Genius One Second Remembers "→Net.", providing you with wonderful novels to read.
Players are exploring Stormwind City while trying to talk to various NPCs and searching for hidden missions throughout the city.
For example, professional tasks are actually triggered. They must meet certain conditions and meet a specific np before they can be triggered.
In addition, players have also found many other activities. For example, after learning fishing skills from fishing trainers, they can fish in the canals of Stormwind City, and the fish they catch can be sold for money.
There are also some simple errand tasks, such as a certain NP needs a certain material, as long as the player buys this material from the designated merchant and gives it to him, he can get a certain amount of rewards.
If it doesn't work, players can also learn how to skin them, go to the gate of Stormwind City and kill a few wild boars, which can also be sold for money.
Of course, local wealthy players definitely cannot bear this kind of earning speed. Earning a few copper coins by a few copper coins is too inefficient.
However, after searching again and again, they found that there is really no recharge window here...
Obviously, the Stormwind City created by Chen Mo is equivalent to a small module belonging to "Beach Mansion". The icing on the cake.
Moreover, there is no such thing as level and experience for players. Everyone has the same level and the same combat ability, and defeating monsters will not upgrade, nor can they upgrade attributes or skills.
If you make money, it is indeed useful. You can buy some better equipment, buy some small toys, or drink in bars, but you can play better if you spend dozens of gold coins.
However, many players still have a relatively strong sense of utilitarianism. Although Chen Mo has almost made it clear that the gold coins here are not of much use for the time being, there are still many players who really regard it as a serious game played…
Soon, the players summed up a more detailed strategy for making money.
At present, there are many commercial skill trainers in Stormwind City, but many trainers cannot trigger the task of learning skills, that is to say, only part of them are open. Includes: Skinning, Mining, Leatherworking, Tailoring, Blacksmithing, Fishing, Cooking.
The first three belong to gathering occupations, but skinning is obviously more cost-effective, because there is a small forest outside Stormwind City, where many wild boars will be refreshed regularly, and the output of leather is relatively stable. In mining, it depends on character, but the price of ore is very high, and the weapons forged by oneself are much more cost-effective than those sold in shops, so it is also very profitable to encounter ore.
Forging, leatherworking, and tailoring can make mail armor, leather armor, and cloth armor respectively. Except for the equipment dropped by the dungeon, the highest-level armor that players can currently obtain is all made. The quality is better than those in the store, and the price is more cost-effective, provided that the materials are sufficient.
Cooking can add some special buffs to players, so some foods sell better.
And fishing is the most stable channel to get money. After all, skinning also needs to consider the refresh rate of wild boars in the forest. For fishing, you only need to sit next to the canal to produce stable production.
Although there are good and bad things caught by fishing, overall, the income is relatively stable.
In addition to these, players can also make money through various errand tasks or special tasks, some with thresholds and some without thresholds. For example, a certain errand task requires the player to pay 2 gold coins before receiving it, but the reward after completion is also very generous.
Other than that, the most stable source is to make copies.
Yes, in Stormwind City, you can not only go sightseeing, but also fight. Otherwise, the combat system made by Chen Mo would be useless. It can't just be used to let players plant flags, right
On the edge of the canal next to the mage area, there is a heavily guarded prison. The warden Selwater is recruiting warriors to go deep into the prison to suppress the rioting prisoners. Killing mobs and bosses in the prison may drop equipment, money and cloth, which is still very attractive to players.
However, most players shouted cheating after trying the difficulty...
Since the current combat system is basically the same as that of "Dark Souls", only special professional skills have been added, so the matter of making copies is still a relatively difficult challenge.
There are not so many restrictions on job matching. If five people are confident in their own operations, they can go to 5 thieves or 5 mages to brush the dungeon, as long as they don't get touched by the boss. If you are not confident, you should honestly bring warriors and priests, at least you can struggle a little before you die.
Many players tried to brush this dungeon, and then they were tortured to death.
But this did not affect the enthusiasm of the players, on the contrary they became more enthusiastic...
Especially some senior players of "Dark Souls", once again found the feeling of the previous land reclamation and death mode. They were very excited to contact the former Sun Gays from the player group, and invested in the Stormwind Prison wasteland activities.
In the prison copy, these players who have suffered thousands of times in "Dark Soul" did not pass the level smoothly, because they found that the style of play in Stormwind Prison is not exactly the same as that of "Dark Soul" .
In "Dark Soul", many mobs are unexamined undead, because they have lost their minds to a certain extent, so attracting a mob will not disturb other mobs.
But the mobs in this world are different. These prisoners are very smart, and different mobs have different vision ranges and attack desires. Some prisoners with particularly high vigilance, as long as the player appears in his field of vision, he will immediately run over to attack the player, and may even pull other mobs over together.
There are even some mobs who will patrol around, ready to do things at any time.
Fortunately, there are many guards in the prison who are also fighting with the prisoners. Otherwise, just relying on the five-person team of the players, it is really impossible to deal with so many rebellious prisoners...
In this case, players need not only good combat skills but also certain tactics if they want to pass the level. Even if the players play well, once they attract too many monsters, they will inevitably be surrounded and beaten, and they can only gg.
Moreover, every time the player enters the dungeon, there is a certain degree of randomness, and the distribution of jailers and prisoners will change. It is impossible to clear the dungeon by a fixed route.
Many players are sharing their experiences while opening up wasteland, such as helping the jailer as much as possible, pulling monsters according to certain internal rules, and so on.
Moreover, after passing the level of mobs, you will also encounter bosses...
The boss here is completely made according to the difficulty of "Dark Soul", and the AI is set relatively high, as long as the players are not careful, they will overturn. For mobile phone users, please visit m.reading for a better reading experience.