Kamu finally didn't have the courage to jump down, and at this time, Bayek encountered a group of soldiers. These Order of the Ancients' subordinates were very strong, and Bayek couldn't beat them at all, so he could only be arrested.
In the pyramid, the Order of the Ancients captured Kamu and forced Bayek to tell the secret of the golden apple of the Piece of Eden. Bayek fought back, but was unable to do so, and instead caused his son Kamu to die tragically.
Afterwards, the Order of the Ancients and Bayek respectively showed the correct use of the Pieces of Eden golden apple, which is used for headshots...
This plot can be regarded as clearly explaining the ins and outs of Bayek's revenge. After that, Bayek returned to Hopzafar's residence and left the Siwa Oasis. The prologue of the game is officially over.
In the distance, there is a distant view of Alexandria. This huge city-state rests on the Nile River. The turquoise sea, lush vegetation, and stretches of yellow sand in the distance constitute a superb view. The "Assassin's Creed: Origins" also appears in the sky. logo.
At this moment, the system popped up an achievement: [Complete the prologue: Don't worry, I've just started!]
Lin Mu was startled. He subconsciously looked at the system time. It has been nearly 2 hours since he entered the game cabin.
"2 hours of prologue?? How long is the total game time of this game?"
Lin Mu was also very shocked. He had known for a long time that "Assassin's Creed: Origins" would reproduce a large-scale ancient Egypt, and he knew that the game would be very long, but he never thought that a single prologue would take two hours to play!
If you think about it carefully, the main plot of the prologue is actually not complicated. It is nothing more than returning to the Siwa Oasis and assassinating two Order of the Ancients. But the reason why I played for two hours during the game is because the whole map is really too big!
Although there are mounts, but just running around, doing branch lines, hunting a few wild animals, opening a few teleportation points, cleaning up a few military camps or camps... time passed inexplicably.
Moreover, the "Assassin's Creed: Origins" developed by Chen Mo has not added a modern plot for the time being, so before Bayek rushed to Alexandria, there was no modern plot interspersed, and the player's game experience would not be so fragmented.
As for why it hasn't been added to the modern plot...
A lot of people feel that the modern plot makes the story of "Assassin's Creed" feel fragmented and unnecessary. In fact, this is a wrong idea. The most important significance of the modern plot is to connect the modern line of the entire "Assassin's Creed" story, especially the modern plot related to Desmond. It can be said that the ins and outs of the whole story are explained very clearly. Let the Assassin's Creed series of stories become a long epic that lasts for thousands of years, and make the connection between different ancient protagonists, and also enhance the player's sense of substitution.
It can be said that if you consider the entire "Assassin's Creed" series of stories as a perspective, modern plots are absolutely essential,
It's just that in "Assassin's Creed: Origins", the sense of existence of the modern plot is relatively weak, and temporarily removing it will not affect the player's understanding of the whole story, but will make the story more coherent.
In terms of game settings, the current "Assassin's Creed: Origins" is experienced by players in the animus, and the story versions in the animus are all collected memory samples for everyone to experience. Therefore, it is reasonable from the setting.
Of course, when other stories of "Assassin's Creed" are developed in the future, it will inevitably involve modern plots. Desmond's story will definitely be added at that time, but those are left for subsequent development.
Lin Mu recalled this long prologue. If he wanted to say which place impressed him the most, it should be the customs of Egypt!
Obviously, Chen Mo knew exactly where the core selling point of the game was from the very beginning, and he did it very well. A small Siwa oasis, whether it is villagers, soldiers, or even wild animals, seems to have its own ecology. For example, soldiers patrol during the day and sleep at night; villagers go out to work; hyenas hunt antelope...
Coupled with highly detailed graphics and a large map, when players walk in Siwa Oasis, they can really feel that this is a very real village and town, as if every villager has his own story.
Lin Mu felt very proud. He knew that Chen Mo was right. If he is allowed to make an independent game by himself, he should never be able to make such a huge open world in his life. After all, every detail in this game requires many professionals to perform their duties, and it also requires a huge amount of money. Capital investment.
Lin Mu felt honored to be able to participate in the research and development of this kind of game, and to be responsible for the textual research of Egyptian culture and humanistic customs in the game.
Instead of continuing to play, he chose to exit the game cabin.
The 2-hour game also made him a little tired, and the open world game is not as compact as the linear game.
If it is a game like "Uncharted" and "The Last of Us", players will always feel an emotion that pushes them forward, and they can't stop after each level. But "Assassin's Creed: Origins" is an open world, and players have many choices at the same time, so there is no rush to clear the level, just complete the task slowly and experience the Egyptian style.
As soon as Lin Mu came out of the game cabin, he heard someone shouting outside: "Hey, someone has come out, someone has come out!"
Lin Mu was taken aback. There were several people lined up outside his game cabin. After seeing him come out, the buddy at the front couldn't wait. …
Not only this game cabin, but other game cabins were also lined up in front of it. Everyone looked at the player who got into Lin Mu's game cabin with envy.
Lin Mu: "..."
This scene is a little too hot, right? !
Lin Mu hadn't been to Chen Mo's experience store before when he was trying out new games. This time, seeing the players queuing up, he finally understood why Chen Mo was in a hurry to build a new headquarters.
The supply exceeds the demand at all!
Many players queuing outside waited very hard, and whether they could play the new game was entirely a matter of fate. What if the player in a certain game cabin is a liver emperor and can play for six or seven hours at a stretch? The players queuing up outside are simply fucked up...
But there is no way, players all want to play Chen Mo's new game, so every time a new game is tried, there is a long queue and it has become a unique sight in the experience store...
Lin Mu left the vr game experience area, and couldn't help but sigh: "It's scary!"
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