Almighty Game Designer

Chapter 766: Joel and Ellie

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The combat system of The Last of Us is also very unique.

Although Chen Mo didn't advertise some special zombies or special weapons like "Survival at the End of the World" before, players found out after playing it that the combat system of this game is very different from traditional zombie games. It is also completely different from all Chen Mo's previous games.

To put it simply, the combat system of "The Last of Us" is more realistic, and it can better show the real state of human beings fighting zombies in the apocalyptic environment.

In "The Last of Us", fighting humans or fighting zombies are two different ways of fighting.

When fighting zombies, the best sense of zombies is hearing, and their vision is poor, so they must walk slowly.

"Listening" and "Assassination" are the most commonly used fighting methods. "Listening" is a special ability of the protagonist. In the "listening" state, the protagonist's movement will become very slow and hardly make any sound. At the same time, he can locate the zombies and humans behind the wall by hearing.

Zombies in the game can be divided into ordinary zombies and special zombies. Ordinary zombies can be directly dealt with by stealth-strangling, but some special zombies, such as the sound follower, cannot be killed by strangling, and must use a switchblade.

Moreover, the zombies have very keen sense of hearing. As soon as you shoot, the surrounding zombies will inevitably swarm. If the protagonist is bitten, the game will end directly. Therefore, in combat, sneaking assassinations or simply avoiding battles is the most cost-effective way to play. It is unrealistic to shoot all the way to the past.

This is different from other zombie games. Other zombie games always try to give the protagonist a bunch of big killers, such as chainsaws, Gatling, etc., so that players can experience the thrill of crazily killing zombies. But if you think about it carefully, if it is really the end of the world twenty years later, it would be nice to be able to find a few bullets. Things like chainsaws and Gatling are basically hard to get.

As for fighting humans, it was another way of fighting.

Human vision is very good, as long as they show their heads, they will be spotted. However, the hearing is slightly worse, so the difficulty of stealth assassination will be slightly reduced.

Humans are often loaded with live ammunition, so this kind of battle is a bit similar to "Uncharted", it is a routine of stealth assassination + bunker shootout. However, because the number of bullets in the player's hand is extremely limited, it is impossible to imagine the whole process of chug and chug like the simple mode of "Uncharted Sea". The gun can only be used as a tactical weapon. In most cases, the protagonist's weapon is a wine bottle, a brick, etc. , or even simply hand-to-hand combat.

Especially the way of fighting bricks is very down-to-earth.

Therefore, although the combat system and material system of "The Last of Us" seem a bit stingy at first glance, when you think about it carefully, it is actually closer to the real doomsday ecology.

If there is an unlimited supply of combat materials 20 years after the outbreak of the virus, it may only be bricks.

Moreover, on the surface, this kind of combat system still looks like stealth, assassination, and bunker shooting, but under the special background of end-apocalyptic zombies, coupled with the ability to "listen" and a complex weapon system, it becomes completely new. It has a very clear distinction from other games, and has also made its own characteristics in the combat experience.

Zhao Lei is completely immersed in the plot of "The Last of Us".

Joel and Tess found Robert to trace their shipment, met Marlene, the leader of Firefly, and made a special deal: take a 13-year-old Luoli named Ellie out of town, and get a large batch of arms.

But on the way out of the city, he met soldiers and found out that Ellie is actually an infected person, but she is an infected person who has produced antibodies. This little girl is very likely to have the key to making a zombie virus vaccine.

However, when they arrived at the destination Capitol after going through all kinds of hardships, the plot reversed again.

All Firefly members in the Capitol have been evacuated, but Tess insists on continuing to search for Firefly, because she has been infected and time is running out. In this apocalyptic context, a person like Joel can survive not because he is strong, but because he is lucky, and luck will run out.

Tess hopes that Joel can send Ellie to the Firefly organization to develop a vaccine, but she chooses to cut off the back for them and hold back the soldiers who came to search.

Joel and Ellie tried their best to avoid the pursuit of the soldiers, and the plot also ushered in a very critical turning point at this time.

What to do next

Zhao Lei empathizes with Joel's situation.

In his 20 years of desperate life, Joel has experienced too much, and he is used to intrigue and the cruelty of the last days. It can be seen from his calm and unhesitating killing of soldiers and enemies who threaten him.

And Joel's attitude towards Ellie is also very indifferent. The reason for escorting Ellie is definitely not out of sympathy, but just to get the batch of weapons. This is just a transaction.

It has to be said that Joel's mentality is very consistent with the rules of behavior after the end of the world. If Joel is not such a person, he will not be able to survive in the end of the world for twenty years.

At this time, Joel is obviously unwilling to risk his life for an illusory goal.

But in any case, it is impossible for Joel to drop Ellie, so the plot continues, and Joel still rushes to the next destination.

During the game, Zhao Lei discovered some very interesting points.

The first is Joel's attitude towards Ellie, which is quite repulsive. Compared with the warm father 20 years ago, Joel now is like a ruthless egoist, who basically doesn't respond to Ellie's jokes, and sometimes sternly reprimands him.

Of course, the more reason for this is a self-preservation mentality. Obviously, Joel has seen many examples in the past 20 years, just like what he said "the only thing you care about is to kill you", Joel wants to survive and doesn't want to risk it for an illusory goal.

This kind of portrayal of characters makes Zhao Lei feel very real and very appropriate. In the apocalypse, Joel is no longer a good person, but he has not become a bad person either. He just put on a protective color and becomes a gray person who is easier to survive in the apocalypse.

Secondly, Joel and Ellie are partners, and the relationship between the two is completely different from the relationship between Joel and Tess, and this difference can be reflected in the gameplay.

Tess is a standard female man, so when encountering some high places, Joel can push Tess up, and then Tess pulls Joel up. But Ellie is just a little Luoli, and she can't pull Joel, so she can only look for keys to open the door or some special tools after Joel entrusts her to her.

Moreover, Tess is basically armed, while Ellie is unarmed. When she got the bow and arrow, Ellie asked herself to use it, but Joel refused, despite Ellie's various demands, he didn't want to give her any weapons.

But even so, Ellie will find some things like wine bottles and bricks from the scene, which can often help Joel.

The combination of Joel and Ellie is also full of drama, full of contradictions and conflicts, which makes Zhao Lei very curious, how will the plot develop

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