Amidst the sad and mournful guitar sound, Zhao Lei's field of vision became pitch black, and the black and white ink style screen unfolded one by one, introducing the list of the game's R&D personnel and cast and crew.
The voice of news reports is also telling players what the world will look like after the outbreak of the epidemic.
The epidemic broke out, thousands of dead bodies piled up on the streets, vaccinations failed, the city was declared a martial law zone, residents rioted, food rations were insufficient, and the firefly organization rioted...
20 years later, summer.
Joel woke up from a nightmare.
The story is just beginning now.
Zhao Lei has not recovered from the previous opening.
"What do you mean? Kill at the beginning? The good little girl died as soon as she came up??"
Zhao Lei originally thought that this little girl would be a key character in the game, and he should protect her until she escaped from birth. Why did the plot cut off right here
When Joel was holding his daughter and crying bitterly, Zhao Lei really felt that his heart was being pulled hard. He would think of the watch and birthday card that the little girl gave to his father before, such a cute little girl , To die at the muzzle of a soldier like this, one can imagine how painful it must be for Joel.
How did he spend the past 20 years
Zhao Lei found it hard to imagine how Joel survived the pain of bereavement, 20 years of suffering, and such a horrible end of the world
After a cutscene, the game starts to feature.
The American flag still hangs upstairs, but it also looks a little dilapidated, with soldiers patrolling the roof, and garbage piled up downstairs.
It can be seen that for twenty years, the development of civilization has completely stagnated, and even suffered serious regression. Next to the pile of garbage, two people are discussing "being selected to go out to work".
When they came to the street, the broadcast reminded the citizens to carry the latest ID card with them.
The distribution line is not open, and the food stock should be low again. But there were still people queuing at the distribution line, probably hungry.
Inside the blockade ahead, several refugees were kneeling on the ground, and soldiers were testing whether they were infected. The fourth refugee was found to be infected and was directly injected to death. The fifth refugee tried to run, but was shot dead directly.
Zhao Lei leaned over curiously, but was pushed away roughly by the soldiers. He leaned forward again out of curiosity, but this time the soldier pushed him to the ground and shot him in the head.
Zhao Lei: "... Is this game so real?"
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It's not just Zhao Lei. In Chen Mo's experience store, there are a large number of players and anchors playing "The Last of Us".
Professional game reviewers from well-known media at home and abroad are also experiencing "The Last of Us".
This opening surprised everyone, and they were even more surprised after seeing the words "20 years later".
Obviously, the main content of the story takes place 20 years later. In the 20 years after the outbreak of the epidemic, the rules of the entire world have undergone tremendous changes. The zombie virus has not been controlled, but is still spreading. The big cities are under a high degree of martial law, and people are struggling to survive. Joel, on the other hand, became a smuggler, shuttling inside and outside the city, relying on transactions in the gray area to earn the hard currency "ration card" in the last days to maintain his life.
Obviously, Chen Mo wanted to create a highly realistic apocalyptic world. This is an era when civilization has collapsed, not a stage where the epidemic has just broken out and a civilized society is transforming into the apocalypse.
The positioning of this kind of story background is completely different from the general theme of zombies.
Many people can imagine how chaotic everything would be when the zombie virus first broke out, but it is hard to imagine what the world will be like 20 years after the outbreak. Obviously, Chen Mo wanted to create a completely different story background.
But going back to the previous question, what does this opening mean
It is not just a teaching level about movement and operation, nor is it just an introduction to the story background of the game. Obviously, Chen Mo spent a lot of ink on Joel's daughter, including her hobbies, her gifts and birthday cards, her understanding, the deep relationship between Joel and her, and the death of the little girl.
Obviously, there is a deep meaning to all this.
There is no exaggerated big scene in the opening scene, nor is it as thrilling as a blockbuster movie, but it unexpectedly gives people a sense of reality. This sense of reality permeates every detail of the environment, every small object, every line of character dialogue, so that everyone can feel Chen Mo's sincerity in telling this story.
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As the game continued to advance, Zhao Lei began to get in touch with more content of the game.
The first is the game's material system.
First impressions are that this game is surprisingly stingy...
In the secret stronghold, Joel got his equipment, backpack, gas mask, pistol. Moreover, the pistol has only four 9mm bullets.
Obviously, whether it is "PUBG Mobile" or "Uncharted Sea", players have never encountered such a stingy game. In terms of most people's marksmanship, what can four bullets do...
In the process of going out of the city, players began to come into contact with more ways to play in the game, such as finding a way out.
This is actually a kind of puzzle solving. In a collapsed ruin, you may have to find a ladder in the grass or a wooden board to move on. Joel is not Drake, he can't climb walls, so many high places can only be passed by looking for special props in the scene.
Of course, the role of the partner is reflected at this time. Joel and Tess can work together to climb high places and cross some obstacles that cannot be passed by one person.
In the scene, players can also collect some supplies, which feels a bit like collecting batteries in "Escape", but the collected elements are more abundant. Some materials can be used to make medicine kits, bombs, etc., and parts can be used to strengthen firearms at the workbench.
In addition, with the gradual advancement of the game, many previously unclear contents have also been revealed through some details.
For example, the zombie virus in "The Last of Us" is actually a plant virus, a spore. The spores are airborne and can be carried by infected people.
This kind of Cordyceps fungus is equivalent to parasitic on humans. The difference between them and traditional zombie viruses is that the activity of traditional zombie viruses will become worse and worse over time, but the infected people of this Cordyceps fungus virus will change. It has grown stronger and stronger, and even evolved into a sound tracker who has completely lost vision but moves very quickly, posing a more deadly threat to human beings.