Almighty Game Designer

Chapter 649: Artificial intelligence anti-cheat system

Views:

The problem of plug-ins in fps games has always been one of the most troublesome problems for designers, even on the vr platform.

Mainly because of the type of game, in order to ensure the smoothness of the game, many solutions relying on local computing are adopted in fps games, which is equivalent to giving room for plug-ins to modify data on the client side.

Although various technologies on the VR platform have been innovated, it is still very difficult to fully eradicate the influence of plug-ins, especially in the field of shooting games.

However, the vast majority of game companies still start with the technology itself to solve the problem of cheating. For example, through the technical level, the game itself has fewer loopholes, is more difficult to be invaded, and it is easier to detect and detect the cheating programs that pretend to be normal programs. stop.

But after all, the Tao is one foot tall and the devil is one foot high. As the attacker, the creator of the cheat has an advantage. Just like in many games, it is much easier to find bugs than to fix them.

Moreover, the benefits of shooting game development are too great, so under the temptation of profits, countless plug-in producers are rushing for profits.

In other games, even if the opponent cheats, it will still be subject to the attributes of the character itself, but fps games are completely different, life and death can be determined in a few milliseconds, and cheating can get the most benefits.

As for the famous vac system in Chen Mo's previous life, although it is very famous, it cannot be completely plugged in, it can only be used as an auxiliary method.

In fact, when vac detects an abnormality in the user's memory or other hardware, it will disable the user after a period of time, making it difficult for the plug-in maker to determine which piece of code triggered the vac.

Although the accuracy rate of this system is relatively high, the biggest problem is that the timeliness is very poor, which can be said to be settled after the fall. Obviously, for many professional hackers, this level of ban is not painful at all.

After all, the vast majority of professional hackers have many accounts in their hands, and it is enough to seal one and change another.

As for using program detection to identify cheats, it was also a difficult thing to achieve in Chen Mo's previous life.

Many anti-cheating systems do start with player data, but due to the low level of artificial intelligence and insufficient data, it is impossible to accurately judge whether this person is cheating or is himself a master.

After all, the data between the master and the rookie is a world of difference.

Therefore, some people jokingly refer to Battlefield 1's fair duel system as the official anti-master program, because this system is too unfriendly to masters and often misjudges.

But so far, the most effective way is actually the official launch of the detection system, which is what Chen Mo did in "Overwatch" before.

This kind of detection system has extremely high authority, and it will be activated before entering the game. While collecting various data, it will monitor the process of the device and hide the game memory. Once it detects that a program is trying to interfere with the game data, it will take corresponding measures. It even closes the game directly when some unresolvable conditions are detected.

Of course, in principle, this kind of ultra-high authority is not essentially different from the so-called rogue plug-ins. The price of this is that every move of the user will be seen.

On the one hand, it may constitute an infringement of the user's privacy, and on the other hand, it will also cause the game fluency to decrease to a certain extent.

But in any case, this is the most effective way at present.

Chen Mo was well aware of this, so when "Overwatch" was flooded with cheats, he also adopted this detection procedure very decisively, banning those relatively low-end cheats.

Using heavy codes in troubled times, sometimes too forward-looking and backward-looking, is a kind of harm to the players.

What's more, the VR game cabin is different from the PC, and its main function is to play games.

However, this system is not omnipotent, just like the pc games in the previous life had things like mouse macros.

In the vr games in the parallel world, there are similar auxiliary input devices, which can fool the detection program and correct the player's consciousness signal, so that those players who are not good at marksmanship can greatly improve their accuracy.

In this regard, Chen Mo's thinking went back to the beginning. Can artificial intelligence be used to judge whether a player is a master or a badass

The previous games couldn't do it because the level of artificial intelligence was too low, and there were often big errors when judging the player's real level through various data.

However, the artificial intelligence of the Pangu system is sufficiently developed. By screening and testing the real data of a large number of players, it is completely possible to better determine which operations are close to humans, so as to distinguish between cheaters and masters.

In a sense, the Pangu system and Origin itself are the top cheats in the world, and they can even fully simulate human operations to the extent that they are fake.

Then, their judgment of "whether a certain operation seems to be made by a human being" must be clearer than most human beings.

Therefore, Chen Mo's plan is to first use a large amount of data to provide corresponding review standards for the Pangu system, so that the artificial intelligence can grasp the habitual performance of human beings in the game, as well as the corresponding probability data.

Secondly, certain nodes in the game, such as killing more than eight or eating chicken, etc., will trigger detection. At this time, the system will detect whether there is any abnormality in the data transmitted by the player in the entire game, and if any abnormality is found, it will be included in the suspect target.

Of course, some players who are frequently reported will also be reviewed.

Moreover, when there are special situations in the data in the game, the artificial intelligence will also trigger an alarm. For example, a player’s aim is always locked on the neck or waist of the enemy, and its data is significantly higher than the normal value, which will also induce detection.

For players who confirm the cheating, depending on the cheating, the sanction methods are also different.

Special cheats such as blood lock, perspective, plane explosion, and people suction will be directly and permanently banned. This kind of cheat has no acting skills or deceptiveness at all, it is too low-end, and there is no need to keep it.

In addition, Chen Mo has malicious jokes waiting for players who use micro-auto aiming or assisted aiming.

First of all, these players will be directly sanctioned in this game. In the game, an artificial intelligence law enforcement officer will be refreshed directly in a hidden position, and the player will be killed on the spot.

After this, the player will have a hidden cheater tag in the system. After matching again, it can only be matched with other hackers, which is a special cheat server.

The cheat server looks exactly the same as a normal server, but there are all players using cheats, and there is a lot of artificial intelligence mixed in.

Since these cheat players are all acting players who open similar micro-auto-aiming cheats, they will not soon find that they have entered the cheat server.