, and the characterization fails.
So much so that when most players mentioned the "Prototype" series, their first reaction was Alex, not Heller.
From the appearance point of view, Alex is chic and handsome, and the collocation of shirt, sweater, leather jacket, and jeans is also very handsome, especially the design of the hood, which is similar to Assassin's Creed.
As for Heller... Well, this topic has been talked about too much, especially in Hope Country, someone may have to talk about skin color, but the fact is, Heller is indeed neither handsome nor charismatic enough. In many plots, he is impulsive and Reckless and foul-mouthed, it is obviously in stark contrast to Alex, who "doesn't talk too much".
In fact, it doesn't matter if you are ugly, the key is to have enough charisma, just like Lao Cui in gta5, isn't it also liked by many players
Readers of online articles know that if the protagonist is not well formed, a novel is basically more than half of gg, let alone a game that needs a stronger sense of substitution.
Of course, this is the fault of the production team. From the perspective of Heller's character image, if it is handled properly, it will be a fairly pleasing character, but the production team did not handle it well.
In terms of gameplay, "Prototype 2" has made some new gameplay, but players don't buy it, because this series of works originally highlights a "masochistic", players want to experience the thrill of everything, who wants to play sneak with you ah
It's obviously a fast food game, so it's enough to make the fast food well and make the players feel good. It's Shi Lezhi who wants the players to use their brains.
In terms of the core battle that can best reflect the refreshing point, "Prototype 2" basically doesn't have much innovation.
Many players believe that the content of "Prototype 2" can only be regarded as a large-scale dlc, and some skills have even been castrated, which greatly reduces the refreshing feeling players get in the game.
Some people speculate that "Prototype 3" is likely to bring Alex back to life, but... the production team has played it off, so there is no more, the game died suddenly, and I can only say that I made it myself.
Therefore, Chen Mo's idea was very simple. He didn't intend to make "Prototype" a classic, which was unrealistic, because the nature of the game itself was a fast food game.
It is enough to make this game a cool enough fast food game.
It's almost the end of the year, players have suffered for so long, it's time for some sweetness...
…
For Chen Mo, making "The Prototype" is not difficult now.
In Chen Mo's previous life, this game was launched in 2009. After the memory animation was removed, the game was only less than 3g, which can be said to be very economical.
The entire map of the game is a super miniature version of New York, and the capacity is far worse than that of games like gta5. What's more, the buildings in the game are just shells without internal space.
Of course, there is no need to make the content of the building in this game, because the main story takes place in the open scene. What the players want is to run on the roof and walls of the building, and to fight with aircraft and tanks in the open area. , All kinds of monsters have hard anus, it doesn't matter whether they enter the building or not.
The various actions and skills of the protagonist are also easy for Chen Mo. After making "Dark Soul", Chen Mo has become very mature in controlling the combat system in the game. Parkour movements in the building can be reproduced well with the help of the skill book.
In addition, there are some modern weapons such as firearms, tanks, and helicopters in the game, which can also be crafted with modern weapon skill books. Moreover, these modern weapons in the game do not have such complicated performance differences, and can be completed with the most basic skill book.
Chen Mo also planned to optimize some of the relatively criticized content in "The Prototype".
First up is the monster ai. On the whole, the monster AI in "Prototype" is relatively simple, and the specific performance is as follows.
The protagonist storms into the military base, grabs the commander and absorbs it.
Xiaobing (radio): Here he comes! Our commander is out, fire!
The protagonist goes out to clear his hatred and then returns as an officer.
Xiaobing: Hello, sir!
Moreover, as a person with superpowers, the protagonist flying around in the sky swaggeringly will not arouse the vigilance of the army. This is really too mysterious. It makes people wonder whether the soldiers of Black Watch are all mentally retarded...
Of course, this setting is also partly due to gameplay considerations. If the protagonist will be recognized by the army every time he parkours on the building and then frantically hunted down, it will greatly affect the game experience of some players.
But in any case, this setting does affect the authenticity and sense of substitution of the game to a certain extent.
Chen Mo considered that the original setting should be continued on the easy difficulty, so that all players can enjoy the game, while on the hard difficulty, the enemy's AI will be increased, and the players must play more carefully.
In addition, the overall game content of "Prototype" is relatively monotonous. After all, it is a game in 2009, and many contents are not rich enough. Whether it is virus bodies, human soldiers or modern weapons, the types are not rich.
In terms of scenes, basically the whole game has only three styles: normal urban area, infected urban area, and transitional urban area, and there should be serious reuse of buildings, so after playing for a long time, you will feel fatigued.
Chen Mo's consideration is to increase the content of the game, adding more characteristic buildings, pedestrians, vehicles and other elements to make the whole city feel more real; at the same time, adding some special weapons and enemies, instead of fighting the same players back and forth. Target.
In addition, Chen Mo considers adding a weather system to the game. The weather in the entire city will change automatically, and players can experience fighting freely in various weather conditions. For mobile phone users, please visit m.reading for a better reading experience.