Almighty Game Designer

Chapter 643: Imperial FPS meeting

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As for the current state of fps games...

Domestic fps games are still worse than foreign ones.

And similar to the previous life, domestic fps games are basically online games, while a large part of foreign fps games are stand-alone games.

It is still difficult to make a super-large fps game, not only the professional knowledge of various firearms, but also the grand modern battlefield structure, professional military knowledge, historical knowledge, and the advancement of various modern weapons Knowledge.

If possible, Chen Mo hopes to be a super-large modern battlefield like cod and bf, but the difficulty is too high...

If you just do the most basic fps, it's easy to say, it's nothing more than a few maps, some guns, and some character actions, but the problem is that the players of that kind of fps game have long been tired of playing, "Wolf Soul" and "Fire Assault" There are also several foreign fps games that have already left this stage.

Although, as an S-level designer, Chen Mo can consult various databases, and can also learn some relatively confidential military knowledge through the relationship with the game committee, but after all, there is too little time.

What's more, Chen Mo's character never likes to force himself into a field he is not good at or a game he is not ready for.

He had indeed drawn modern weapon skill books before, but those were elementary and superficial. It’s okay to be an aircraft and tank at the level of "Prototype", but it’s nothing more than an empty shelf. I'm a little overwhelmed.

For the current Chen Mo, it is more appropriate to choose a game with relatively small capacity, simple production and widely welcomed by players.

The seventh day, the first day of work.

For Chen Mo, the Spring Festival is the same every year, which is not interesting.

This may be the case for most modern young people. Chinese New Year is not like some kind of joyous festival, but more like a ritual, and it makes people feel uncomfortable.

The Chinese New Year is something that cannot be avoided. If you really don’t go home, you will definitely live in a very lonely life, but if you go home, you will always have to face some things that you don’t like.

There is a bit of a dilemma, and even for some young people, they hope that there will be no Spring Festival at all.

Chen Mo is not in the mood to stay with his parents forever. After all, playing games is the time when he can flex his muscles, and it is also the happiest time.

And now that I have free time, if I just want to go home to see my parents, I can go back anytime, not necessarily during the Spring Festival.

Most of the employees in the experience store have already arrived, only a few employees who are far away have asked for leave in advance and have not returned yet.

There are not many players in the experience store. After all, on the first day of work, there are so many idlers who have nothing to do to come to the experience store to play games.

However, three familiar faces came today, Jia Peng, Wen Lingwei and Chang Xiuya.

Su Jinyu and Qian Kun have already made arrangements. It's been a long time since we saw each other. Everyone is very happy. To celebrate, Chen Mo specially invited everyone to have a meal at noon, as a welcome for the three of them back.

On the first day of the new year, it was obvious that most people hadn't adjusted from the state during the Spring Festival, and Chen Mo didn't arrange any special work. He just asked everyone to deal with the remaining work at hand and adjust their state as soon as possible.

Coincidentally, Chen Mo also wanted to take advantage of this time to write out the design concept draft of the new game.

Emperor Interactive Entertainment headquarters, conference room.

Lin Zhaoxu sat in the middle seat, looking at the meeting materials in front of him without saying a word, and listening to the discussions of other designers.

There are not many designers present, but they are all relatively important figures in Emperor Interactive Entertainment, and basically all of them have design experience in fps games.

Qin Xiao, the designer of "Wolf Soul", one of the three major FPS games in China.

Jin Jieguang, the operation director who participated in "Gunfire Wars".

Sun Bing, the chief designer of Gunfire Wars.

In addition, there are also the operation director, core function designer, professional knowledge consultant of "Wolf Soul", and the core creators of "Gunfire", etc.

Although the domestic FPS game background is not as good as that of European and American manufacturers, Emperor Interactive Entertainment has basically concentrated most of the domestic FPS game talents.

According to the domestic market, fps games can also be regarded as a strong game type of Emperor Interactive Entertainment.

At least for now, the field of FPS games is still a situation where the three major players are Emperor Huyu, Zenyi Huyu and Thunder Huyu.

As for the theme of this meeting of Emperor Interactive Entertainment, it was discussing a new fps game project.

Apparently, Emperor Interactive Entertainment has also received a notice from the gaming committee and is considering the development of a new fps game.

However, Lin Zhaoxu still couldn't make up his mind on whether or not to do it and how to do it. That's why this meeting was held, where the more experienced fps game designers in Dichao were called together to discuss it.

Jin Jieguang cleared his throat and said, "Then let me briefly talk about the key points of the next discussion. This time the game committee's meaning is relatively clear. In fact, we still hope that we will use the latest Pangu engine to make an fps game. On the one hand The reason for this is for the troops to train in VR. The focus of our discussion today is whether it can be done, and if it is done, in which direction should it be done.”

Lin Zhaoxu looked at Sun Bing: "Let's talk about it first."

Sun Bing nodded, sorted out the information in front of him, and then said: "On this issue, with Mr. Lin and Mr. Qin present, my opinion can only be regarded as an introduction. I can't say whether to do it or not. Let me talk about some views on the status quo of domestic fps games."

Sun Bing is the main designer of "Gunfire Warfare". Although "Gunfire Warfare" is basically a cool project like "Ancient Havoc", it is still slightly better than "Ancient Havoc". Still in operation for now.

And strictly speaking, "Gunfire" died in the qualifying match. In terms of game quality alone, it belongs to the upper level in China. Sun Bing, as the main designer of "Gunfire Wars", also has rich experience in fps game production before, so his opinion is quite important to Lin Chaoxu.

Sun Bing had obviously done his homework before coming, and his speech was clear and logical.

"The current domestic fps games are "Wolf Soul", "Fire Assault" and "Overwatch". In terms of gameplay, "Wolf Soul" and "Fire Assault" are slightly more traditional, and "Overwatch" is relatively It’s a relatively innovative fps gameplay.”

"Before, everyone believed that "Overwatch" would represent the development direction of fps games, because this game was really popular for a while, and it also won the game of the year. But judging from the later situation, the current development of "Overwatch" has already It tends to be stable, and there may be no room for further improvement." For mobile phone users, please visit m.reading for a better reading experience.