In the experience store, Chen Mo was still writing the design concept draft.
For Chen Mo, there are actually quite a lot of options for fps games, and many high-quality fps games in his previous life have their own advantages.
However, considering Chen Mo's current ability and the current needs of this new game, there are not many options.
First of all, the super-large modern war theme can be passed. On the one hand, it is not enough background and ability, and on the other hand, domestic players are not too fond of it.
If this kind of game is really made, it is likely that the main market is Europe and the United States. Compared with "Wolf Soul" and "Fire Assault" in China, it really doesn't necessarily have any advantages.
Secondly, although it will be used for army training, it is mainly to cater to the tastes of domestic players. This is a game, not a modern war simulator specially provided for the army.
If it is all for war simulation, then the best choice is definitely "Armed Assault", but obviously as a game, it requires too high a machine configuration, and the various operations are too cumbersome, infinitely close to modern warfare In the real situation, it may not necessarily lose money if it is made, but it may not be popular.
Besides, with Chen Mo's current ability, it is very difficult to do it.
Moreover, using it for the army does not mean that it is exclusively for special forces. There are so many ordinary soldiers and policemen in the country, how many special forces are there? If it is only developed for special forces, it will be even more extravagant.
If special forces want to train, they can use real scenes, real people acting as hostages, etc. After all, special forces are elites. In the case of vr games, no matter how real it is, it is impossible to compare with the real training scene.
Therefore, this game is still relatively universal. The gameplay for troops like "Wolf Soul" and "Fire Assault" is actually just a chug in a special map scene.
At present, fps games on the vr platform mainly have two functions.
On the one hand, it is to cultivate responsiveness, awareness, teamwork and combat skills in individual combat to deal with various complex battles. The game is not only applicable to soldiers, but also armed police, police and so on.
Let the police learn the high-end operations that special forces need to do, which is not available to most people.
Another aspect is to find some fun for boring training. No matter how real the VR game is, it is impossible to replace the daily training of the troops. This thing just plays a regulating role and can also relax the body and mind a little.
What's more, vr games are still games after all. Chen Mo's primary goal is to make a good fps game to seize the market, and becoming a vr training item for the army is only the second goal.
Just like when Dichao Huyu was discussing, the first thing to think about was how to make the game new and make players like it, rather than how to better meet the requirements of the gaming committee.
After Chen Mo has rich experience in fps production and conditions permit, the ultimate goal of fps games on the vr platform must be a comprehensive modern war simulator like "Armed Assault".
But even if it is really made, it may not be played by many people. After all, the closer it is to reality, the more cumbersome it is, and the more cumbersome it is, the less popular it will be. At that point, it is not for profit to play games, but for historical status.
Of course, there has to be a gradual process, not to mention Chen Mo, game designers all over the world have not yet achieved this step, and the technical level of the vr platform has not yet reached, so that is all for later up.
The same is true for other similar stand-alone games. Although these games have their own advantages in the eyes of hardcore players, for Chen Mo, the most important thing is to highlight the cost performance.
Use the least resources to make the best effect, if it can be simplified, it doesn't need to be complicated.
For Chen Mo, there is a tricky choice.
"PUBG Mobile: Battle Royale".
The reason why this is a more clever choice is that although its gameplay is completely different from traditional fps, in terms of production difficulty, it is actually not difficult.
As a game, PlayerUnknown's Battlegrounds should be considered very successful. It is extremely popular both at home and abroad, and even spread the trend to players who didn't play fps games at all.
After "League of Legends" has been online for more than two years, Chen Mo has not yet had a phenomenon-level online game that can truly dominate on the VR platform. The launch of "PUBG Mobile" at this critical juncture is just right.
Of course, the launch of "PUBG Mobile" does not mean that it can sweep the entire VR platform, nor does it mean that it can end all fps games. It itself is a very novel way of playing, but there is still a lot of room for development in the category of fps games.
For Chen Mo, after "PUBG Mobile", there will be more fps games with richer content, but the purposes of these games are different.
…
Speaking of PlayerUnknown's Battlegrounds, this game is a complete triumph of design philosophy.
In fact, the technical level of "PUBG Mobile" is not particularly high. This game mechanism is much earlier than "PUBG Mobile" fps games can actually do it, but because the design concept has not been achieved, there has never been a game It can make the similar "Battle Royale" mode perfect enough.
From dayz to h1z1, and then to "PUBG Mobile", similar models are constantly evolving.
In Chen Mo's previous life, dayz was only based on a mod of "Armed Assault 2", and "Armed Assault 2" was a game released in 2009.
In "Armed Assault 2", it is already possible for multiple players to survive and fight on an ultra-wide map, but "PUBG Mobile", which really perfected this mode, only became popular in 2017, which is completely separated Eight years.
As far as technological progress is concerned, there must be some, but it is far from reaching the point where a game can live or die.
From the appearance of the dayz module in 2012, to the h1z1 in 2015, and then to the "PUBG Mobile" in 2017, this mode has been constantly developing and improving, and it is also inseparable from the "Father of PlayerUnknown's Battlegrounds" Brandon continuous efforts.
To some extent, Brandon is well-deserved as the top designer, because the entire Battle Royale game mode was created and continuously improved by him.
Of course, the idea of the "Battle Royale Game" first came from the movie "Battle Royale", but after all, there are thousands of miles between the movie and the real game, and billions of people around the world, Only Brandon really turned this idea into reality.
In Chen Mo's previous life, "PUBG Mobile" was certainly not the top fps game in terms of quality, and many hardcore fps players could belittle this game in many ways.
But it is undeniable that, as a designer, Brandon's ideas are full marks. As for whether the game is well done, that is the fault of the technicians, and has nothing to do with the designers.
It is impossible for a designer to write a plan and eliminate all the bugs and cheats in the game.