Almighty Game Designer

Chapter 647: The charm of eating chicken

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It’s no wonder everyone misunderstood it, after all, the name “Digging the Ground for Ascension” is really impressive, not to mention these people in the working group, most players and anchors will be shocked when they hear this name.. lā

Chen Mo smiled: "No, no, this is another game. It's not the same thing as that guy with a sledgehammer climbing a mountain. Let's read the concept draft."

Seeing the title of the concept draft on the projection screen, everyone suddenly realized.

Oh, it's this "PUBG Mobile"!

Looking at the basic concept of the game, it fits the name "PUBG Mobile" quite well. 00 people landed on a deserted island, and only one person can survive to the end, which is indeed "Jedi".

Chen Mo began to explain some basic concepts and settings of the game.

The core fun of the game.

map mechanics.

character action.

Firearm systems and accessories.

Item system and refresh mechanism.

Carrier related content.

The game mode of PlayerUnknown's Battlegrounds is not complicated. Although some detailed settings are complicated, the basic settings are easy to understand.

In short, it is to throw 00 players on an isolated island, search for supplies by themselves, and kill each other until only one person remains. At the same time, in order to control the game time and drive players to concentrate, the concept of "poison circle" was added.

As for the others, they are all detailed settings added to make the game richer and more fun.

After finishing speaking, Chen Mo looked at everyone: "How about it, do you understand?"

No one raised any questions, because Chen Mo explained it very clearly, and the mechanism of the game is not difficult to understand at all.

Perhaps the only question is... that's it? ..

Obviously, this is far from the pioneering masterpiece that many people think of, and it is not as shocking as when "Dark Soul" was first released.

From the perspective of the design concept draft, the game "PUBG Mobile" is only innovative in gameplay, and there is really nothing particularly commendable in other aspects.

Even if the Pangu engine is used... But this is a hot weapon battle after all, the main damage comes from bullets, and the display effect will not be as prominent as "Dark Soul".

Maybe... since it's the first project this year, let's do a simple project to practice first, shall we

Many people think this way.

Chen Mo smiled: "Okay, since there is no problem, let's adjourn the meeting."

When many people first come into contact with the game concept of "PUBG Mobile", they will somewhat belittle it. The reason is very simple, because the gameplay of this game does not look cool.

Apparently, many people in the working group share this misgiving.

In terms of maps, firearms, vehicles, accessories, props, actions, etc., in fact, there are more or less all of them in other large-scale fps games, and there is not much innovation.

The only thing worth bragging about is this game mode like raising Gu, but will players really accept it? Still have doubts.

In fact, there used to be some survival games abroad in the parallel world. For example, a survival game called "Siege of the Dead" appeared two years ago. The player plays a soldier in the end of the world and needs to defend against zombies in the base area. Attack while constantly looting supplies to survive.

It has indeed achieved a certain response, and the sales volume is not bad, but it is far from reaching the point of "fire".

And Chen Mo is obviously not the kind of character who is easy to get rich, even if he is making a mobile game, he must be rushing to the top of the bestseller list.

"PUBG Mobile" looks like a fps game mixed with survival elements. With just one idea, can it beat those traditional fps games

Chen Mo's answer is yes.

When many people analyze the game "PUBG Mobile", they often like to see the problem as simple: "It's nothing more than an idea!"

But in fact, ba is also an idea, large-scale rpg is also an idea, and the prototype of most classic games is an idea.

The key is whether you can perfect this idea into a rich game, and whether you can make this idea cater to the preferences of most players.

If according to the taste of the public, "PUBG Mobile" is better than all fps games on the market (only referring to the fun of the game), this is not an accident, but an inevitable result under the guidance of the game concept.

The magic of "PUBG Mobile" mainly lies in five aspects.

The first is strong randomness and constant freshness.

The second is the scalability of the operation.

The third is a relaxed game rhythm.

The fourth is teamwork with moderate intensity and a high fault tolerance rate for teammates.

The fifth is a wealth of cool and exciting points.

Take these five advantages separately, and compare it with other fps games on the market, and you can clearly see where the game Chicken Eater is.

If the score of "PUBG Mobile" is used as 00 points, it can be used to score other competing games.

Traditional fps games (combat): 5000307070

fps game (stand-alone): 300000-00

Overwatch: 080303080

League of Legends: 0000008000

Of course, it does not mean that "PUBG Mobile" kills these games in seconds. Other games have their own advantages and are not included in the scope of evaluation.

It’s just that on these five points, “PUBG Mobile” has very clear advantages.

In terms of strong randomness and freshness, this is the root of ensuring the longevity of the game. Simply put, "PUBG Mobile" is similar to "League of Legends", and they are both games that give you a new experience every time you start a game.

Stand-alone fps games are very good in all indicators, but this is the only point that cannot provide players with a strong random game experience. No matter how fun it is, it will feel boring if you play through it too many times.

In traditional fps battle games, battles often break out in several key locations, and if you play a lot, you will feel a sense of deja vu.

Although "Overwatch" can change heroes to dilute this feeling, the déjà vu at the battle location is still an unsolvable problem.

For example, in the map of carts, there must be a wave at every corner. Coupled with the problem of a rigid lineup, you may have played more than a dozen games, giving people a very similar feeling, and the sense of anticipation for the next game will also drop significantly.

And this is the big killer feature of "PUBG Mobile", because the map is large enough, the aircraft routes are different, the poison circle is different, the number of people flying to a certain area is different, and the things they pick up are different, so players can always get different games. experience.

As for the growth of the operation, it refers to whether the player can continuously improve his level through repeated training.

This is the traditional advantage of fps games, needless to say. The only thing worth mentioning is that because there is a serious lineup restraint relationship in "Overwatch", sometimes practicing marksmanship may not necessarily win, so points are deducted.