Afterwards, Lin Mu entered the ancient tomb inside the pyramid.
This episode actually has no special meaning, it is still for some simple teaching, such as climbing, holding torches, searching for props and so on.
What surprised Lin Mu was that the climbing system of this game is very mature, basically similar to "Uncharted Sea", as long as there is a raised position on the wall, you can climb up.
Moreover, the game's handling of treasures all over the ground is also very clever. In the game, a large number of treasures on the ground are actually just scenery, not real props. After entering the tomb, explorers in other games worked hard to search for a few dollars, but turned a blind eye to the treasures on the ground. This is actually very unscientific and will always be complained by players.
But "Assassin's Creed: Origins" is different. Although Bayek also "searched the entire ancient tomb for a few dollars and some odds and ends, but turned a blind eye to the treasures all over the ground", the game uses the setting of the story background to give Bayek Yeke's behavior found a reasonable explanation: Bayek is the guardian, and these are the property of the dead, so he can't move around.
After going out to deal with a few miscellaneous soldiers, Bayek and Hopzafa successfully reconciled and rode camels to Siwa Oasis.
"Is this the effect of camel motion capture? Well... If I didn't know that the motion capture studio raised a real camel, I would definitely complain that the motion is fake..."
Riding on the camel, Lin Mu deliberately turned his head to the right to watch the camel running, because he had never seen a camel running before, at most he saw camels walking in the desert in movies and TV dramas. The movement of the camel running was very amusing, and Lin Mu couldn't help but look at it twice.
Long deserts, date palms, burned ruins of villages...
The surrounding scenery is very real and has a high degree of restoration, which made Lin Mu feel fascinated.
Especially when he came to a small hill, the camera was zoomed out, and Lin Mu was able to see the whole picture of the Siwa Oasis.
Under the rolling yellow mountains, the big river flows through the Siwa oasis. On both sides of the river is a lush oasis, with white water towers looming in between. In the distance, a city-state is faintly visible, very prosperous.
"Good... so beautiful!"
Lin Mu couldn't help but sigh with emotion, the restoration of this scene is too high, it really gave him a feeling of time travel!
Although Lin Mu also participated in the development of the game and saw the original scene painting by the art team, it was the first time that he really experienced the complete scene in the game.
Under the view of vr, everything around seems to be real. Those scenes and pictures with high precision form a unified whole, even the long yellow sand blowing towards the face, the trees on the roadside and the laborers. The Egyptians all give people an extremely real feeling.
All kinds of details are superimposed to build an Egyptian world that is both real and illusory.
As Bayek moves on, more historical context emerges in conversation with Hopzafar. Under Ptolemy's rule, the Egyptians were living in dire straits, and in the Siwa Oasis, everyone was living in the shadow of the reign of terror, and everything was lifeless. The Holy Heron who now rules the Siwa Oasis is a member of the Order of the Ancients and Bayek's target for assassination.
After going through a cutscene and a tutorial on archery, a group of Egyptian soldiers traced the cause of Rudjack's death and found Hopzafar's home to start a search, while Bayek wanted to get rid of these people for Hopzafar.
"This is the element of stealth assassination that Chen Mo mentioned before, right? As the core gameplay of the game, it's only now appearing?"
Lin Mu was a little surprised, because he already knew that the name of this game was "Assassin's Creed" because it was a game with stealth and assassination as its main gameplay. As a result, the previous two battles were all in hand-to-hand combat, which doesn't quite match the name of the game...
In fact, there are many reasons why "Assassin's Creed: Origin" adopts this design. From a historical background, "Assassin's Creed: Origins" tells the story of the birth of the Assassin Organization. Bayek's identity is a guardian and an out-and-out warrior. Assassination is only one of his many abilities; In terms of gameplay, soul-based battles are designed to give players more gameplay and operability, but assassination is still the most labor-saving and fastest way of fighting for players.
Like many stronghold commanders wearing heavy armor, if the player chooses hard steel on the front, then the whole battle will be very difficult, because the commander holds a large shield, the damage is also high, and if he is not careful, it will attract a large number of small It's strange, it's the enemy. However, if the player assassinates, even a commander in heavy armor will be instantly killed, without so much trouble at all.
In other words, in "Assassin's Creed: Origins", in order to pass the level more conveniently, assassination is still the most effective way, but for some players who really don't like assassination, they can also drive Wushuang all the way to the past. This approach is not good or bad for the time being, at least it is more suitable for the story background and overall gameplay design of "Assassin's Creed: Origin".
"Well, try assassination."
Lin Mu manipulated Bayek and carefully touched the soldier.
The soldiers were still looking into the house, completely unaware of the danger coming from behind.
The "Assassin's Creed: Origins" produced by Chen Mo has enhanced the AI of the characters. Some enemies will look around after a while, and they will no longer stand on the ground and face motionless in one direction as before. But on the whole, considering the difficulty of the player, the enemy's AI will still be lowered in the easy mode, and the enemy will become smarter only in the high difficulty mode.
In fact, there is a similar assassination gameplay in "The Last of Us", but obviously the assassination in "Assassin's Creed" is smoother and more refreshing. No matter what kind of enemy it is, as long as it is caught from behind, it will be killed immediately, and the assassination moves are also various, it may be to cover the mouth and cut the throat, it may be to hit the head with a heavy fist, or it may be to step on it to death after falling from the back...
Lin Mu felt like a killer lurking in the shadows, and he was gone when the enemy didn't even see him.
In addition to assassination, you can also use bows and arrows to shoot. If the headshot kills directly, it will not alarm other enemies, but if the shot is not accurate, the enemy will notice Bayek's position, and it is impossible to hide. up.
Lin Mu originally wanted to try archery, but he accidentally missed it and attracted a lot of enemies...
There is no other way but Kai Wushuang to kill them all.
"I feel like this protagonist is invincible! It's a pity that the infiltration failed..."
Lin Mu looked at the corpses all over the ground, and comforted himself: "It's okay, the result is similar anyway. If no living person finds me, it's not considered a failure in sneaking..."
After that, in order to assassinate new targets, Bayek has to make new breastplates and complete a series of tasks. At this stage, more gameplay instruction is introduced into the game.