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After that, Lin Mu completed several tasks.
In addition to the main missions, the villagers of Siwa will also release some other missions, such as asking Bayek to kill some robbers, find stolen goods, and so on.
Lin Mu manipulated Bayek to get back the tools for the blacksmith, go to the cave to kill the hyena and find the missing child, and there are all kinds of weird tasks...
This feeling is a bit like playing mmorpg, as if Bayek, as a guardian, has to help no matter what kind of trivial matter, even finding missing persons...
However, from the setting point of view, the guardian seems to be such a role, so Lin Mu has no way to complain.
As a player, Lin Mu is a mission controller. He likes to clear all side missions before advancing the main storyline, so the mission design of "Assassin's Creed: Origins" is not bad for him.
Just a question: Why does everyone in Egypt seem to know Bayek except the guards?
It doesn’t matter that the villagers in Siwa City know Bayek, but the NPCs who walk in the wilderness or far outside seem to know Bayek, and they will greet him whenever they meet...
An assassin who everyone knows except the guards, well... completely ojbk in terms of setting. [△Net.]
After wandering around the Siwa Oasis for a while, Lin Mu finally continued to advance the plot and came to the Temple of Amon.
Here, Lin Mu finally realized the importance of assassination gameplay to the game.
Although there were some battles before, and some enemy strongholds were raided, basically you can play any way you want. Whether it's shooting with bows and arrows all the way to play as an fps game, or turning on Wushuang and swiping recklessly through the whole process, there is actually no problem.
But when we arrived at the Temple of Amon, the number of enemies began to increase. If we still broke in directly from the main entrance as before, we would soon attract a lot of enemies, at least six or seven of them. Holding the shield high, you must use a charged attack to break through the defense.
But while accumulating power, it is possible to be attacked from behind by the enemy. The hard steel on the front can easily fall into a one-to-many situation, and lose synchronization if one is not careful.
Moreover, after the enemy discovers the invasion, they will light the brazier, and reinforcement soldiers will arrive soon. These soldiers are much stronger than those in the stronghold. Under the siege of many people, the difficulty of the battle rises sharply.
At this time, whether it is archery, recklessness, or escaping and continuing to come, it will not work.
After Lin Mu failed once, he didn't dare to take it lightly, and carefully sneaked into the assassination.
In the stealth state, as long as the gameplay is appropriate, the difficulty of the player's game will plummet. For example, you can tamper with the brazier in advance, so that when the enemy wants to light the brazier, they will fall into the trap and die.
Moreover, in the stealth state, players can hide in the bushes and approach those heavily armored commanders quietly, and then whistle to lure them over and assassinate them one by one. As long as the body is hidden in the grass after the assassination, it will not be discovered by others.
In this way, the enemies in the stronghold will be killed one by one, and it doesn't matter if there are two or three people left in the end, even if their identities are exposed.
During the assassination process, players can also plan their own routes. The assassin's wall-climbing ability is not only for being faster when on the road, but also for easily getting around behind the enemy in a stronghold surrounded by the enemy.
Lin Mu found that he could avoid the sight of the patrolling soldiers by drilling into the house, climbing the wall, and entering the grass. Sneaking under it is a sense of accomplishment, just like being possessed by a real assassin.
In other words, in fact, the battle of the entire stronghold is like a small game in Hakoniwa. There are so many enemies, and there are many random factors under a certain game foundation. Players can choose any way they like to crack this stronghold: collecting treasures, killing commanders, and achieving mission goals.
In the process of players cracking this stronghold, everyone will choose their favorite method to obtain different fun. Players who like to open Wushuang can experience the thrill of recklessly going through everything, although to open Wushuang requires very consummate melee combat skills; players who like to assassinate can kill everyone without being noticed by anyone; some players can even Climb up to the rooftops and headshot enemies one by one with the hunting bow.
There are even different types of bows and arrows, such as hunting bows and warrior bows. Some are powerful and have a long range, some are fast, and some can shoot five arrows at once, just like a shotgun...
With a variety of rich fighting methods, players can continue to explore and choose their favorite method to solve all the enemies in a stronghold.
Compared with "Dark Soul", its difficulty is much lower, and it no longer needs a painful backboard; and compared with other rpg or act games, its elements are more abundant, even with a little puzzle-solving factor.
After successfully assassinating Meduamon, it entered a "confirmation of killing" link.
In a void of space, a feather fluttered in front of Bayek. This scene is actually derived from the soul weighing ceremony after death in Egyptian mythology. If a person's soul is heavier than a feather, he will enter hell, otherwise he will enter heaven.
Just when Bayek confirmed the assassination of Medouamun in this illusory scene, a little boy named Kamu ran out and called Bayek "Daddy".
"This is his son??"
Lin Mu knew about Kamu, because in the previous plot, Bayek kept saying that he was taking revenge, and when he went to some key places in the Siwa Oasis, Bayek would recall that he had taken Kamu to There. Lin Mu was already very sensitive to the plot aspects. When he saw this, he immediately understood that Kamu was Bayek's son, and the reason why Bayek wanted to assassinate these Order of the Ancients was to give his son Kamu Mu revenge.
Sure enough, the next plot is about the cause of Camus' death a year ago.
Bayek teaching his son Kamu to shoot and hunt.
On the way back, Camus said that he needed courage. Bayek took him to the edge of the cliff and told Camus that he would be timid back then, but his father took him to the edge of the cliff and changed his mind with just one word. over him.
Camu came to the edge of the cliff and asked with some doubts, which word is it
Bayek looked at the sparkling water under the cliff and said, "Jump." For mobile phone users, please visit m.reading for a better reading experience.