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During the continuation of the mission, Lin Mu roughly studied the practices of other systems in "Assassin's Creed: Origins". [△Net.]
The ui on the scene is similar to other vr games, it is very simple, only a few simple graphics are used to mark the mission location, the location of the special props after tracking, etc.
After entering the system interface, you will come to the space where you can view mission records, equipment, abilities, inventory and other content.
When you open the map, you will find that the map of "Assassin's Creed: Origins" is very large, and it is obviously an open world, but most areas have not yet been opened. Judging from the map, the Siwa Oasis where the player is currently located is of a good size, but only occupies a small area on the map.
In terms of weapon system, it is similar to "Dark Soul", but it is different. Different weapons have different damage values, special effects and skills, and players can choose according to their own preferences.
You can upgrade chest armor and other equipment by collecting resources to obtain certain attributes.
In terms of abilities, "Assassin's Creed: Origins" has a relatively large skill tree. Players can freely develop in three directions, which can strengthen fighting ability, archery ability or assassination ability. Players can choose the development direction according to their own preferences, so that Bayek has gained more powerful abilities, such as the berserker-style battle continuation, the hunter-style left and right bows, and so on.
In addition, there is another gameplay that surprised Lin Mu: True Eagle Eye.
When Bayek comes near the target point, he can call out his eagle, Senu, and Senu will confirm the position of the target in the air. In this case, the player's field of vision will also be transformed into Senu's field of vision immediately, allowing him to overlook the entire area from a high position and mark things of interest, such as enemies, props, supplies, etc.
After marking, Bayek can search for the past according to the marked position, which saves time.
In the process of searching for leather, Lin Mu manipulated Bayek to go deep into the Siwa Oasis, only to realize that the town was so realistic.
This kind of reality not only comes from the precision of the picture, but also from the superposition of countless details.
Lin Mu had also played "Uncharted Sea" before, and he had already experienced this sense of reality in the market in that Madagascar town. However, that scene is a modern scene after all, and a lot of content can be directly drawn from reality, including vendors, chefs, wall painters, monkeys, etc. All kinds of complicated details made the scene full of reality.
In "Assassin's Creed: Origins", what Chen Mo needs to reproduce is ancient Egypt. Although the clothing, architecture, humanities and other materials are all found by Lin Mu, he really needs to integrate these materials to build a complex and In the real scene, the difficulty can be said to increase exponentially.
But now that Lin Mu really went to experience the game, he discovered that "Assassin's Creed: Origins" has perfectly completed the task of building a virtual town.
In the building complex of Siwa Oasis, countless residents and traders have their own residences and are carrying out their own activities.
In other words, npc has a very complete ecology.
Some people carry the goods on their heads and walk from one end of Siwa to the other to deliver the goods.
Next to the shop, two middle-aged women were chatting about today's daily life.
In the bazaar, small vendors are working hard to sell their products.
A child is playing with mud in the corner.
Pedestrians strolled about, and some who knew Bayek greeted him.
Villagers driving ox carts to transport straw came in from outside the city, not knowing where they were going.
Lin Mu cut down an innocent villager who was watching, and the system popped up a prompt: "Guardians should protect innocent people." If they continue to cut down pedestrians or cats, they may even lose synchronization directly. (This point has been explained by the system when entering.)
After Lin Mu cleared out the enemies in a stronghold, he found an openable synchronization point nearby.
After climbing to the cliff, Lin Mu controlled Bayek to the synchronization point. At this time, the interface prompted: "Synchronization is possible."
Lin Mu felt that his feet were a little soft. He looked down and saw that it was at least tens of meters away from the ground, but he still followed the system prompts to synchronize.
The camera quickly zoomed up and turned around Bayek, and the surrounding beauty was unobstructed. From this high bird's-eye view point, you can clearly see the stretching sand dunes in the distance, the huge Siwa oasis, the lush forests, the tops of buildings... all the scenery in the surrounding area can be seen clearly.
"It's... so beautiful!" Lin Mu couldn't help but sigh with emotion. This perspective directly captures the beauty of Egypt at a glance, and such bird's-eye points are everywhere on the map.
[Synchronization complete.]
[Quick teleportation has been unlocked.]
[You can take a leap of faith forward.]
"Leap of Faith?!"
Lin Mu was stunned, what the hell is this
Just standing at the bird's-eye view point has already made his legs weak, and now he wants to jump off
Although he knew that this was just a game, the surrounding scenery and details were so realistic, coupled with the highly immersive first-person perspective, Lin Mu felt that his legs were trembling in reality, and his palms were even more so. Keep breaking out in a cold sweat.
But, if you don't jump, crawl back from this place? That is too time consuming.
If the system allows this so-called "leap of faith", then it should be fine to jump, the only problem is the guts.
Lin Mu was still hesitating.
At this moment, the system prompted an additional option: "Take a leap of faith in the third person."
"Third person?... Well, it seems that this one is much friendlier." Lin Mu chose the latter without hesitation.
This time, the camera zoomed up to Bayek's upper back, and Lin Mu didn't need to operate it himself, Bayek jumped forward by himself!
"Zhi!!"
An eagle crowed.
Bayek leaped forward with his arms outstretched!
Lin Mu's perspective follows Bayek's rapid fall, and the scenery on both sides is quickly flying towards the heights. The howling wind echoes around Lin Mu, as if he really fell from a high altitude!
But fortunately, it is a third-person perspective, Bayek's perfect and elegant movements made Lin Mu feel at ease a lot, and even had an illusion, as if a certain feeling of his was sublimated with a jump!
The imaginary forced landing did not happen. Bayek fell on his back into a cart of straw, and climbed out the next second as if nothing had happened, alive and kicking.
"This...is another setting that needs to hold down Newton's coffin board!"
Lin Mu thought that this jump would directly step on the ground like the original massacre, or directly "youdied" like the black soul, but obviously the so-called "leap of faith" is part of the game setting, and this straw pile … Definitely one for every bird's-eye view point.
Lin Mu looked back at the place where he jumped off. The bird's-eye view point on the cliff was indeed very high. If it was in reality, no one would dare to jump from there, right
"So... this action is called a leap of faith? People who are full of faith dare to jump? Or... people who are not firm in their beliefs die after jumping off??" Mobile phone users please browse m. reading for a better reading experience.