Almighty Game Designer

Chapter 833: Art library

Views:

After watching this video, the players all had a black question mark face.

What the hell

What about the promotional video for the game? what is this? Black technology

Moreover, even if it is black technology, it is too outrageous, right

"The latest program created by memorizing the results of genetic research? Put it in the vr game cabin and travel back to the past?"

"I talked about how technology can change life for a long time, and put a veil of mystery on this thing... But I thought about it, isn't this a vr game?!"

"... Memorizing the results of genetic research? Keep bragging, I almost believed it!"

"Yeah, I just realized it. Isn't this a VR game? That is to say, Chen Mo is going to make a game related to history? And the content is very rich, including Europe, America and even ancient Egypt in the past?"

"Nimma, it would be nice to make a serious promotional video honestly, it's like a magic stick!"

"Hahahaha memory gene research results animus, I almost believed it!"

"The whole voice is in English, and the English name is given. It really makes the feeling of a multinational company 23333, but Leiting Huyu is Chen Mo's private property!"

At the beginning, the players were still a little confused, why did the research results of the memory gene come out? I haven't heard that the current technology is so powerful that it can even decipher genetic memory

Later, many players came back to it, this is just a publicity gimmick! It's nothing more than a good-looking package for players to "travel through history". As for the "memory gene research results"... What a lie!

What makes players dissatisfied is that this video basically does not disclose any content, and occasionally some specific game screens are also highly blurred background screens.

To put it bluntly, the whole video is a man chattering, plus some very abstract background images, just like some hardware manufacturers' press conferences.

In fact, it's normal to have no dry goods. Chen Mo has just started research and development. Where did the dry goods come from...

However, many players have guessed that Chen Mo intends to focus the goal of the new game on the historical field this time.

Before, Chen Mo had basically never touched any historical content, and the games he made were either to downplay the historical background, or to be completely fantasy and superficial. Games like this highly dependent on history are extremely rare not only in China, but also abroad.

The reason is that this kind of game requires a lot of research, and the space to play will be very severely limited.

Regardless of the history of any country, the game must highly restore all aspects of this period, including clothing, architecture, humanities, etc. Even if the pattern of the clothes is wrong, some players or experts in a certain field may point it out , so that the look and feel of this game is greatly reduced.

If it is a fantasy or overhead game, it is very easy to handle. Anyway, it is enough to add settings, and the gameplay and combat system of the game can also be made more unconstrained and unconstrained.

But this kind of game that relies heavily on history basically cannot have outrageous superpowers, and it cannot be separated from the real combat data of human beings, so it will be restricted in all aspects.

It is precisely because of this that there are very few similar historical-themed games in the parallel world. Even if there are, they are relatively small game types with die-hard fans, but it is difficult to form an influential IP in the world.

Anyway, this initial promotional video still made players look forward to Chen Mo's new game. Maybe this game can really do what the promotional video said, traveling back to the past

"Okay, these are all the members of abstergo entertainment. This is Lin Mu, the designer of "The Great Tang Dynasty". Everyone should know him. He will work with you for a long time in the future, responsible for the historical research and development of the entire project. In terms of setting the background, let’s all work together.”

Chen Mo is introducing the newly established Abstergo project team and Lin Mu.

In fact, the so-called abstergo can also be said to be the research and development team of "Assassin's Creed", which is basically drawn from multiple previous projects. Listening to Chen Mo's introduction of the resumes of these people, Lin Mu also felt a little Alexander.

Most of the people here have experience in the research and development of "Dark Soul", "Uncharted" and "The Last of Us". This team lineup can be said to be very luxurious...

Lin Mu felt a little confused, somehow he cooperated with the first-class team that won the world's game of the year? Feels like living in a dream...

After the introduction, Chen Mo brought Lin Mu to the art group.

"This is our art resource library, including art materials of various styles and era backgrounds, including clothing, architecture, characters, etc... You can also put forward any art needs you have." Chen Mo casually Picking out a development version of the computer, he opened Thunder Interactive Entertainment's art resource library and showed it to Lin Mu.

Lin Mu's eyes were straight: "So many!"

It's hard not to be surprised, because the entire library has just so much to offer!

In fact, this art resource library was established by Chen Mo a long time ago. It not only saves all the game-related art materials developed before, but also makes art materials for those undeveloped games in advance.

There are many sources of these art resources, some are purchased from the Internet, other art companies or custom-made, some are modified from existing art resources, and some are purely original, drawn bit by bit by artists .

When the game entered the final stage of R&D or was released, these people in the art team were not idle. They searched the Internet for art materials of various historical periods and games with various themes, and after modification, they were included in the art material library of Thunder Interactive Entertainment. , for later use.

It is precisely because of this material library that the game development process is greatly shortened, and many art resources can be reused after modification. As more and more art resources become available in the future, this time will be further shortened.

The final effect Chen Mo hopes to achieve is that when the designers of Thunder Interactive Entertainment want to design a new game in the future, more than 90% of the materials can be used directly from the material library, and only 10% of the materials need to be used. Redo. Of course, this is just a beautiful vision, and it has not yet reached this level.

However, just the richness of the current art materials has already left Lin Mu dumbfounded.

Because, the art materials in the Leiting Huyu game library are already several times more abundant and perfect than the art materials on the official fantasy editor.

"This is European medieval architecture, this is American architecture, Egyptian architecture, magical architecture, steampunk architecture..."

Lin Mu is simply dizzying. Under each architectural style, there are all kinds of architectural types, and the degree of completion is very high. All of them are the kind that can be used directly.

"The first-class team is really different..." Lin Mu said with emotion.

When he was working on games like "The Tang Dynasty" and "London" in the past, art resources were always a big problem. Not only did he have to spend a lot of money on the outsourcing team to do it, but he also had to communicate and revise repeatedly, which was very inefficient.

But here, there is not so much useless work at all. If you want any background art materials, you can just search them directly from the material library. Except for some special scenes, all of them can be used after modification. This is really convenient!