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After coming to Leiting Huyu and working with the Abstergo project for a week, Lin Mu felt a little confused about his work this week.
Not the same as imagined...
Before Lin Mu was an independent game designer, he was working on a vr game of the same level as "Prosperous Tang Dynasty". Not to mention the more complex post-work such as the wrangling of art resources and the improvement of game functions.
Lin Mu originally thought that it must be more difficult for Chen Mo to make world-class top vr games such as "Uncharted" and "The Last of Us", right
Just like the script of "The Last of Us", such a wonderful plot must not be produced in a few days. It must have been changed countless versions, combined with the opinions of many people, and revised repeatedly before it finally took shape.
But when I got to work, I realized that it doesn't seem to be the case...
Abstergo Entertainment's first project is Assassin's Creed: Origins. According to Chen Mo's introduction, this part will be the beginning story of the entire "Assassin's Creed" series, telling the story of Caesar, Cleopatra and the founder of the Assassin Organization. The game process involves the entire northern part of ancient Egypt, and the game map has reached Unprecedented grandeur.
Originally, Lin Muhai felt very worried. With such a big background, what should he do
In the end, he didn't worry about it for long, and got a very detailed design draft from Chen Mo...
And not only him, but also other members of the project. The designers responsible for the combat system, mission system, cutscenes, climbing system and other systems all got very detailed design drafts from Chen Mo.
Lin Mu mainly introduced the story background of "Assassin's Creed: Origins", as well as the architectural features, humanities, historical background and so on of ancient Egypt. Although this information is not detailed and not very professional, it basically covers most of the content of the game...
Next, Lin Mu only needs to do research carefully, check more information, or discuss with experts and scholars at home and abroad to finalize some details, and it will basically be ok.
This workload is actually not small, but compared with "planning the entire game from scratch", it is much smaller.
Moreover, other people seem to be accustomed to this process. After getting the design draft, they began to put into work with extremely high efficiency, and then everyone left work on time every day...
There are also people who will work overtime voluntarily, but they don't add too late. As long as the work is completed, they basically leave. No one is wasting or doing useless work in the office.
For the first time, Lin Mu had the illusion that "you can win while lying down"...
Not only that, Lin Mu found that the entire project team seemed to have a very clear mind. Needless to say, it must have been brought by Chen Mo.
An artist in charge of the action produced a full set of camel actions, but after watching it, Chen Mo said it was not realistic enough.
The artist looked confused: "Then how can it be more real?"
Chen Mo thought for a moment: "Who is going to contact me to buy a camel? Keep it in our motion capture studio."
Lin Mu: "..."
…
…
The reason why Chen Mo decided to release "Assassin's Creed: Origins" first was not just due to the consideration of plot time.
The more important reason is that "Assassin's Creed: Origins" is the master of the Assassin's Creed series. It basically integrates all the gameplays of the previous games, and has the highest degree of completion.
After making "Assassin's Creed: Origin", you can use this game mechanism to redo the previous series, which is equivalent to setting up the framework of the entire "Assassin's Creed" world first, and then slowly filling it with other content .
This time, it is still the same as the "Uncharted" series, "Assassin's Creed: Origin" will be released first, and then the content of the previous work will be slowly added.
Many classic previous works, such as the Ezio trilogy, are regarded as masterpieces, but from the latest perspective, both the graphics and the combat system are outdated. After all, this is a somewhat old game. To reproduce it perfectly, it needs to be updated and redone in all aspects.
Since it is to be redone, it is obviously the fastest and most labor-saving way to redo it through the engine of "Assassin's Creed: Origin".
Although Chen Mo can't count to 2, it is obviously impossible to only release one "Assassin's Creed: Origin" in the entire "Assassin's Creed" series.
Because the entire plot of the "Assassin's Creed" series is relatively coherent, and each game has its own characteristics, some innovations in gameplay, and different historical backgrounds. Take any one out alone, in fact, it cannot represent the content of the entire "Assassin's Creed" series.
Therefore, since "Assassin's Creed" is to be made, it must be made without landing, in order to present the true charm of this classic series to players.
There is really no need to repeat the success of the "Assassin's Creed" series.
It itself can be regarded as one of the most outstanding IPs and one of the best scripts. It was the top brand of Ubisoft in Chen Mo's previous life, and it is also a game that can be called a work of art. Although it is a gift for buying bugs, There is a little commercial smell.
"Assassin's Creed" is a third-person action sandbox game that combines parkour, exploration, sneak assassination, fighting, puzzle solving, collection and other elements. Especially in "Assassin's Creed: Origins", the elements in the game have become more and more More, has become a real open world.
The core charm of "Assassin's Creed" lies in two points: the construction of the world view, and the shaping of the character image.
If the two are combined into one, it is a "historical sense".
It is no exaggeration to say that "Assassin's Creed" is one of the games with the best sense of history. Even in the game world of Chen Mo's previous life, many people's first reaction would be "Assassin's Creed".
Some people want to experience medieval battles and walk through the holy city of Jerusalem.
Some people hope to feel the romance of the Renaissance, or the enthusiasm of the French Revolution.
There are also some people who wish to experience the American War of Independence, wish to experience the naval battles of the Age of Discovery, wish to travel through the millennium and return to those ancient mysterious countries...
At this time, their first reaction was "Assassin's Creed".
It can be said that the real charm of "Assassin's Creed" lies in taking every player back to the past, back to the historical nodes of those major events, so that players can experience those real histories in the game, and get to know each and every one of them. characters of character.
Chen Mo hopes that the "Assassin's Creed" he made in the parallel world can also achieve this goal, so that players can experience the feeling of traveling through history.
That's why he released the animus promotional video first, as a warm-up for the entire game series.
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