After exploring the new combat system, Lin Xue found that it seemed to use the combat system of "Dark Soul" as a template, and then added some special professional skills...
In battle, players can roll over and use weapons to attack, and the specific hit or failure is completely calculated based on the effect of the physics engine.
Lin Xue recalled the days of suffering in "Dark Souls" before, and she was a little naturally repulsed by this combat system, but after thinking about it, she felt that this is indeed the best combat system at present, and it is also more suitable for the Western Fantasy world view. combine.
What made Lin Xue more interested was the newly learned thief skill.
Stealth can make your body translucent, almost invisible, and only when you are very close to the enemy will you be able to see a little outline.
Backstab is a special attack that can be launched behind the enemy, causing a lot of extra damage.
The Kidney Shot can make the target enter a short-term coma effect.
However, backstab and kidney shot are not 100% sure to hit. If the player operates properly, they can be avoided.
It's just that different skills have different parameters, like Kidney Shot, which is a key skill for thieves, so its judgment range will be larger, and the enemy may not be able to dodge after rolling.
At the beginning, Lin Xue was still a little confused. After adding this skill, is it too unbalanced
If according to the data in "Dark Soul", a backstab execution means that one-third of the blood is gone, so wouldn't it be a big advantage for the thief to sneak up on the player's back and do a backstab...
But then Lin Xue realized that Chen Mo did not completely copy the numerical system of "Dark Soul", but made some adjustments.
In the current combat system, the player's life is no longer thinner than paper, and a backstab in the early stage will not completely determine the outcome of a battle.
Lin Xue was a little curious. She had successfully changed her profession to become a thief, so what profession did other players choose? How many jobs are there in total
…
Lin Xue wandered around in Stormwind City and met many other players.
These players are also like Lin Xue, immersed in the beauty of Stormwind City, running here and there, just like sightseeing.
On the square in front of the auction house in the trading area, players chatted in groups of three and four. After Lin Xue adjusted her voice channel to [Nearby Channel], she could hear what these people were saying.
"I went around Stormwind City just now, it's amazing! Such a big scene is like a fortress!"
"Have you found the recharge entrance? I'm so poor, I really want to buy something! Now I'm so poor that I can't even afford a bottle of wine!"
"I don't know, I'm still at a loss, and there's no guidance for beginners."
"What kind of novice guide do you want! Don't you think this is more interesting? Explore the whole city by yourself, talk to NPCs to trigger missions randomly, this way the degree of realism is higher!"
&nbmm, the height is high, but it's a bit troublesome to play. I still like the npc with an exclamation mark on its head, just take the task and it's over. "
"I don't know, maybe Chen Mo is also trying to decide which mode to make based on player feedback."
"You say, Chen Mo is paving the way for the world of Azeroth by building this Stormwind City? If you can make the whole of Azeroth, then... tsk tsk tsk, it's awesome!"
"It's hard to say, the investment is too big, such a big vr world is hundreds of times bigger than just building Stormwind City, and the funds are burning..."
"Oh my god, I, Celent, are almost losing money and become the richest man. Are you talking about money with me?"
"By the way, I found out that special occupational tasks can be triggered! Now it seems that I have discovered four occupations..."
The players chattered, all exchanging what they saw and heard in Stormwind City.
At present, players have identified four occupations, namely Warrior, Rogue, Mage, and Priest. The specific trigger condition is that the player must choose a set of armor when entering Stormwind City. If you choose mail armor, you will be recruited by warrior trainers. If you choose leather armor, you will be recruited by thief trainers. If you choose cloth armor, you can choose a mage priest. Freedom of choice.
The skills of the four professions are also different. For example, the skills of priests are Power Word Shield, Healing and Smite. From the perspective of positioning, they are obviously auxiliary professions.
But this does not mean that the priest is useless except to increase blood. From the perspective of positioning, the positioning of this product is more like a combat priest...
Just like the clergyman in "Dark Soul" can hit people with a small hammer, the priest here also has the ability to fight hand to hand. Although the output ability is slightly reduced, if you are singled out, because of the ability to increase blood, it is different from others. Professional combat ability is also relatively flat.
What Lin Xue didn't know was that in the official version, the priest would have other combat skills.
…
According to the traditional design ideas, the priest should be a pure blood-gaining profession, tank, output, treatment, iron triangle mode.
However, judging from the current design ideas, this Iron Triangle mode puts too much emphasis on teamwork, and the game experience is not good for tanks and healers.
Most players want to play output, so it will inevitably cause an imbalance in the number of output occupations, tanks, and healing occupations, which will cause a series of problems.
For example, equipment demand issues, copy queue issues, and so on.
Therefore, Chen Mo basically upholds two principles when it comes to new career planning.
The first is that occupational characteristics must be highlighted to avoid occupational homogeneity. A certain skill must be only available in a certain profession, not me and you too.
The second is that each profession must be able to enjoy a more comprehensive game, especially tanks and nurses, both of which have good output capabilities.
Of course, since the output capabilities of tanks and nannies have been improved, their frankness and milk volume must be correspondingly weakened.
In other words, everyone is a warrior and has the ability to fight alone. It's just that according to different occupations, the characteristics of emphasis are different, and the fighting methods are different.
This is also a relatively rudimentary attempt made in accordance with the idea of Dark Soul.
In Chen Mo's previous life, "World of Warcraft" adopted the method of completely separating pve and pvp, so that it evolved into two completely different gameplays.
There are advantages and disadvantages to this approach, but Chen Mo does not quite agree with this approach.
The biggest problem is that the job balance is basically comprehensive gg, the same skill and the same class, when adjusting, both pvp and pve should be considered, and these happen to be two completely different systems, the final result is that the more you adjust, the more chaotic , it is difficult to balance.
At the same time, the separation of pvp and pve means that if players want to be proficient in both, even if their own skills have reached the standard, it will take twice as long to get the corresponding equipment.
If the purpose of doing this is to sell more point cards, there is nothing to say, but if Chen Mo doesn't consider using point cards to make money, this waste of time focusing on the liver is very meaningless.