A relaxed game rhythm is the most critical element for "PUBG Mobile" to stand out from all fps games.
The biggest problem faced by traditional fps battle games and "Overwatch" is tiredness.
There are always chugs and chugs at any time, and the enemy may be found at any time, so the player's spirit is always highly tense. Only when he dies can he temporarily rest for a few seconds, and then continue to fight.
Although the players in "Overwatch" may not necessarily be seconded, they must always maintain a high degree of concentration. No. 76 is not only on the way to Chutchut, but also to Chutchut.
However, "PUBG Mobile" is different. Searching for supplies, running the drug ring and shooting are interleaved. During the stage of searching for supplies and running the drug circle, the player's spirit is very relaxed. Such relaxation makes the player less prone to fatigue.
It is precisely for this reason that "PUBG Mobile" has become one of the games with the best live broadcast effects. The anchor has more time to chat with the audience when searching for things and running around, unlike some other fps games, the anchor can't even care about talking about it once they fight.
Teamwork of moderate intensity refers to the role played by individuals in combat.
That is to say, there must be a good balance between the individual and the team. The team should provide convenience for the individual, and the individual should not be dragged down by the team. Instead, he can rely on his strong personal ability to lead the team to victory. This is a good relationship.
The reason why "Overwatch" is not friendly to individuals is because the role of the team completely crushes individuals.
In traditional fps games, you can hit five with a good marksmanship.
In "League of Legends", you have good skills and you can play one against five after snowballing.
Only in "Overwatch", you can't fight five under any circumstances, unless the opponent is five mentally retarded.
The more important the role of the team is, the lower the player's tolerance for teammates is, just like in "Overwatch" once being beaten by Shuangfei, everyone's first reaction is to immediately spray 76 in the team.
In traditional fps, although teammates are more important, but it is not impossible to play with fewer individuals.
In "PUBG Mobile", the requirements for teammates are greatly reduced, and leading people has never been so easy. Bringing a rookie in "League of Legends" may give away too many heads and send the opponent up, but in "PUBG Mobile", as long as the rookie obediently follows behind you and avoids crowded areas, it is impossible to survive for a while questionable.
In a nutshell, Overwatch is a game that can’t be played if there are too many idiots, but Eat Chicken is a game that is more fun when there are more idiots.
Therefore, the game atmosphere of "PUBG Mobile" is relatively good, there is not so much hostility in the game, and there is basically no case of complaining about teammates. Because even if your teammates fall into boxes, you can still eat chicken alone.
As for the rich excitement and cool points, it means that compared with other games, "PUBG Mobile" has more exciting places for players.
Pick up good props, live for a long time, find the right vehicle, kill people, successfully enter the circle, pick up airdrops, help teammates, successfully eat chicken...
It's all cool.
Refreshing is always accompanied by the game, the process of picking up a fully equipped scar is enough for players to feel refreshed four or five times.
As for eating chicken once, it can make most novice players feel good for three or four days.
In addition, there is another very important point, that is, "PUBG Mobile" well balances the game needs of hardcore players and fringe players.
Hardcore players like steel guns and like to win by improving their marksmanship.
The marginal players are afraid of steel guns and prefer to use other methods to win, such as dogs.
Therefore, traditional fps games are a paradise for hardcore players, and it is difficult for the player group to spread, because marginal players do not want to practice marksmanship day after day, and it is difficult to experience the fun of fps games.
One of the problems with Overwatch is that it's not always a good experience for hardcore players, because sometimes lineup restraint renders marksmanship useless.
"PUBG Mobile" is different. The designer's idea from the beginning is to allow most players to win in the way they are good at.
You can use steel guns, you can use lybs, you can go around arrogantly to persuade a fight, or you can stay in the house and not come out.
Different players can adopt different strategies in the game. Players with good marksmanship naturally have a great advantage, and players with bad marksmanship also have a great chance to win the final victory.
It is precisely because of this and the team relationship mentioned before that "PUBG Mobile" quickly spread, the player base continues to expand, and the fish pond is getting deeper and deeper, so that the vast majority of players can enjoy this game. fun of the game.
As for eating chicken mobile games, adding robots to the game is actually just a means of expanding the fish pond.
In addition, "PUBG Mobile" is a game with very weak negative feedback.
In other fps games, if you are good, you may die very frequently. In the blasting mode, once you die, you can only ob the whole process.
In "Watching Pioneer", being blocked by the door is even more prone to mental explosion.
But "PUBG Mobile" is different. Novices usually jump to places with few people to avoid battles and search for things. Even if they are killed, the survival time of the previous searches is also very interesting.
Of course, there are also many rookies who will fall into boxes, but if they die too much, their scores will continue to drop, so as to match weaker opponents.
After dying, you can restart the game immediately. Most players will quickly forget the previous unhappiness, and feel that they can definitely play better this time.
…
After finalizing the R&D plan of "PUBG Mobile", Chen Mo still has some details to improve.
The Pangu system is a very powerful physics engine, and it is also a very powerful game AI.
Making a robot in the game and determining the actual level of the robot based on the segment is obviously a way to expand the depth of the fish pond, but it is too low-end for Chen Mo to be interesting.
Chen Mo was thinking about another thing.
All fps games are plagued by cheats, and the parallel world is the same.
A large-scale cheating incident broke out in "Overwatch" before. Although it subsided temporarily, it is clear that cheating has been banned repeatedly.
In fact, cheating is equivalent to a battle of wits and courage among the masters of programming. Nowadays, there are many big anchors who are more or less suspected of cheating, but they all use high-end customized versions, the prices are sky-high, and the updates are very frequent. So it's hard to find out.
Although Chen Mo banned all low-end cheats in a very brutal way, there are always some high-end cheats that can fool the detection procedures of the vr game cabin.
If "PUBG Mobile" is as popular as in the previous life, will the problem of cheating reappear
If there are a large number of cheats, it is unrealistic to count on manual verification, then can artificial intelligence replace gm and become the law enforcer in the game