Almighty Game Designer

Chapter 646: A more complete action system

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As for many people who think that the "Battle Royale Mode" is difficult to be elegant, and many fps manufacturers disdain to do it... Obviously this is also nonsense~щww~~lā

Not only domestic game manufacturers are scrambling to follow suit, but foreign major manufacturers are also learning the Battle Royale mode.

EA's CEO Andre praised "PUBG Mobile" for injecting fresh blood into the industry, and appreciated the "PUBG Mobile" R&D team very much. And he also said that there may be a similar battle royale mode in future Battlefield games.

Ubisoft eyveuillet also said in response to related questions on the company's financial conference call that the current battle royale game is a very interesting gameplay, and they may also launch this mode in future game dl.

Even these major classic fps manufacturers attach so much importance to "PUBG Mobile", we can also see the unprecedented success of this model. ..

For Chen Mo, "PUBG Mobile" is currently the most cost-effective game, especially as a vr game, its resources are very controllable.

In terms of game mechanics, "PUBG Mobile" is about 100 players parachuting to every corner of the island, looking for weapons, vehicles and supplies with bare hands, and surviving to the end.

There are nearly thirty types of firearms in "PUBG Mobile", but they are still within Chen Mo's acceptable range.

As for various props and vehicles, they have actually been done a lot in many fps games, it is nothing more than more tricks.

The biggest difficulty lies in the reproduction of the entire map.

Unlike "League of Legends", the map of "PUBG Mobile" cannot be memorized by rote. The size of the entire map is 4 square kilometers, and there are various complex terrains and buildings in the map. It can be said that most of the workload is on this map.

Fortunately, when Chen Mo played this game in his previous life, he also searched for some information. Some websites such as svsvr also have a full picture of the entire map. Using the memory playback potion should be able to restore it to a similar extent.

Even if there are some deviations, it doesn't matter, Chen Mo can completely rely on his level ability to make up for it now.

Of course, it doesn’t matter even if you can’t remember it at all. Level design can be developed with time. On the premise that the design ideas and basic rules are very clear, it’s nothing more than how to divide the terrain, how to arrange the houses, and how to generate resources. question.

The second is about some basic settings of the game.

In terms of action, "PUBG Mobile" has a certain survival nature, so the action must be more abundant than traditional fps games, even including left and right head tilting, over walls and other actions.

For vr games, Chen Mo considered adding more actions to make the player's experience closer to the real situation.

On the one hand, the operation of "finding cover" is added. At this time, the player will lean against and stick to the cover, and can shoot out of the cover at any time. After the shooting is completed, it will automatically return to the "close to cover" state.

(There are similar modes of operation in gta5 and "Uncharted".)

On the other hand, it is to join the operation of "blind shooting". When the player hides behind the bunker and is unwilling to show his head for accurate shooting, he can use blind shooting, that is, extend the gun outside the bunker to shoot. Of course, the accuracy of shooting in this case will drop significantly.

In addition, the operation of "gun butt attack" can also be added. When the distance between the player and the enemy is very close, the player can use the gun butt to hit the enemy, causing a relatively short-term stiff effect and a small amount of damage to the enemy.

In terms of movement, the "climbing system" is further enhanced, allowing players to climb up some steep slopes or walls of houses. However, during the climbing system, the player will be in the state of retracting the gun all the way, and will receive falling damage according to the height when falling. There is also a physical limit when climbing, and once the physical strength is exhausted, it will fall.

Moreover, not all places can be climbed, only some hillsides with relatively soft soil and walls of houses with climbing points can be climbed.

Obviously, this climbing system is to allow players to choose more routes, which is a high-risk, high-yield behavior.

In addition, players will get more tactical actions, such as rolling, swooping, etc. These operations will also consume the player's stamina system, and have a certain built-in d, which can only be used at critical moments.

These actions can work with the physics engine. For example, when the player is flying by the explosive bomb of a fragmentation grenade, or falls from a high place, he can perform rolling actions to avoid certain fall damage and adjust his position at the same time.

Rolling over when jumping off a moving vehicle can also avoid some damage, but it will still die if you go too fast.

In addition, some classic settings will also be used in the game. For example, when the player adopts different postures (standing, squatting, lying down), the recoil of the gun is different, the bullet will fall when flying, and so on.

In the final analysis, the purpose of the change is mainly two.

One is to make the battle situation in the game more complicated, so that those players who like to use their brains have more winning strategies; the other is to make the whole game closer to the real battle, at least when the enemy finds you first, you can also pass Roll over to find cover and wait for an opportunity to counterattack.

In terms of auditing, there are actually no major problems.

Not to mention that the policies of the parallel world and the previous life are different in all aspects, and the review should be more lenient. Chen Mo is an honorary member, and even "The Prototype" has passed the review, let alone "PlayerUnknown's Battlegrounds"; on the other hand, even if Card review is nothing more than changing the packaging, changing the background of the story to a simulated military training, and by the way, at the beginning of the game, explain that the game is all virtual and no one will die.

If it doesn’t work, you can also pull up a banner in the game and write a slogan such as "Train hard, defend the country, strive to be the best, and keep making progress". You can pack whatever you want, anyway, highlight a positive energy...

Of course, there is no need for Chen Mo to deliberately go to thunder. The story background of "PUBG Mobile" is still set on an isolated island, and the various character models also have the characteristics of characters from various races and regions around the world. The background of this game.

Soon, the design concept draft of the game was written, and the routine meeting was held to explain the session.

It can be seen that everyone present is looking forward to it. After all, this is the first game Chen Mo will make in the new year. No one can guess what Chen Mo is going to do.

According to most people's speculation, Chen Mo should continue the idea of "Dark Soul" and "Super Mario Odyssey", focusing on classics with bigger scenes. After all, he just got the annual game of tgn, and now Chen Mo's journey is the sea of stars, and making money is already a secondary goal.

Chen Mo looked at everyone with a smile. At this time, the concept draft had not yet been displayed on the projection screen: "Our next main research and development task is "PUBG Mobile."

Everyone present was taken aback.

Qian Kun asked weakly: "Uh, store manager, "Digging the Ground and Seeking Advancement"... haven't we already done it? Are we going to make a sequel?"